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Ankle Lock
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will it work for a CB?
 
Farlig
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The answer you are looking for is it's not worth it. Catching and INT rolls are different if I recall, thus why you don't see CBs rocking catch ball%. Focus on the INT roll as the catching roll is too far down the food chain of rolls.
 
TJ Spikes
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Originally posted by Ankle Lock
will it work for a CB?


#1 why does your avy have chef Ramsey in an ankle lock?

#2 NO. It's hard coded for WRs to trigger a bonus for the offense.

#3 The way interceptions vs catches work is (the "food chain" Farlig was talking about)

Step 1.

Roll for initiative -- see who gets to try first

Step 2.

If CB wins, he gets to try to intercept. If that fails, he tries to deflect, regardless of success or failure of the deflection the WR then tries to catch

or

If WR wins, he gets to try to catch the ball. A deflected ball is harder to catch, and may or may not go out of the WRs catch radius.

Step 3.

If the WR catches the ball, then he has to get possession. There is a "clean catch" score. During this time after a catch, the CB can attempt a KL roll. A catch ends the "fight", and normal tackling rules apply.

If the WR fails to catch the ball, the very last check is to see if the CB can catch the ball. This roll is different from the INT roll, and is where all of the catch modifiers come into play. So in theory, even if 1HC did work for CBs it'd be way down here. However, the odds of it working would be amazingly small. Diving Catch would offer slightly better results, most likely, if you wanted to go that route, but like Farlig said, you most likely don't.

If you didn't care at all about Tackling, for statistical purposes or whatever, then you could do a piece of Catch% gear.

In theory, if all you ever wanted to do was get as many turnovers as possible, at the expense of everything else, then you'd be after Diving Catch and Catch%. However, you'd also have to buy your own team, because no one else would hire that dot.

Edited by TJ Spikes on Jun 16, 2017 13:57:17
 
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Originally posted by TJ Spikes
#1 why does your avy have chef Ramsey in an ankle lock?



 
WiSeIVIaN
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Originally posted by TJ Spikes

In theory, if all you ever wanted to do was get as many turnovers as possible, at the expense of everything else, then you'd be after Diving Catch and Catch%. However, you'd also have to buy your own team, because no one else would hire that dot.



All good until this part. WR's so rarely drop passes, and when they do you will not be in a position to act on it. Your only real chance to intercept is in the int roll step. If you wanted the most int possible you'd want like triple stacked int%, 13 super vision, 13 sticky hands, 90 catching (with soft hands = 97) and still like 90 vision (with football genius = 97).
Edited by WiSeIVIaN on Jun 21, 2017 11:58:06
Edited by WiSeIVIaN on Jun 21, 2017 11:57:33
 
Ankle Lock
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Thanks for the info, and because Gordon Ramsey is a dick
 
.spider.
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Originally posted by Farlig
food chain of rolls.


Cinnamon is obviously #1
 
Theo Wizzago
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I'd like to add to this. Several seasons ago I fooled around with a concept that worked really well. Instead of going for the INT, I went for the PD. Jumping and any deflection VA's and SA's were heavily sought... the build was as tall as I could make (CB's) it so the build design kinda cut into the speed a bit which was fine as I calculated that most passes (at the high levels) are thrown rather quickly or not at all... so the CB just needs to stay close to the receiver for a short time. (Realize that, if the safeties aren't playing backup you could be in deep shit if you fail... but I figured that as well.) Anyways, in the end I didn't put a lot into catching for those builds and they made more INT's than any INT style CB I'd build before. I asked about it (again... you'll have to search the archives to find the post as it was quite a while back when I built a lot more dots than I do now) and what TJSpikes posted was relayed to me and I figured out to go look at the game where I made INT's to see what happened. Of the 32 INT's in his career, all but 7 of them were off of 'deflections'... and of those all but 3 were self-caused deflections. I considered it a success but, unless you have a DC that makes SURE your CB has backup against super speedy WR's... just in case they make the catch (which happens now and then)... then it doesn't work quite as well as 9 TD's happened when the PD failed and my CB had no backup to stop the WR as he wasn't quite fast enough to catch up to him after the catch. That's the trade-off... to get Jumping high enough to be a successful build (along with the other important skills like Vision and Stamina and Agility and, and, and...)... I had to sacrifice a little speed and a 160+ speed CB simply isn't going to catch a 170+ speed WR after the catch.
 
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Originally posted by Theo Wizzago
.. isn't going to catch a 170+ speed WR...


I really don't believe there are nearly as many of those as most people imagine. I'm mildly surprised when I see a 160 speed WR that isn't a complete basket-case elsewhere in the build.
 


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