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darncat
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That is what I am talking about: Line General.
That is what I asked the question about in the first place
 
Denthor
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So, if a player's Confidence is not that great, the effect of the LG SA would be diminished.
This may be why a few posts on here are not seeing what I'm talking about.
 
darncat
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Alright, this is getting to the real question:
how high does conf need to be to make LG worthwhile?
I wasn't planning particularly on going any higher than the typical 50-60, previously at least
 
Denthor
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60-67 is good.
 
Sonic
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Originally posted by Denthor
60-67 is good.


Is the gain from taking confidence up to 60-67 that much more noticable when using LG in how it affects the O-line performance, compared to if taking confidence to ~50 and putting the other skill points into SA's or abilities?
 
darncat
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Originally posted by Sonic
Is the gain from taking confidence up to 60-67 that much more noticable when using LG in how it affects the O-line performance, compared to if taking confidence to ~50 and putting the other skill points into SA's or abilities?


this is also the question that we long for the answer
 
darncat
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or i do, at least
 
Theo Wizzago
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How about this... anything below 1st cap (confidence) would make it not worth even trying (LG), IMO. And, the higher the better the result... however... there is a part of me that wonders about raising Confidence that high on your Center would mean to the rest of his skills by the end of the build? I know this, with QB's a high Confidence is pretty standard so Field General (the QB's Line General ability, IMO) should work well and since it (FG) does pretty much the same thing as Line General then why not use the QB for the effect instead of weakening the Center for the same effect?
 
darncat
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Originally posted by Theo Wizzago
How about this... anything below 1st cap (confidence) would make it not worth even trying (LG), IMO. And, the higher the better the result... however... there is a part of me that wonders about raising Confidence that high on your Center would mean to the rest of his skills by the end of the build? I know this, with QB's a high Confidence is pretty standard so Field General (the QB's Line General ability, IMO) should work well and since it (FG) does pretty much the same thing as Line General then why not use the QB for the effect instead of weakening the Center for the same effect?


can only one be activated at a time?
 
Theo Wizzago
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Originally posted by darncat
can only one be activated at a time?


I'll say this, I doubt they work in tandem or 'combine' in any way. Much more likely that the highest one is the one used and the other is just a waste.

TBH, I think... if my old ass memory is not playing tricks on me again... I THINK that, some time ago, all the "General" SA's were separate. I THINK... that the one I remember (O-Line General) said something about only affecting the O-Line members and NOT the WR's, HB's, FB's, or QB's. I'm talking WAY back when (maybe before coming out of Beta???) but I seem to remember limitations on WHO was affected by the SA(s). When (if?) they changed it then it left things as they now are... because I simply don't see a good reason to have more than ONE dot (well... the starter and it's backup so, really, two dots but one position) with the 'General' SA (either offense and/or defense) since the SA now (or always has) covered all dots on their respective sides (offense and defense).
 
thermon
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What a lively debate...

O-line gives a reasonably substantial boost to the o-line only.

Field General gives a fairly small boost to the entire offense.

The same goes for D-line general, a Defense General. Imo... D-line General is the most important of the bunch.

Deep within the Q&A there's a Bort quote saying that the power of SAs is only controlled by the number of points in the SA, but who knows what got updated after that.

 
nexill
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Originally posted by thermon


Deep within the Q&A there's a Bort quote saying that the power of SAs is only controlled by the number of points in the SA, but who knows what got updated after that.



this!

agreed that the general abilities absolutely work, if you have 1 center with line general and 1 center without, you can track the play-by-play morale and see that the average morale gain is greater on the plays with the LG center. I did a study on a DG linebacker years ago. You can actually tell which plays it fires for as you're going through.

My memory is the same as thermon's, that the "general" abilities *only* key off of the number of points in the ability, and are not tied to confidence. Confidence is used for resisting all of the morale-reducers (pummel, aura, glare, monster hit, etc.) but is not used for powering any of the morale abilities (including generals).

I'm a defense guy so I'll let others with more knowledge decide if it is worth it.
 
Theo Wizzago
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Ok.... so if you have a QB with Field General... AND you have a Center with Line General... then they should BOTH give you morale boosts?
 
nexill
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I've never read anything saying they won't work together, but I've also never tested it or heard of anyone testing it. I'd think that at a minimum, they'd both have a chance to fire each play, giving you a greater chance of *something* hitting.
 
TJ Spikes
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Originally posted by Theo Wizzago
Ok.... so if you have a QB with Field General... AND you have a Center with Line General... then they should BOTH give you morale boosts?


Well hell Theo, your old and retired. You've got the free time to dig through that Q&A.

 
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