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Forum > FAQ's, Player Guides and Newbie Help > Is closing speed good for any other position besides safety?
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Theo Wizzago
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Originally posted by Guppy, Inc
from what i've seen on ST, i would guess that each point in CS will close 1 yard in 20, all else being equal. so either put a ton into it, or none. and even with a lot in it, you are not going to catch a faster player from behind unless they get tired. on defense, i can see why the description says zone or deep coverage, because it will really only work moving to the LOS or laterally. you aren't going to turn a slow player into a speeding bullet nor move all the way across the field to catch someone unless it's a really long run.


I agree and believe I've sen it work now and then when the trailing dot seems to put on a burst of speed and looks like he's catching up to the ball carrier... only to slow down again and fall behind... the burst again... slow again... burst again.... ect.
 
Guppy, Inc
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Originally posted by Theo Wizzago
I agree and believe I've sen it work now and then when the trailing dot seems to put on a burst of speed and looks like he's catching up to the ball carrier... only to slow down again and fall behind... the burst again... slow again... burst again.... ect.


oh yeah, the never getting closer than 3 yards, then the burst again at 6 yards. pretty funny when it happens....unless your guy is the one doing the chasing
 
darncat
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This would basically be a safety playing MLB, because our defense keeps the FS and SS
primarily around the edges. we use the 4th CB as the strongside deep safety, then the MLB
plays a ton of weakside safety in pass dfense because the MLB is always on the field.
The MLB will be built basically like a safety, 160 spd w/ eq, low 90 agi, mid 80s vis and jump
i suspect, so it seemed to make sense rolling a CS AEQ to use a SA that works well for safeties-
i guess the question is, does CS SA work well for safeties even?
 
Theo Wizzago
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My main issue with closing speed is this; It's quality lies 100% in it's ability to affect a change enough in a dots speed to "close the gap" between that dot and the ball carrier".

{{{ Closing Speed
Closing Speed gives this player an adrenaline boost when he needs it most - to catch the ball carrier and tackle him. The player will gain a speed and acceleration boost when the ball carrier is far away and he needs to close the gap quickly.

This skill is very important for players who will be playing a lot of zone coverage, and for the last man on defense.

Additional Levels:
Increases the speed and acceleration boost received.
}}}

First of all it has to fire. Then, it is only really useful for those dots in front of the play. Why? because if your dot has more speed than the ball carrier (especially at plateau), then you're going to catch him most likely anyways. If your dot does NOT have as much speed as the ball carrier... then your dot will NEVER catch him even WITH Ca in play because once your dot gets within 5 yards... CA stops working and must 'refire' once the dot get further away than 5 yards.
So, basically, it's best use is to help a slower dot, playing LB, CB, or Safety, to 'cut off' the field quicker. Once the dot gets past your guy, it's all about the builds and the speed then. CA won't really help. If that sounds like it's useful to you, then go for it. Mostly the only time I've ever seen anyone advocate CA for dots is on ST dots to help them close gaps faster. Most returners, if built fast enough, once past the last tackler they're gone and will never be caught with or without CA.
Hope that helps.
 
darncat
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He's got plenty of speed though... I just want him to be even faster to the ball

I remember back in the day it seemed everyone thought CS SA was a good SA for a safety...
has that opinion changed?
 
Theo Wizzago
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It really depends on your dot's skill levels. If you have more than 145 speed (total), 95 agility (total), and damn good vision (gotta be at LEAST 80+, IMO and should be more for a Safety)... and you have the appropriate SA's and VA's (avoid fake, ect, ect)... then your dot should be able to cover the field plenty fast enough and there's better SA's out there for him. I mean, the whole purpose of CS is to close a 'gap' between you and the ball carrier. For that gap to exist it means your dot has either gotten fooled (fake, look off, ect, ect), or it's simply not in a good position to begin with (relationship to ball carrier due to formation position). Even if it's the second option (position), great vision and good enough speed + agility should get you to the ball carrier just fine.
However, if you neglected any of those just a little and need to make up for what's lacking, then it's a good SA to get. I've always felt that, if you build the dot right, you don't really NEED CS to make up for anything lacking and that there are much better SA's out there to go for if that's the case. Just my 2 centavos.
Edited by Theo Wizzago on Sep 17, 2018 14:54:52
 
darncat
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Heck, he should probably just get 4 +5% AEQ pieces instead, as there is so much the LB needs to be good at
I thinks its all irrelevant now because i think he said he rolled again and got a deflect ball +5% and got it.
Now he's asking me if he should get the avoid fake +3 he just rolled lol... i said yeah i hope that's not stupid
 
Seric
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Originally posted by darncat
Heck, he should probably just get 4 +5% AEQ pieces instead, as there is so much the LB needs to be good at
I thinks its all irrelevant now because i think he said he rolled again and got a deflect ball +5% and got it.
Now he's asking me if he should get the avoid fake +3 he just rolled lol... i said yeah i hope that's not stupid


For a LB, avoid fake is good
 
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