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Forum > Goal Line Blitz > I used to play this game and I know glb stuffs (which apparently has limited real life application, wtf?) Ask me anything!
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Catullus16
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Originally posted by WiSeIVIaN
Not sure why you are all still here, but ask away. Unless your question sucks of course.

Link to my last AMA a year ago:
http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5256298


1) what is the optimum height/weight ratio for a gibbs/turner-style slotback (i.e. h-back or f-back)?

2) do you think flames54 should be promoted to full-time bugs mod?

3) would you be willing to pay extra per-month if glb3D used smooth shading instead of flat shading?
 
WiSeIVIaN
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Originally posted by Catullus16
1) what is the optimum height/weight ratio for a gibbs/turner-style slotback (i.e. h-back or f-back)?

2) do you think flames54 should be promoted to full-time bugs mod?

3) would you be willing to pay extra per-month if glb3D used smooth shading instead of flat shading?



1. Ratio's don't matter. Generally you want min-weight on receivers. Max height improves vision and catch roll, min height improves agility. I'd suggest max height.

2. overrated imo.

3. wtf? nope. I only would pay for Mighty Brawlsers 2 ldo.
 
Donk3yMan
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Originally posted by TJ Spikes
if I was interested in casual, I'd go GLB2.

I played causal before... it was the first 5ish seasons of GLB. There's a reason why it went obsolete.

All run teams, in a vacuum, aren't hard to beat. You'd just have to build the secondary and LBs like you'd build the D-line. Just like the offense builds the WRs and TEs like the O-line. It's not rocket science. It'd be easy to crush an all-run team if that all you wanted to do.

That team would just lose to everyone that actually threw a pass. Just like teams built to defend against the pass lose to all-run teams.

It's dumb.


First 5 seasons of GLB, aka a completely different game hardly even comparable to what is now and before Casual Pro even existed I think. Casual Pro has been, unarguably, the second most competitive league in this game since WL came into being.

Any team is easy to beat if that is your only goal. Part of the reason that these teams can work is that you can't reasonably make it your only goal. It's the same reason why any team of any extreme can be successful. Difficulty is relative to the environment you play in.

Regardless of that obvious statement, it falls yet again to the fact that the successful teams that people lament are successful not because they are all-run, but because of who builds them. There are 6 all-run teams in Casual Pro this season. Not all of those team have a chance at a title and certainly not all of them have won 5+ titles. There have been far more attempts at it over the seasons but none of them were really successful until Gag and WoMD.

Again, if you don't think it takes effort feel free to come try and earn your first trophy ever in the gametype.
Edited by Donk3yMan on May 20, 2017 17:35:16
Edited by Donk3yMan on May 20, 2017 17:32:00
 
Donk3yMan
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Originally posted by WiSeIVIaN
If high speed oline works well in the run game, we just found the new meta imo.

I am superbly confident that WL OT need 80+ speed for quality pass blocking


Higher speed is really only necessary to throw screens in the pass game and Pulling Lineman is a pretty effective substitute if you want to incorporate that, if you primarily throw from the pocket agility and other skills are more important in my experience.

It's an opportunity cost thing and it's basically possible to take an entire 1 or 2 extra SAs by limiting speed. Speed is useful for moving in space and passing OLs move around less than all-run or perimeter teams. I wouldn't ever take it lower than 70 though unless the idea was to never throw screens, but if that was the crux of the offense then I'd agree with 80+ speed.

I didn't actually end up doing either of those as a result of my own ideas though. I got the idea for lowerish-speed all-pass OL from snakes22 and the idea for high-speed all-run OL from bhall way back in the day when he made (I think) Omaha Beef.
Edited by Donk3yMan on May 20, 2017 18:24:56
Edited by Donk3yMan on May 20, 2017 17:28:41
 
WiSeIVIaN
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Originally posted by Donk3yMan
Higher speed is really only necessary to throw screens in the pass game and Pulling Lineman is a pretty effective substitute if you want to incorporate that, if you primarily throw from the pocket agility and other skills are more important in my experience.

It's an opportunity cost thing and it's basically possible to take an entire 1 or 2 extra SAs by limiting speed. Speed is useful for moving in space and passing OLs move around less than all-run or perimeter teams. I wouldn't ever take it lower than 70 though unless the idea was to never throw screens, but if that was the crux of the offense then I'd agree with 80+ speed.

I didn't actually end up doing either of those as a result of my own ideas though. I got the idea for lowerish-speed all-pass OL from snakes22 and the idea for high-speed all-run OL from bhall way back in the day when he made (I think) Omaha Beef.


With overload blitzes and speed rushers off the edge, speed is an ultra real thing when pass blocking in WL.

Also dline men break blocks and reposition constantly when pass rushing. Speed helps to stay in front of them. The proper angle is very important to winning hold block rolls. 80 spd G do much better against pass rush dt as well.

No one can pass for shit in WL now aside from the greatness that is tomcic. I am extremely confident in what I'm talking about. Anyone can block for a 3 yard route, but speed is big for olinemen to pick up blitzes and give time for downfield routes. 70 spd OT get murdered vs the DPC.

A long time ago I had an olineman on my team who should have been mega shitty, but his odd 85 spd at Lt made him play pretty well.
 
Donk3yMan
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Well when I finally make a regular all-passing team I guess we'll find out

Blitzing is more difficult in casual so I can appreciate that point, but we'll have to disagree that it is that important for general interaction with DL or holding blocks. I've operated all-passing teams for over 20 consecutive seasons so anecdotal evidence isn't going to convince me
 
WiSeIVIaN
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Originally posted by Donk3yMan
Well when I finally make a regular all-passing team I guess we'll find out

Blitzing is more difficult in casual so I can appreciate that point, but we'll have to disagree that it is that important for general interaction with DL or holding blocks. I've operated all-passing teams for over 20 consecutive seasons so anecdotal evidence isn't going to convince me


Fair enough Donk. I know you're a verysmart guy (and generally a better dot-builder than me), so this is a nice discussion for other people to see two perspectives on. However as a WL OC of at times ~4 different franchises, this is something I've seen a LOT of evidence on. I've OC'd teams with far from my ideal OT and been left in situations where I literally could not have downfield passing in my gameplans because I was getting destroyed by edge rushers/blitzes

The inability to use custom slots in casual also means casual teams don't need to deal with low strength elite pass rush DT that tear up guards.

 
Donk3yMan
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Speed DTs do exist in casual though they are less common, and not currently a good idea in a league housing 6 all-run teams.

I wouldn't guess that most or any WL OL have 105+ agility across the board either though and that makes a huge difference in how they respond to the pass rush. If you take speed higher it comes at a cost, and that's usually holding blocks or standing ground. Part of the trouble is how difficult it is to hit the strength, blocking, and agility numbers you want. If you don't go for Aura or Pummel then it would be easier
 
Donk3yMan
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For example here is one of my speed DTs in casual http://glb.warriorgeneral.com/game/player.pl?player_id=4656112

He has led his league in hurries for 5 straight seasons but won't play in Pro until next season. Or if they are smart they'll dump him for a strength guy given the offenses in the league
 
Tomcic
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OLine can have 70ish speed, as long as the QB has enough spd/agi to move the pocket
 
KingCheez
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toons
 
coachviking
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Wise

why you hate me
 
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Originally posted by coachviking
Wise

why you hate me


I can't speak for him, but I know you sucked ass for a number of seasons as a mod.
 
Sithas~Cult~
FireDown!
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My poo has been green lately..... think its the liquid ice or the blue cupcake frosting i've been eating?
 
Mathias82
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I would love your opinion on where I should put my last lvls sps. These are my first dots to take to lvl 79 after ten plus season break. Now I didn't see your guide when I came back and when I left the common theory I was using was multi-train asap. When I came back I saw a guide say the same I continue with it. Its cool that if they won't ever be WL "worthy" but still like the opinion. I'm posting my first four that are out of the playoffs. Will post the last three after they are done, thank you Wise!

Scat FB- http://glb.warriorgeneral.com/game/player.pl?player_id=466017
Blocking TE- http://glb.warriorgeneral.com/game/player.pl?player_id=4660182
Man CB- http://glb.warriorgeneral.com/game/player.pl?player_id=4660184
Punter- http://glb.warriorgeneral.com/game/player.pl?player_id=4660191
 
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