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Denthor
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Then, I wouldn't worry about the PT VA at all.

I wouldn't take Strength above 80. The focus on Tackling getting higher needs to be there.
94 Agility is freakishly high. That's eHB or KR/PR Agility.
 
Sonic
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Originally posted by Denthor
hhSS is the Sheriff of the Secondary. There is a reason that Agility is the Minor here.
Tackling, Speed, Strength, and Vision. That's your focus, on the hhSS.

The 5% PD is a waste, without good Agility & Jumping.
You will need more than 280 days, to make the player that you speak effective.



What about a HHLB built like a DT that have near 100 agility but with 60-70 vision and 130-140 speed?
 
Theo Wizzago
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Originally posted by 420sega
No, you seem to misunderstand. This is a combo SS, I specifically said not a HH. He will have 160 spd w / EQ and right now looking at 94 agi (i can go a couple lower if i want more than 80~ tackle or 60ish~ jumping) so that seems like PD % is not a waste- he gets PDs fairly consistently even without yet wearing the PD% AEQ. However, he isn't a CB, and he plays outside runs as often as he covers, so he also has a +5%MT AEQ and the CEQ will be in MT%. So my question was what to do with the 4th AEQ. I rolled a FF+5% and didn't want to roll more in hopes of a CS piece and end up wasting BT so not getting my whole 4th season of multi-train, especially as I'm not sure how worthwhile blowing up his CS will be since he never plays the last line of defense anyhow. So my hope is that with strength way better than most of the players he is tackling, that piece can help cause fumbles and thus be worth more than a 3rd MT piece or a CS that may only rarely come into play... and i can still buy a decent CS with SP anyhow


I do understand... several posts here about the HH arches but the reason I even mentioned it was you were trying to build your Combo with stuff that a HH style uses so I approached it as a HH style design using the combo arch. In the end, what you said about the JOB your dot will be asked to do actually has the most to do with the honest reply... I would NOT go for Power tackler or any other kind of 'Force Fumble' gear (which is primo stuff for a HH style build) but, instead, concentrate on those SA's, VA's and AEQ pieces that will help your dot do it's job(s) the very best. Since you said he would be called on to cover in the passing game, Vision, Agility, Speed are primo skills needed there... and since he HAS to make sure outside runs get stopped, Tackling, and Strength are much needed... along with anything that helps him make tackles and stop completions. Forcing Fumbles is the special job of the HH guys.
 
zz man
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I agree with Theo and also add that it might serve to keep in mind the limitations that the Def d/c can place on safeties and also any main coverage responsibilies through the DAI - If you're mainly covering Backs JMP (in the passing equation not run) and to some extent VIS aren't quite so important whereas AGL is

Power Tackler "may" be too specialist for a dot that needs to be more rounded build-wise
 
420sega
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Originally posted by Theo Wizzago
I do understand... several posts here about the HH arches but the reason I even mentioned it was you were trying to build your Combo with stuff that a HH style uses so I approached it as a HH style design using the combo arch. In the end, what you said about the JOB your dot will be asked to do actually has the most to do with the honest reply... I would NOT go for Power tackler or any other kind of 'Force Fumble' gear (which is primo stuff for a HH style build) but, instead, concentrate on those SA's, VA's and AEQ pieces that will help your dot do it's job(s) the very best. Since you said he would be called on to cover in the passing game, Vision, Agility, Speed are primo skills needed there... and since he HAS to make sure outside runs get stopped, Tackling, and Strength are much needed... along with anything that helps him make tackles and stop completions. Forcing Fumbles is the special job of the HH guys.


I actually wasn't responding to you there, I understand the points you're making- I was talking to Denthor, who seemed under the misunderstanding that the SS i was in fact discussing is a HH, when its a combo, which i think is a vital distinction as far as this goes.

Originally posted by Denthor

Then, I wouldn't worry about the PT VA at all.

I wouldn't take Strength above 80. The focus on Tackling getting higher needs to be there.
94 Agility is freakishly high. That's eHB or KR/PR Agility.


Well, i personally wouldn't call 94 agi quite freakishly high, as i've seen O-lineman that have that much ... but, in any event, that's great, as i've stated, his main job is to keep up with the fastest players on offense, including those elusive backs you spoke of. My thinking for FF% is, he already has +21% MT and +15% PD, and it doesn't seem to make sense to get a third MT piece, while as far as PD goes, since he mainly covers HBs and not WRs it seems less useful than having a 15% FF bonus when tackling the players who are much smaller and weaker than he is. His build is all about match-ups, which I think at least one person on here has already mentioned. Now, I still have yet to get an answer on whether it makes sense to get a diminished return FF AEQ if I'm using PT VA, but I already bought the thing, so its moot now.
 
ProfessionalKop
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why wouldnt you get avoid fake %....
 
Sonic
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Originally posted by ProfessionalKop
why wouldnt you get avoid fake %....


This is worth considering.
 
Theo Wizzago
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Originally posted by ProfessionalKop
why wouldnt you get avoid fake %....


In his original post he already has 1 AF% piece, 1 MT% piece, and one Deflect% piece. Since he already has the deflect piece, I would go for a MT% piece as his final AEQ and, likely, he should build it since trying to shop for the final piece is a trip through hell usually. Then he could use his CEQ to augment his Avoid Fake%. This would give him 3 pieces to help against the pass and 2 pieces to help stop the run... the definition of a Combo Safety IMO.
 
ProfessionalKop
Gangstalicious
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Sorry I just read the last post he made and he only mentioned deflect ball and make tackle.
 
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