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Theo Wizzago
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Got to pondering about 'How much is too much' when thinking about Strength for QB's Archetype kinda doesn't matter (unless it's a pure RQB which hardly ever throws the damn ball anyways)... I get it that Bombers pile on strength like a drug addled steroid junkie. It's great to know a QB can throw a ball 200 yards (field is only 100 but, what the hey, right?)... too bad they have trouble hitting the broad side of a barn. Pocket passers have issues throwing the deep pass but do decently with the shorter stuff. Mostly what I hear (and agree with) is that strength helps get the pass to the receiver faster. Trouble is... ever try to catch a 150 MPH fastball??? Right... dropped passes seem to abound with those shoulder-fired rocket launcher QB's.
So... how much is TOO much? How little is NOT ENOUGH? And don't just give sweet 'arbitrary answers' based on good guesswork... PROVE your response a bit if you can. I'll accept someone's 'I built about 20 QB's and tried different approaches and saw a HUGE difference between number-X and number-Y'. Or, I've coached a LOT of teams and found that 'this number seems to produce the best results over the life of the dot'. I have my own number in mind but want to see if I'm close... and if my thoughts are correct.
Thanks in advance.
 
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https://goo.gl/images/ssbRsa
 
darncat
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I'm guessing the passing sliders has something to do with it as well.
I can see plenty of agents going bananas on strength, sliding the passing setting
all the way to 'bullet' and then wondering why their QB is breaking fingers
 
boxer504
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Originally posted by Theo Wizzago
Got to pondering about 'How much is too much' when thinking about Strength for QB's Archetype kinda doesn't matter (unless it's a pure RQB which hardly ever throws the damn ball anyways)... I get it that Bombers pile on strength like a drug addled steroid junkie. It's great to know a QB can throw a ball 200 yards (field is only 100 but, what the hey, right?)... too bad they have trouble hitting the broad side of a barn. Pocket passers have issues throwing the deep pass but do decently with the shorter stuff. Mostly what I hear (and agree with) is that strength helps get the pass to the receiver faster. Trouble is... ever try to catch a 150 MPH fastball??? Right... dropped passes seem to abound with those shoulder-fired rocket launcher QB's.
So... how much is TOO much? How little is NOT ENOUGH? And don't just give sweet 'arbitrary answers' based on good guesswork... PROVE your response a bit if you can. I'll accept someone's 'I built about 20 QB's and tried different approaches and saw a HUGE difference between number-X and number-Y'. Or, I've coached a LOT of teams and found that 'this number seems to produce the best results over the life of the dot'. I have my own number in mind but want to see if I'm close... and if my thoughts are correct.
Thanks in advance.


I’ve built numerous variations... the max being 98 and minimum 84...the one that had 84 was ok but didn’t get the ball there quick enough ...I’d say probably 88-92 would be ideal IMO
 
darncat
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Originally posted by boxer504
I’ve built numerous variations... the max being 98 and minimum 84...the one that had 84 was ok but didn’t get the ball there quick enough ...I’d say probably 88-92 would be ideal IMO


was this with PQ% and PD% AEQ also?
i dare say, it's gonna be a stretch to get my scrambling QB to 84 strength
i was hoping high 70s would suffice
 
Theo Wizzago
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Well, I was trying to reckon that most QB builders go for at LEAST 2 pieces of PQ... As for rest of AEQ, another PQ... two PD's... maybe other SA' stuff. But the 2 PQ AEQ pieces is a given for sure. I'm not sure that using AEQ to cover any skill deficiencies is a good idea though. I mean first build the dot right... then make it awesome with AEQ. So I'm just looking for a good target for strength. (This is also based on an absolute minimum of 100 natural Throwing as well... and yes, most build higher.) I'm a bit with Boxer in that less than 85 seems to be scary range. But I'm wondering if 100 or more (strength) could also be a detriment. I played 3rd base for quite a while and can tell you that one of those scorched line drives are both painful and very hard to hang onto (if not snagged in the web). I'm betting that a QB throwing 100 MPH (strength) bullets isn't easy to catch either. So either the QB would need a bit less strength... or the catching (and maybe strength as well) of the receivers need to be super high to handle the hot passes. Hence the question of QB strength.
Edited by Theo Wizzago on Apr 2, 2018 20:27:14
 
budokee
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sorry about my stupidity, but what means PD, PQ and PG?
 
boxer504
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Originally posted by darncat
was this with PQ% and PD% AEQ also?
i dare say, it's gonna be a stretch to get my scrambling QB to 84 strength
i was hoping high 70s would suffice


Yes... 170 throwing , 100 vision 26.25 PQ and 21 PD
http://glb.warriorgeneral.com/game/player.pl?player_id=4650110

The build wasn’t bad but not as good as I thought it would be... Wasn’t pleased with ball delivery

As for what Theo is saying about whether 100+ is too much, I’m not sure if it has a negative effect...I do think that pushing it that high is overkill and not worth it since the SPs could be put elsewhere
 
darncat
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Originally posted by boxer504
Yes... 170 throwing , 100 vision 26.25 PQ and 21 PD
http://glb.warriorgeneral.com/game/player.pl?player_id=4650110

The build wasn’t bad but not as good as I thought it would be... Wasn’t pleased with ball delivery

As for what Theo is saying about whether 100+ is too much, I’m not sure if it has a negative effect...I do think that pushing it that high is overkill and not worth it since the SPs could be put elsewhere


Does he have 2 AEQ in PQ% and also the CEQ?
i think that is it a bit overkill... i've heard since PQ% and tight spiral do similar things
it might be better to go with that than the 75% reduced 3rd piece in PQ%
I'm thinking perhaps it'd have been better to put the CEQ into the TS
and used the SP for those 3 you bought the TS instead to get the strength up that extra bit
 
darncat
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in this context, PQ% is the pass quality AEQ, PD% is the pass distance AEQ
(which if i'm not mistaken, not only increases the pass distance but also the chance of good accuracy
when approaching max distance on a throw) and TS is tight spiral SA
 
reddogrw
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1 - you can really only evaluate how good a player is in WL - everything below that is crap - National Pro is a wasteland these days

2 - 2AE + CE in Pass Quality % plus 1 PD and get Tight Spiral to 8 should be a minimum for all QB's

3 - in real life, throwing 100 MPH footballs is bad, in dotball, with receivers with 2 catch ball %pieces and catching 90+ plus Mr. Reliable and Possession Receiver VA's fastball's don't inhibit the ability to catch

4 - adding Hail Mary VA to QB's adds 15% more to strength and throwing on long passes (if maxed out) to perhaps counter a little lower strength

getting the ball there faster before the defender can get to it is more important than worrying about it being to fast for the dotball receiver
 
Theo Wizzago
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Originally posted by budokee
sorry about my stupidity, but what means PD, PQ and PG?XD


PQ = Pass Quality % (favorite piece of any QB build for AEQ)

PD = Pass Distance % (Bomber QB build's favorite piece).

PG = A corrected mistake from an old, half blind poster like me. Should read PQ now.
 
Theo Wizzago
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Originally posted by reddogrw
1 - you can really only evaluate how good a player is in WL - everything below that is crap - National Pro is a wasteland these days

2 - 2AE + CE in Pass Quality % plus 1 PD and get Tight Spiral to 8 should be a minimum for all QB's

3 - in real life, throwing 100 MPH footballs is bad, in dotball, with receivers with 2 catch ball %pieces and catching 90+ plus Mr. Reliable and Possession Receiver VA's fastball's don't inhibit the ability to catch

4 - adding Hail Mary VA to QB's adds 15% more to strength and throwing on long passes (if maxed out) to perhaps counter a little lower strength

getting the ball there faster before the defender can get to it is more important than worrying about it being to fast for the dotball receiver


Thanks. Covers most of it but what do YOU think an ending Strength should be (average or high/low would be great.)
 
budokee
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Originally posted by Theo Wizzago
PQ = Pass Quality % (favorite piece of any QB build for AEQ)

PD = Pass Distance % (Bomber QB build's favorite piece).

PG = A corrected mistake from an old, half blind poster like me. Should read PQ now.


ah, ok. Thanks!
 


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