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If you do light training the whole season on one of the secondary attributes. Banking up the bonus tokens. And trading them for skill points. Does the cost of a skill point change? Or is it 15 BT no matter how many times?

And wouldn’t that be essentially the same(losing skill point upgrades for leveling up) as boosting 3 times?

Just a brainstorm here
 
Bluesman
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15 bt's no matter how many times but why would you want to do that for when there is more value in using bt's for enhancing training eq, buying aeq, etc
 
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Plenty of time to light train later on. An aggressive training plan with multi training is more effective early in the build, IMHO!
 
Theo Wizzago
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Originally posted by F00tballJunkie
Plenty of time to light train later on. An aggressive training plan with multi training is more effective early in the build, IMHO!


100% this. When planing the dot out and how you build it, all the best gains are early in the career. It's late in the career, when your training gains are whittled down to single digit %'s on training, and you need to stockpile BT's to build AEQ... or, if you shopped for AEQ pieces, upgrading them. If you're lucky at the end you can trade any leftover BT's for SP's.
 
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Originally posted by Bluesman
15 bt's no matter how many times but why would you want to do that for when there is more value in using bt's for enhancing training eq, buying aeq, etc


Honestly. Just to try something different.
 
ProfessionalKop
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doing something different isnt the same as ruining a build right from the start.
 
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Originally posted by ProfessionalKop
doing something different isnt the same as ruining a build right from the start.


Can’t really call it ruining a build. No matter what. My Players are going to play. And who knows. May find something different that works. Because this game is 10 years old now. And extremely cookie cutter from day 1
 
Theo Wizzago
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Originally posted by edwardwscollins
Honestly. Just to try something different.


If you wanted to try something different, there's things out there that can be highly useful but require a different approach to the game and to building. Example, a dual purpose WR. I've tried several times (and am doing so again) to perfect a WR that is very useful as a receiver (possession style obviously) AND as a blocker. I've tried the STOP arch but having Tackling as one of the secondary skills takes away from the desired end build. Possession didn't work either. Power seems to work best but there's room for improvement on what I've tried so far.
Things I've wondered about... how about a speed based O-line and run a lot of counters, pulls, screens, ect, ect... to take advantage of the speed? How about a single use WR (ala Rocket Ishmael?)... screw vision, strength, jumping, and all that jazz... go with limited stamina (50?) and agility (60?)... and pour absolutely everything into Speed for the first two seasons (don't multi-train until speed reaches 95+ natural) and the rest into catching. Maybe hitting 180 speed (with gear) or better... and just use him on go routes. Bombs away. There's options out there.
 
Bluesman
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Originally posted by edwardwscollins
Can’t really call it ruining a build. No matter what. My Players are going to play. And who knows. May find something different that works. Because this game is 10 years old now. And extremely cookie cutter from day 1


I guess if you don't mind playing in the lower leagues or on a mediocre pro level team thru the dots plateau something like that could be ok.
Edited by Bluesman on Sep 22, 2018 19:45:16
 
darncat
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the way i figure, it costs 300 BT to fully upgrade an AEQ
which is 20 SP at 15BT per SP. the +3 attribute bonus from the AEQ would cost 4 or 5 times that by itself
-if you use it correctly -then add in the SA bonus (another 20+sp if used correctly) or % increases (priceless)
and you can easily see that the AEQ is well worth its cost so far as the BT to SP ratio goes.
So it would follow therefore that you want to use most of the BTs you get for AEQ rather than SP.

Now as far as light train vs multi, its not quite as clear to illustrate, as the relative SP values per train fluctuates
but lets use an attribute at 22 for an example. a light train will do 21% whilst a quad multi would be ~83%.
Thus if we light train 5 times we get about 1 SP from train and 2 SP from the 30 BT... 3 TOTAL SP per 5 light train
Had we multi-trained that would be about 4 SP from training, and 1 SP from BT (3 BT each X 5 = 15BT) 5 TOTAL SP per multi

So we can now clearly see that doing light train instead of quad-multi in an attempt to get more total SP is futile.
likewise, to trade the opportunity for AEQ in favor of buying SP is also a losing proposition.
Now, i personally will by a SP occasionally early in the build if it will get me the extra SP under the cap
which i wouldn't possibly have gotten otherwise, so long as i know i will have more than enough BTs to complete my AEQ,
while quad-training at least until the end of season four.

Now someone out there might have the math for why 4AEQ is worth stopping quad-training at that point.
I personally believe it is, but i've done more than enough drunken math for one night
 
darncat
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Originally posted by Theo Wizzago
If you wanted to try something different, there's things out there that can be highly useful but require a different approach to the game and to building. Example, a dual purpose WR. I've tried several times (and am doing so again) to perfect a WR that is very useful as a receiver (possession style obviously) AND as a blocker. I've tried the STOP arch but having Tackling as one of the secondary skills takes away from the desired end build. Possession didn't work either. Power seems to work best but there's room for improvement on what I've tried so far.
Things I've wondered about... how about a speed based O-line and run a lot of counters, pulls, screens, ect, ect... to take advantage of the speed? How about a single use WR (ala Rocket Ishmael?)... screw vision, strength, jumping, and all that jazz... go with limited stamina (50?) and agility (60?)... and pour absolutely everything into Speed for the first two seasons (don't multi-train until speed reaches 95+ natural) and the rest into catching. Maybe hitting 180 speed (with gear) or better... and just use him on go routes. Bombs away. There's options out there.


Well, so far my cat is doing better at blocking than putting up big numbers, but she's just starting to getting fast
and everyone knows we run so much that when we pass we usually go deep to the speedsters so she hasn't gotten many targets, but i expect that to change. I even went and got her last AEQ in hold block % lol! The rest is in catch %,
break tackle %, spin and CEQ will be catch % as well. She will only have about 142 speed with EQ in the end,
so i hope that's enough- her saving grace (i hope) her 98 agility and quick cut. LIke i sid, not much stats yet,
but a few key, game winning catches in pivotal games, and my QB probably owes her all the MVPs she won
http://glb.warriorgeneral.com/game/player.pl?player_id=4706508

Wolfblade is making another dual purpose powWR who technically is Genny's back-up and the slot WR
(but actually plays way more than her because she has crap stamina). His guy is pretty effective doing both
blocking and catching: http://glb.warriorgeneral.com/game/player.pl?player_id=4705246

Heck, even my QB is a dual threat who has so far been really good doing both
http://glb.warriorgeneral.com/game/player.pl?player_id=4705306
that's something worth trying, if difficult to pull off

What i would like to see more of is a punter who is quick enough to tackle the damn guy
i'm not talking a heavy hitter, i'm just talking about he doesn't look like a statue when the PR runs past him
it doesnt seem like it'd be impossible to make a high quality P or K who can also make a tackle!
That's just me, but there's a lot of things i can think of to try that are not so cookie cutter
 
BigRatUno
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I wouldn't trade major amounts of BTs for SP, giving up AEQ. AEQ is too powerful to a build when used properly.

There are still aspects of the game unexplored though.

A different build schedule:
All team's players are level 20, team's effective level 25, already well ahead of others their level.
http://glb.warriorgeneral.com/game/roster.pl?team_id=459

Using multiple EQs with several cloned players in a coordinated team strategy as chameleons to defeat defensive AI.
Stay tuned, more to come.
 
psi
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lol @ closed builds at this point in the game
 
Theo Wizzago
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Originally posted by darncat
What i would like to see more of is a punter who is quick enough to tackle the damn guy
i'm not talking a heavy hitter, i'm just talking about he doesn't look like a statue when the PR runs past him
it doesnt seem like it'd be impossible to make a high quality P or K who can also make a tackle!
That's just me, but there's a lot of things i can think of to try that are not so cookie cutter


I built a punter that way. Was fun as hell. You don't need a boatload of speed... just enough. I think I ended up with 70-80+ (maybe with a little EQ help as well) which was enough to close the distance from the middle of the field to the edge. One thing that you want to do is get Closing Speed as your extra SA. Really helps (actually decent SA for any dot with less than 100 speed on defense). Also made sure to have at least one MT AEQ piece.
The thing is (trouble with the build) wasn't that it wasn't a good punter... did just awesome (oh... use the Boomer arch... better strength)... the trouble is, despite all the effort put into the build, most returners are stopped early before they reach you. I think I had 9 tackles in the whole career. But no missed tackles.



 
Rocdog21
Sancho
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Originally posted by Theo Wizzago
I built a punter that way. Was fun as hell. You don't need a boatload of speed... just enough. I think I ended up with 70-80+ (maybe with a little EQ help as well) which was enough to close the distance from the middle of the field to the edge. One thing that you want to do is get Closing Speed as your extra SA. Really helps (actually decent SA for any dot with less than 100 speed on defense). Also made sure to have at least one MT AEQ piece.
The thing is (trouble with the build) wasn't that it wasn't a good punter... did just awesome (oh... use the Boomer arch... better strength)... the trouble is, despite all the effort put into the build, most returners are stopped early before they reach you. I think I had 9 tackles in the whole career. But no missed tackles.





That's how dpride built his punter's and kickers if I remember right

Fixurbuilds

 
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