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utvols
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Which is the better blocker? And "better" is subjective so pls tell why. Thanks!

All else being equal:
80 strength 40 blocking. Or 40 strength 80 blocking.

This is a hypothetical theory question, not an actual final build goal. Also, it's not on a real build so I don't need to fix it. #nipitinthebud
 
drewd21
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Str>Blk....no situation where this isn't the case.
 
Guppy, Inc
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Originally posted by drewd21
Str>Blk....no situation where this isn't the case.


so wrong.......
 
drewd21
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Originally posted by Guppy, Inc
so wrong.......


Ok...I've just never seen a successful blocking build where blocking was significantly higher than strength but I accept I'm probably wrong based on the amount of attention I've paid this game
 
Guppy, Inc
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there's a minimum amount of blocking that you have to have make a block at all. i got into too many arguments with catch22 about it, and he refused to budge on that, so when you see a defender run right thru a blocker, there's a good chance that the blocker didnt have the minimum blocking.. for back wedge, i usually prefer strength and blocking to be equal or to have more in blocking. but the back wedge is notorious inconsistent in holding blocks. its not uncommon for me to look for players with 90-100 in strength and 120+ in blocking.

strength tends to knock players down then the blocker runs off to the next block, and then the pancaked guy too often pops up just in time to make the tackle. blocking will be much more likely to hold a block allowing the returner to run by the defender. but it also depends on the player being blocked. there are certain slots that if the blocker is too slow, neither strength nor blocking will help because a super fast defender will run by them. likewise, if the defender is big and slow, and you put too weak of a blocker on them, its likely that the defender will get a revcake.

and there also appears to be logic involved based on whether its the initial block or a secondary block. i've successfully used a strong, fast blocker with 8 in blocking knowing that the initial block would be whiffed, but that the blocker could outrun the defender and get back in time to successfully make a 2nd block.
 
drewd21
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Good stuff Guppy
 
Theo Wizzago
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I'm actually gonna take Guppy's post and tweak it a little. Basically it's all about the matchup in the end. Strength is likely the more important skill but ONLY if it's against weaker dots. Example; A 80 strength/40 block dot will have no troubles against most DB's (which play on ST's for their speed... not their amazing strength and tackling abilities). HOWEVER, should that same dot run into a well built DE or LB... it's in trouble. Similarly, a dot with 40 strength and 80 blocking will preform the same in both situations... but is likely to end up pancaked more against those DE and LB's that are gonna out-strength him. Overall, Guppy nails it when he states that a better balanced build (with around 100 or more in both skills) is best. So, when setting up your ST's, matchups are critical. You can hide/use a lower strength/blocking dot but it's gotta match up against dots it can handle.
Edited by Theo Wizzago on Aug 4, 2017 21:06:45
 
Eeyore
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Guppy, what do you consider that minimum blocking you mentioned just to get an initial hit without getting steamrolled or blown past? 24? 48? Does agility Have any role?
Edited by Eeyore on Aug 5, 2017 20:49:09
Edited by Eeyore on Aug 5, 2017 20:41:14
 
Guppy, Inc
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Originally posted by Eeyore
Guppy, what do you consider that minimum blocking you mentioned just to get an initial hit without getting steamrolled or blown past? 24? 48? Does agility Have any role?


catch told me that anything less than 40 is almost a sure non-block. testing it out back then, nce i hit 40, i stopped seeing the defenders running right thru the blockers every time, so i'm inclined to believe it. so im always trying to get dual stops to at a minimum to cap blocking. that still miss most blocks but will at least give them a chance (i just figure that 40 is hardcoded right into the formula based on catch comments) it all came about because people kept posting bugs about dots running right thru other dots, and every time, he'd tell me to close the bug as working as intended, so i came up with a bunch of examples and he still refused to budge. it's one of the issues that eventually made me quit being a bugs mod because no matter how many examples of obvious bugs, it was always working as intended. now this particular issue seems to mostly be on initial block because those same blockers can make cutback blocks. its one of the reason i lick my chops when i see rTEs on returns, because i know that they cant block. whether the issue ever got tweake, i have no idea but it seems to be the rule when i do look.

so now every one knows my little secret to winning st mvps...lol
 
Guppy, Inc
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Originally posted by Theo Wizzago
I'm actually gonna take Guppy's post and tweak it a little. Basically it's all about the matchup in the end. Strength is likely the more important skill but ONLY if it's against weaker dots. Example; A 80 strength/40 block dot will have no troubles against most DB's (which play on ST's for their speed... not their amazing strength and tackling abilities). HOWEVER, should that same dot run into a well built DE or LB... it's in trouble. Similarly, a dot with 40 strength and 80 blocking will preform the same in both situations... but is likely to end up pancaked more against those DE and LB's that are gonna out-strength him. Overall, Guppy nails it when he states that a better balanced build (with around 100 or more in both skills) is best. So, when setting up your ST's, matchups are critical. You can hide/use a lower strength/blocking dot but it's gotta match up against dots it can handle.


yeah, i kinda cut that paragraph short. " but it also depends on the player being blocked" was going to go into the whole matchup thing but i got distracted.
 
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Originally posted by Guppy, Inc
catch told me that anything less than 40 is almost a sure non-block. testing it out back then, nce i hit 40, i stopped seeing the defenders running right thru the blockers every time, so i'm inclined to believe it. so im always trying to get dual stops to at a minimum to cap blocking. that still miss most blocks but will at least give them a chance (i just figure that 40 is hardcoded right into the formula based on catch comments) it all came about because people kept posting bugs about dots running right thru other dots, and every time, he'd tell me to close the bug as working as intended, so i came up with a bunch of examples and he still refused to budge. it's one of the issues that eventually made me quit being a bugs mod because no matter how many examples of obvious bugs, it was always working as intended. now this particular issue seems to mostly be on initial block because those same blockers can make cutback blocks. its one of the reason i lick my chops when i see rTEs on returns, because i know that they cant block. whether the issue ever got tweake, i have no idea but it seems to be the rule when i do look.

so now every one knows my little secret to winning st mvps...lol


Excellent post!
 
Eeyore
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Originally posted by Larry Roadgrader
Excellent post!


 


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