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JB99
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I want to build a run stopper but I want him to be able to deflect passes at the line so he doesn't have to come off the field as often. How can I build him?
 
Theo Wizzago
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You will need to start with the right height to get Towering Man and at least 50 in jumping (IMO). The rest is likely standard run stopping design. Might consider vision a touch higher than normal to help with actually SEEING the ball in order to make the deflect. And, to stay on the field you'll need two things. Stamina and a good backup. Sorry mate but if you were to put enough SP's into Stamina to stay on the field all day long, your end build would suck. The more Stamina you can squeeze into the build, the more often your dot can return from a breather and the longer he can stay out when in the game.
 
Ice Nine
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6'8", jumping, towering man, swat ball SA and pass deflect equipment will all help. But the lineman won't ever get a deflect while engaged by a block. Break Block % equip is essential for PD lineman IMO.

I'd try to make one like this.... http://glb.warriorgeneral.com/game/player.pl?player_id=4662692

 
rjssob
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And how exactly does this build help in a run dominated SIM...
 
Theo Wizzago
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Originally posted by rjssob
And how exactly does this build help in a run dominated SIM...


More than you think considering that both the height of the build, the jumping necessary to make it work, the break block% AEQ is essential to ANY DT build, and all of this adds up to being able to make more diving tackles which happens a LOT to DT's as it is.
 
Doc Caudill
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Also you should use the combo archtype..
 
drewd21
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Originally posted by Ice Nine
6'8", jumping, towering man, swat ball SA and pass deflect equipment will all help. But the lineman won't ever get a deflect while engaged by a block. Break Block % equip is essential for PD lineman IMO.

I'd try to make one like this.... http://glb.warriorgeneral.com/game/player.pl?player_id=4662692



 


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