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Forum > Players Looking for Teams > S69 Rookie DT for Zone Coverage
TJ Spikes
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Attention defensive coordinators:

Are screen passes eating your defenses alive? Do you like to Blitz CBs like there's no tomorrow? Are you sick of those 5 yard crossing routes chewing up your third down conversion rate? Have you ever felt the burning desire to bring out your inner Dick LeBeau?

Check out how close the Zone CB archetype is to the Pass Rusher DT

Zone Specialist CB
Major Attributes: Agility, Speed, Tackling, Vision(+.5)
Minor Attributes: Catching, Confidence, Jumping, Stamina (+.25)

Pass Rusher DT
Major Attributes: Agility, Speed, Tackling, Vision (+.5)
Minor Attributes: Confidence, Strength, Stamina (+.33)

or better yet... How close the Hard Hitter CB is to the Combo DT

Hard Hitter CB
5'10" - 6'3", 190-210 Lbs
Major Attributes: Speed, Strength, Tackling, Vision(+.5)
Minor Attributes: Agility, Confidence, Jumping, Stamina (+.25)

Combo Tackle
6'0" - 6'8", 280-330 Lbs
Major Attributes: Speed, Strength, Tackling, Vision (+.5)
Minor Attributes: Agility, Confidence, Stamina (+.33)

Imagine having a 6'8, 280 pound CB patrolling the middle of your defense...

A few select SAs, like Monster Hit, and/or Jack Hammer, and/or Zone specialist...

Think of the options you'd have with that seldom used NT1 slot on your depth chart...

I've got a free player slot opening up, and I'm running very low on build ideas that could be interesting to try. It's the perfect storm for your defense. H M U

Edited by TJ Spikes on Aug 18, 2018 09:25:39
Edited by TJ Spikes on Aug 17, 2018 16:51:40
Edited by TJ Spikes on Aug 17, 2018 16:41:13
 
darncat
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Well, the one thing i'll say is that the archetypes you mention, whilst they may seem almost identical,
there is one facet you are overlooking:

Hard Hitter CB
5'10" - 6'3", 190-210 Lbs

Combo Tackle
6'0" - 6'8", 280-330 Lbs

I'm pretty sure size and weight pretty much changes everything

However, with the popularity of pass blocking D-lineman, a 'zone' specialist D-lineman still might be an interesting idea
the one caveat being, he'd have to be stout enough for that inside run. There's almost no replacing a good NTs ability
to take on a double or even triple team and still make tackles near the LOS on up the gut runs... but i'm guessing
it could be done at least somewhat successfully, if his job was to play shorter zones, for screens and crossing routes
like you mentioned, probably not for deep zones i'm assuming. Then again, my team uses some prDEs at OLB,
and they seem to play zone defense great, even sometimes downfield. I think the prDE are much smaller than DTs though.
 
TJ Spikes
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Yeah... NT/DTs can only drop into the "Under Middle" zones in 3rds, 4ths, or 5ths

It would have to be a team concept, used by someone who understands what a Zone Blitz is.

so, in these examples, instead of doing a base 4-3, the DC could call a Nickel and blitz the CB3 or FS. Then instead of having the DT doing basically nothing, he could drop off into the Under Middle Weak Fourth. To take it one step further, there's a Custom NT1 slot in the depth chart. If there was a specific Tag, the DC could call a specific play to use that NT1 slot.

http://glb.warriorgeneral.com/game/replay.pl?game_id=2931994&pbp_id=336195

http://glb.warriorgeneral.com/game/replay.pl?game_id=2932005&pbp_id=468418

A hyper specific example, but that's the theory.
Edited by TJ Spikes on Aug 19, 2018 09:54:19
Edited by TJ Spikes on Aug 19, 2018 09:46:59
 
Dr. E
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Originally posted by TJ Spikes
Yeah... NT/DTs can only drop into the "Under Middle" zones in 3rds, 4ths, or 5ths

It would have to be a team concept, used by someone who understands what a Zone Blitz is.

so, in these examples, instead of doing a base 4-3, the DC could call a Nickel and blitz the CB3 or FS. Then instead of having the DT doing basically nothing, he could drop off into the Under Middle Weak Fourth. To take it one step further, there's a Custom NT1 slot in the depth chart. If there was a specific Tag, the DC could call a specific play to use that NT1 slot.

http://glb.warriorgeneral.com/game/replay.pl?game_id=2931994&pbp_id=336195

http://glb.warriorgeneral.com/game/replay.pl?game_id=2932005&pbp_id=468418

A hyper specific example, but that's the theory.


Doesn't work. On screens the code blinds the DTs and on other routes, you are playing wack-a-mole, trying to guess where the receiver will be.
 
darncat
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on that first replay, the DT is definitely not useless-
he takes up 2 blockers and the NT could've got a pressure due to it.
its definitely something you have to take into account- if no one, at the very least
occupies the interior o-line, the C will slide over, the Gs and Ts will be able to get out
and block those blitzing DBs if they are worth their salt.

I've had some issues with the under middle zones as well;
maybe they work better for guys with really high vision?
typically i see them hold their spots too much on crossing routes
and let the receiver clear fairly quickly once they pass that spot

 
darncat
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I'm interested in seeing how it turns out... at the least it'd be an interesting option to have,
and i'd suspect the player would also be pretty decent for ST and maybe some rushing the passer as well
 
TJ Spikes
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I'm caught between 2 separate concepts, and I might even just scrap it all together, Dr. E knows the defense pretty well, so that was kind of a downer.

But yeah... I don't know if anyone has built a 90+ natural Vision DT. Then added FG VA to get to 95+ then added the ZS SA.

If you take the pDT approach, then you get a green in Swat Ball. But you'd have to do a fair amount of Jumping to make use of it, but he'd be great on STs like you said.

If you want to say F Jumping, then you could do the HH approach, but that would be way more demanding of a build with higher Tackling and Strength. But possibly a more useful DT in general.



I'm leaning towards the ST build approach. That would essentially be just a CB build, with a shit EL because of the Jumping.
 
darncat
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anyone ever tried superior vision for a DT?
 
ProfessionalKop
Gangstalicious
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Sunday funday did an entire deflect ball spine I think already.
 
Dr. E
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You can make a very effective pass deflecting DT using high vision and jump. I had one , but only used him as a pass rusher. Even got a few int, some at WL.Originally posted by TJ Spikes
I'm caught between 2 separate concepts, and I might even just scrap it all together, Dr. E knows the defense pretty well, so that was kind of a downer.

But yeah... I don't know if anyone has built a 90+ natural Vision DT. Then added FG VA to get to 95+ then added the ZS SA.

If you take the pDT approach, then you get a green in Swat Ball. But you'd have to do a fair amount of Jumping to make use of it, but he'd be great on STs like you said.

If you want to say F Jumping, then you could do the HH approach, but that would be way more demanding of a build with higher Tackling and Strength. But possibly a more useful DT in general.



I'm leaning towards the ST build approach. That would essentially be just a CB build, with a shit EL because of the Jumping.


 


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