Originally posted by Theo Wizzago
Originally posted by Sonic
I think your underestimating agility, as if you don't have much vision, then you need more agility to react. Plus, it helps with your players reaction to tackles as well as helping with Jukes. Having agility can help with those times your Hard Hitter is mismatched with a coverage possibly making a KL or a deflected pass.
Perhaps... but most HH builds I've worked with, built, or seen, don't really pound agility nearly as much as non-HH/force fumble builds. More than 70 for sure... but not like a good coverage dot needs (which would be at LEAST 85 or better, IMO). I think it goes back to an old Bort Q&A answer (I wrote down the gist of it but have no idea where to find the original replies) where Bort was asked about fumbles and his reply was basically that; on the defensive side, Tackling skill, Strength, weight of dot, SPEED (meaning the speed the dot is traveling) of dot, and angle of collision (in which head-on collisions were, by far, the most likely to cause the fumbles) were the main factors which then become augmented by EQ, AEQ, SA's and VA's. On the offensive side mostly the same things... Carrying, Strength, Weight, Speed, and angle of collision... then any EQ, AEQ, SA's and VA's that help avoid fumbles. All of this applied at the time of contact.
In a way you're agreeing with me that a HH-Force Fumble dot, if built RIGHT, wouldn't be very good at pass coverage because of the lack of agility... and, when it comes to tackling, part of trying to force fumbles is accepting that you ARE going to miss tackles because of not using 'wrap-up'. TBH, in my opinion, you really don't want very many purely build HH-force fumble dots to play on your defense... Two at most(?)... their best use is on ST's where they tend to shine better.
hhSS is the Sheriff of the Secondary. There is a reason that Agility is the Minor here.
Tackling, Speed, Strength, and Vision. That's your focus, on the hhSS.
The 5% PD is a waste, without good Agility & Jumping.
You will need more than 280 days, to make the player that you speak effective.