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Originally posted by TJ Spikes


But again, not every dot can afford to give up 6 or more VPs


That's why...Originally posted by Larry Roadgrader
I like 1. That way you can invest the other VAs into things that work the entire 4 quarters, and yet be over-powered against an unprepared opponent in the unlikely chance a key game goes to overtime.


 
sunder B
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Originally posted by WiSeIVIaN
2 minute drill for otk is overrated.


On offense perhaps, but if there are dots that can spare it, it can be huge on defense. We have all seen the crazy sims with 3 TD's in the last 2 minutes. That bonus on defense can get you an important stop when needed and allow you to run out the clock for a win, or if trailing, get the ball back quickly for your go ahead chance.
 
WiSeIVIaN
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Originally posted by TJ Spikes
Any one dot maybe... But either a team offense or team defense, or special teams will be on the field.

It's a pretty sizable boost when you need it the most. Either when you're up by 7 or less trying to preserve a lead, or down by 7 or less trying for a last minute comeback.

But again, not every dot can afford to give up 6 or more VPs


That is such a huge allocation of resources. Having those vp actually help all game every game is better. You wouldn't be on the verge of losing if you didn't have 6 vp on every defensive player basically unallocated for 58 minutes.

It doesn't even auto-win for you in these spots, so any success rates are super anecdotal.
 
WiSeIVIaN
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Originally posted by sunder B
On offense perhaps, but if there are dots that can spare it, it can be huge on defense. We have all seen the crazy sims with 3 TD's in the last 2 minutes. That bonus on defense can get you an important stop when needed and allow you to run out the clock for a win, or if trailing, get the ball back quickly for your go ahead chance.


If you are on defense in a situations for it to activate twice a season on D, that is 4 minutes a season... 4 minutes out of 960 minutes. It is not anywhere near strong enough to be worth using vp on..

People have this retarded misnomer that points/stops in the 4th quarter help you win more than the same stops in the first quarter. Points are points. Play better early and you don't lose late.

Rename it first quarter killer and give you the same thing for the last 2 minutes of the first quarter for 6 vp and no one on earth would take it.

You can do what you want, I don't care, but there's no math on earth that will make those 6 vp worth on an entire O or D. Fact.
 
reddogrw
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Originally posted by Larry Roadgrader
Originally posted by TJ Spikes



But again, not every dot can afford to give up 6 or more VPs


That's why...Originally posted by Larry Roadgrader

I like 1. That way you can invest the other VAs into things that work the entire 4 quarters, and yet be over-powered against an unprepared opponent in the unlikely chance a key game goes to overtime.




yep - I am a 1 VP into OTK person myself - I also boost to maximize VP to get the full 72 points
 
sunder B
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Originally posted by WiSeIVIaN
If you are on defense in a situations for it to activate twice a season on D, that is 4 minutes a season... 4 minutes out of 960 minutes. It is not anywhere near strong enough to be worth using vp on..

People have this retarded misnomer that points/stops in the 4th quarter help you win more than the same stops in the first quarter. Points are points. Play better early and you don't lose late.

Rename it first quarter killer and give you the same thing for the last 2 minutes of the first quarter for 6 vp and no one on earth would take it.

You can do what you want, I don't care, but there's no math on earth that will make those 6 vp worth on an entire O or D. Fact.


Not saying I do it. Chill out man. I just said that if there are dots on defense that can spare it, I believe it can be effective in close games, which are of course the ones that matter most. If I am winning early by 40 or losing early by 40 it doesn't matter where those points are spent anyhow. You were either going to win or lose that particular sim. If you think 6 points in ANY VA is going to be the difference between a 40 point win or a close game, you are out of touch with reality.

You can get out your math book all you want. The sim has been doing crazy shit in the last few minutes of games for 60 seasons now. I have seen 0-0 games entering 5 minutes to go in the 4th end 21-14 with regularity.
Edited by sunder B on Jun 12, 2017 15:42:44
 
rjssob
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Nobody puts Baby in a corner, nobody...
Edited by rjssob on Jun 12, 2017 16:14:35
 
rjssob
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Hypothetically speaking let's say a teams DL invests 15 VA's each into Goal Line Stand...Assuming it never fires during the regular season but does fire in the WL Championship game to prevent a score and preserve a championship win, was that VA worth it...
 
Farlig
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Originally posted by rjssob
Hypothetically speaking let's say a teams DL invests 15 VA's each into Goal Line Stand...Assuming it never fires during the regular season but does fire in the WL Championship game to prevent a score and preserve a championship win, was that VA worth it...


Nope because the FG input that has never been an issue suddenly costs you gold
 
rjssob
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Originally posted by Farlig
Nope because the FG input that has never been an issue suddenly costs you gold


Haha, nicely done...
 
Sonic
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I would say that OTK was a factor in this game: http://glb.warriorgeneral.com/game/game.pl?game_id=2845591
 
WiSeIVIaN
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Originally posted by Sonic
I would say that OTK was a factor in this game: http://glb.warriorgeneral.com/game/game.pl?game_id=2845591


Based on what? I've won plenty of overtime games before with 0 in OTK vs teams that obv had 1 point across the board (since 90% of GLB does this)..
 
Theo Wizzago
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Like I said earlier, it's not a 100% worthless VA... just that you should be SURE to get ALL of the rest of the good VA's first. Then... and only then, if you have VP's left over, I'd take OTK and, IMO, only if I had 6 VP's left over... which is like... never? I'm just saying one point in it is kinda worthless if I'm gonna use it at all. Go big or go home.
 
WiSeIVIaN
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Originally posted by sunder B
Not saying I do it. Chill out man. I just said that if there are dots on defense that can spare it, I believe it can be effective in close games, which are of course the ones that matter most. If I am winning early by 40 or losing early by 40 it doesn't matter where those points are spent anyhow. You were either going to win or lose that particular sim. If you think 6 points in ANY VA is going to be the difference between a 40 point win or a close game, you are out of touch with reality.

You can get out your math book all you want. The sim has been doing crazy shit in the last few minutes of games for 60 seasons now. I have seen 0-0 games entering 5 minutes to go in the 4th end 21-14 with regularity.


My response is that whole teams (or defenses/offenses) of dots cannot spare 6 VP each.

You have potential all game long to make plays that result in a +TD swing. banking on some 2 minute drill stuff is retarded. 5% boost is not nearly strong enough for such a rare occurrence.

If your low scoring games become 21-14 regularly, I suggest your DC fixes his 2 minute DAI. The fact is tons of GLB games happen so you remember the outliers as some sort of odd confirmation bias.
Edited by WiSeIVIaN on Jun 12, 2017 21:46:25
 
Sonic
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Originally posted by WiSeIVIaN
Based on what? I've won plenty of overtime games before with 0 in OTK vs teams that obv had 1 point across the board (since 90% of GLB does this)..


That was the game that won WL.
 
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