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Blink 182
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Does anybody still have or remember the explanation of the OOP penalties? I swear I saw it at some point. Specifically asking about a SS playing FS.
 
SteveMax58
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For some reason I seem to recall something like 10% penalty for similar OOP, and 20% penalty for dissimilar OOP.

For FS and SS, I've used them as backups before and it worked decent. But you'd rather have the right position..

Somebody else can jump in with better numbers as I'm sure I'm off a little.
 
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Originally posted by SteveMax58
For some reason I seem to recall something like 10% penalty for similar OOP, and 20% penalty for dissimilar OOP.

For FS and SS, I've used them as backups before and it worked decent. But you'd rather have the right position..

Somebody else can jump in with better numbers as I'm sure I'm off a little.


Eh, I was thinking it could be as little as 5% in some very similar positions. But even 5% is significant enough to drag a dot down.
 
SteveMax58
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Originally posted by Larry Roadgrader
Eh, I was thinking it could be as little as 5% in some very similar positions. But even 5% is significant enough to drag a dot down.


You're probably right on similar. I've noticed only minor differences even when the FS is pulled to CB5 because of depth chart weirdness. A difference yes, but only slight.
 
.spider.
Lead Mod
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Originally posted by Larry Roadgrader
Eh, I was thinking it could be as little as 5% in some very similar positions. But even 5% is significant enough to drag a dot down.


The number in my head is 5% as well for the likely ones

C -> OG
OG -> OT
OT -> TE
HB -> FB

etc.....

I think 20% was the max.
 
TJ Spikes
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fwiw, the exact numbers were a closely guarded secret Bort would never reveal... even survived CatchGate.

the %s listed above are semi based on the speed script, but there could have been a lot of noise in the data for all anyone knows.

The problem is, as stated above, even the "little" 5% is killer, for some positions. Others can probably make-do with good depth charting to create favorable match-ups.

TE at WR for Blocking is viable at the highest levels, 280 pounds of blocking power can be a good thing to have against a CB
http://glb.warriorgeneral.com/game/replay.pl?game_id=2878742&pbp_id=1523378

 
Blink 182
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Thanks, guys. For some reason I was thinking 10%. I never had to worry about this crap in the old days when you could literally be lazy and start recruiting on day 42 and have a roster filled by day 44.
 
Theo Wizzago
Coyote
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Originally posted by Blink 182
Does anybody still have or remember the explanation of the OOP penalties? I swear I saw it at some point. Specifically asking about a SS playing FS.


SS playing FS is probably the lowest OOP... I'd guess LB to be next. For reverse, FS playing SS lowest then FS playing CB. I tend not to even try to wonder about the OOP for anything beyond that (two positions different) because it already sucks just doing the lowest OOP as it is. IMO, a one position shift is equivalent to getting a CPU dot except that, with a CPU dot, you have NO idea what it's built like and it counts against the CPU penalty overall (which I think is around 10 cpu dots).
 
Guppy, Inc
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Originally posted by Larry Roadgrader
Eh, I was thinking it could be as little as 5% in some very similar positions. But even 5% is significant enough to drag a dot down.


this is how i remember it too
 


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