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zz man
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If as a team Im going with OTK VA how many points should I be looking at investing per dot and should all dots be the same ?
 
onemiln09
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Just an opinion zz man but I would think 6 ( covers 2 minutes) and only on starters especially if you use forced starters.
 
TJ Spikes
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Originally posted by zz man
If as a team Im going with OTK VA how many points should I be looking at investing per dot and should all dots be the same ?


Not all dots have the same VA needs, so some dots will be able to get more without damaging the build overall. It's hard to find a dot that can't give up 1 or 2 though. Use that as a minimum and find dots that can afford to invest more.

 
WiSeIVIaN
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Overrated. 0 or 1 imo.
 
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I like 1. That way you can invest the other VAs into things that work the entire 4 quarters, and yet be over-powered against an unprepared opponent in the unlikely chance a key game goes to overtime.
 
Sonic
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Originally posted by Larry Roadgrader
I like 1. That way you can invest the other VAs into things that work the entire 4 quarters, and yet be over-powered against an unprepared opponent in the unlikely chance a key game goes to overtime.


This. I think there was an example of this VA in action in WL in the last couple of seasons (WL title decider?).
 
TJ Spikes
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https://s11.postimg.org/5n7d1ajwz/222.jpg

so, in theory, if a player did the full 15, then they'd be covered for the last 5 minutes of every game if the score was within 7

(based on wording we'd assume winning or losing)

how often does that happen for your team? is it more, or less likely to occur in the future?

given that.., what is your cut off for time? want the full 5 minutes for more chances of activation? maybe just 2 minute warning? maybe just in that unlikely event of an OT game?

 
Theo Wizzago
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Not as often as you might think. However, I would say that well over 60% of the last drives of the game encompass 2 minutes (sometimes more... sometimes a bit less) and very few last drives take less that 15 seconds (those are generally punt/kickoff returns when it happens). Consider that the score has to be within 7 so you're talking a hotly contested game... meaning scores don't come dirt cheap. So, unless you get either a fluke play or extremely lucky and score on your very first play, 1 point in the VA doesn't give you anything at all (but the last 20 seconds) unless the game DOES go into overtime. Because of thatm this statement has a grain of truth in it;

Originally posted by WiSeIVIaN
Overrated. 0 or 1 imo.



However, if you really WANT to make quality use of it, then this statement is the better reply;



Originally posted by onemiln09
Just an opinion zz man but I would think 6 ( covers 2 minutes) and only on starters especially if you use forced starters.


I've always looked at it this way myself. If I am GOING to get OTK (usually because of team request) then I'm going to get the MOST out of it and put at least 6 into it so I can maximize the benefits of making the purchase. You'll get far more out of OTK in the last 2 minutes of a close game (which happens WAY more that Overtime games do) than you will hoping for a tiny boost in case the game goes into overtime.
 
zz man
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Thanks for the inputs and opinions ...Im a little clearer although Ive only ever invested 1 in it when asked to do so and on paper couldnt see it making much difference either to performance and/or investing in other VAs...Time for a good old ponder !!!!
 
Theo Wizzago
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The devil's in the details, ZZ. Putting one point in it isn't a complete waste... as long as you don't have a better place to put that point. However, if you only put 1 point in it then the MAIN benefit you get from it is whenever the team plays an Overtime game... which doesn't happen very often at all. In the end, I'm of a simple mind when it comes to OTK. First, I'll make sure I have ALL other VA's that I want my dot to have. Then, if there's VP's left over, I won't get OTK unless I can put at least 6 into it. Otherwise there are other VA's out there I'd rather have that will have a bigger impact overall in my dot's career.
 
Guppy, Inc
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at one time, did otk workdifferently? i swear in the early days, only 1 player could benefit from it, which is why only key starters had 1 in in it. or am i thinking of a different va, or just totally spacing out?
 
Little M
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Originally posted by Guppy, Inc
at one time, did otk workdifferently? i swear in the early days, only 1 player could benefit from it, which is why only key starters had 1 in in it. or am i thinking of a different va, or just totally spacing out?


Maybe you were thinking about Go To Guy. There can only be one GTG player active on any play.
 
TJ Spikes
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there was the pep talk va at one point in time too

stacks of it caused havoc on returns

it went to one player, then went away completely

 
WiSeIVIaN
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2 minute drill for otk is overrated. You will only be on the field half the time in that situation, and the point qualifiers are pretty small. The chances of you being in a close game in that situations n are very slim. The chances of otk being the difference on your player making an impact play are even smaller than that.

I've always done 0 otk on my offenses with no ill effects, even in overtime. But people love to put 1 in it which isn't the end of the world I guess. Wasting 6 vp on it is bad though IMHO, any attribute boost will be better since it effects all game every game all season...
 
TJ Spikes
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Originally posted by WiSeIVIaN
2 minute drill for otk is overrated. You will only be on the field half the time in that situation, and the point qualifiers are pretty small. The chances of you being in a close game in that situations n are very slim. The chances of otk being the difference on your player making an impact play are even smaller than that.

I've always done 0 otk on my offenses with no ill effects, even in overtime. But people love to put 1 in it which isn't the end of the world I guess. Wasting 6 vp on it is bad though IMHO, any attribute boost will be better since it effects all game every game all season...


Any one dot maybe... But either a team offense or team defense, or special teams will be on the field.

It's a pretty sizable boost when you need it the most. Either when you're up by 7 or less trying to preserve a lead, or down by 7 or less trying for a last minute comeback.

But again, not every dot can afford to give up 6 or more VPs
 
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