User Pass
Home Sign Up Contact Log In
Forum > FAQ's, Player Guides and Newbie Help > My End Game-Changing INT CB Build (VPB) based on Ulysses Meyer-Dave Mr Major
Page:
 
Valtookan
offline
Link
 
Attributes
Physical Attributes
Strength 50.00
Speed 101.10
Agility 90.10
Jumping 88.10
Mental Attributes
Stamina 50.26
Vision 92.10
Confidence 24.26
Football Skills
Blocking 8
Tackling 51.26
Throwing 8
Catching 77.26
Carrying 8
Kicking 8
Punting 8
Special Abilities
Shutdown Corner Abilities
|4|7|5|2|1|
Speedster Abilities
|0|0|0|0|0|
Additional Abilities
|2|

Season: End Build
Day: 1
Player Age (Days): 281
Available Boosts: 0
Boost Count: 30
Level: 79
XP: 75 / 1000
Run games on even days
VA XP: 750 / 1000
Vet Points: 71
Bonus Tokens: 1026
TP: 4

Multi Train Prediction
confidence : 89% *** Training will cause rollover.
vision : 8%
agility : 8%
jumping : 8%


This was my first SUCCESSFUL (I have tried at least 6 times) build of a INT CB (or player in general) using the VPB. I do think I'll go back and correct just one thing so that my jumping, and agility don't get so high and my catch can be 80 and my confidence stamina, and tackling can go a bit higher.

What do you guys think?


PS: Additional SA is Aura of Interception









PSPS: I'm joking it is Wrap-Up Tackle
 
Link
 
50.26 Stamina?
 
TJ Spikes
offline
Link
 
So... first things first... Are you sure you want to make an INT CB? You'll average maybe an INT every other game or so.

On your build... I'm assuming you hit Speed first. You should come down a little. That will make the rest of your build (literally every other attribute) higher by getting to start it sooner.

As far as what to improve on...

Tackling should be 60+
Confidence should be 40 at a bare minimum
Depending on your team, you can get away with a 1-cap of Stamina, if you hit it early in the build, so that it'll grow in to the mid to high 50s. Some teams need a full 2-cap.

Your AEQ choices make or break the build.

Your Bonus SA could be AoI. It's probably more useful than WuT

I think you're on the right track, lose a little speed and agility and you'll be doing OK

 
Valtookan
offline
Link
 
Originally posted by TJ Spikes
So... first things first... Are you sure you want to make an INT CB? You'll average maybe an INT every other game or so.

On your build... I'm assuming you hit Speed first. You should come down a little. That will make the rest of your build (literally every other attribute) higher by getting to start it sooner.

As far as what to improve on...

Tackling should be 60+
Confidence should be 40 at a bare minimum
Depending on your team, you can get away with a 1-cap of Stamina, if you hit it early in the build, so that it'll grow in to the mid to high 50s. Some teams need a full 2-cap.

Your AEQ choices make or break the build.

Your Bonus SA could be AoI. It's probably more useful than WuT

I think you're on the right track, lose a little speed and agility and you'll be doing OK



Wow, i thought I was crazy putting Aura of INT (You know it's Aura of INTimidation, not Interception, right?) on my last CB. Yes, I want to build an Interceptor, I ready your last post about never building one again. I still think they can be useful. KL is fine but INT naturally builds PD as well. That would be safer vs WR which can hold the ball well. They also have more redzone passing value. Don't Hard-Hitting CBs get trashed in the passing game?
(Off Topic: Would you happen to be a Marlon Humphrey fan?)


50.26 Stamina? Maybe I had an SP lying around or something...idk
 
Link
 
Originally posted by Valtookan



50.26 Stamina? Maybe I had an SP lying around or something...idk


I was just pointing out that to me that seems low. Whatever build you create will only be performing at that level until the dot runs out of wind--then it becomes something else. That something else is slower, less agile, etc. I think its important to build for the 3rd and 4th quarter.
 
Little M
offline
Link
 
Originally posted by TJ Spikes

As far as what to improve on...

Tackling should be 60+
Confidence should be 40 at a bare minimum
Depending on your team, you can get away with a 1-cap of Stamina, if you hit it early in the build, so that it'll grow in to the mid to high 50s. Some teams need a full 2-cap.

Your AEQ choices make or break the build.

Your Bonus SA could be AoI. It's probably more useful than WuT

I think you're on the right track, lose a little speed and agility and you'll be doing OK


I agree with most of this.
With the low strength, you want 60+ tackling so you can get the DvG VA.
I like 40 confidence for the OTK VA, but other DCs don't require it.
I like 60 stamina as well for the reason that Larry states.

So, where to take the points from? To me, speed and agility are the 2 key attributes and I wouldn't want to take them much lower (101 speed and 90 agility are already lower than I would aim for). I don't build int CBs, but I would question whether 88 jumping is needed (does jumping need to be 11 more than catching?).

Regarding AoI, I wouldn't go that route unless the DC has it required for all of the defenders. It isn't that useful on one CB, if the rest of the defense doesn't have it. In any case, the extra SA slot is probably mute, because you won't have many (any?) SP to put into the extra SA after you get your attributes and the key SAs to decent levels.


 
reddogrw
HOOD
offline
Link
 
http://glb.warriorgeneral.com/game/player.pl?player_id=4626178

this guy on our WL team is tied for 6th in interceptions with 6 - WL leader has 9

has 50 in catching
 
Link
 
Here are my thoughts...

If I'm looking at a dot and considering him for a WL team, I want to see what that dot can do for my team, and does the build have any holes that I have to worry about. While your dot would certainly get some interceptions, I would be scared to put him on the field any time that a power HB is in on offense, because that dot would tackle like shit.

I would suggest that you aim for the following minimums (in the order that I view the relative importance)

60 tackling for DvG VA
40 confidence for 1 pt in OTK and general morale improvement
60 stamina so that your dot isn't tired too easily
48 strength to help with tackling, avoiding pancakes, fighting for position on INT rolls

So, whatever caps you took speed, vision, and agility up to in your VPB...go for one less cap and they will all drop by a couple of points. You could also take points out of any SAs that aren't swat ball or sticky hands. From a training perspective, you could unlock a 4th skill for MT (catching), and don't enhance jumping more than 1 star. When you reach a bad training zone for jumping, you switch out for catching and train that until it is in a bad spot...cap jumping, go back to jumping...rinse and repeat. This will prevent jumping from ending up quite so high, and you won't spend so many SPs bringing catching up.

AEQ should be % INT, % MT, and %Deflect. You are short on BTs as it is...even if you are only going for 3 AEQ.
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by Dave Mr Majors
Here are my thoughts...

If I'm looking at a dot and considering him for a WL team, I want to see what that dot can do for my team, and does the build have any holes that I have to worry about. While your dot would certainly get some interceptions, I would be scared to put him on the field any time that a power HB is in on offense, because that dot would tackle like shit.

I would suggest that you aim for the following minimums (in the order that I view the relative importance)

60 tackling for DvG VA
40 confidence for 1 pt in OTK and general morale improvement
60 stamina so that your dot isn't tired too easily
48 strength to help with tackling, avoiding pancakes, fighting for position on INT rolls

So, whatever caps you took speed, vision, and agility up to in your VPB...go for one less cap and they will all drop by a couple of points. You could also take points out of any SAs that aren't swat ball or sticky hands. From a training perspective, you could unlock a 4th skill for MT (catching), and don't enhance jumping more than 1 star. When you reach a bad training zone for jumping, you switch out for catching and train that until it is in a bad spot...cap jumping, go back to jumping...rinse and repeat. This will prevent jumping from ending up quite so high, and you won't spend so many SPs bringing catching up.

AEQ should be % INT, % MT, and %Deflect. You are short on BTs as it is...even if you are only going for 3 AEQ.


Awesome stuff Dave. I had an idea to post a similar thought (in playing his dot against the run) since I also ran into the same issues myself when building 'Int Only' DB's (and LB's) but you gave some good numbers there.
 
reddogrw
HOOD
offline
Link
 
Originally posted by Theo Wizzago
Originally posted by Dave Mr Majors

Here are my thoughts...

If I'm looking at a dot and considering him for a WL team, I want to see what that dot can do for my team, and does the build have any holes that I have to worry about. While your dot would certainly get some interceptions, I would be scared to put him on the field any time that a power HB is in on offense, because that dot would tackle like shit.

I would suggest that you aim for the following minimums (in the order that I view the relative importance)

60 tackling for DvG VA
40 confidence for 1 pt in OTK and general morale improvement
60 stamina so that your dot isn't tired too easily
48 strength to help with tackling, avoiding pancakes, fighting for position on INT rolls

So, whatever caps you took speed, vision, and agility up to in your VPB...go for one less cap and they will all drop by a couple of points. You could also take points out of any SAs that aren't swat ball or sticky hands. From a training perspective, you could unlock a 4th skill for MT (catching), and don't enhance jumping more than 1 star. When you reach a bad training zone for jumping, you switch out for catching and train that until it is in a bad spot...cap jumping, go back to jumping...rinse and repeat. This will prevent jumping from ending up quite so high, and you won't spend so many SPs bringing catching up.

AEQ should be % INT, % MT, and %Deflect. You are short on BTs as it is...even if you are only going for 3 AEQ.


Awesome stuff Dave. I had an idea to post a similar thought (in playing his dot against the run) since I also ran into the same issues myself when building 'Int Only' DB's (and LB's) but you gave some good numbers there.


the WL CB I posted above - hits what Dave mentions - low catching compared to what others mentioned, but his interceptions in WL have put him top 10 there

76 tackles, 2 missed

Jameson Dent (Lv. 79 CB)
Ht/Wt: 6'3", 171lbs


Attributes
Physical Attributes
Strength: 49.1
Speed: 158 (+55)
Agility: 97.1
Jumping: 63.26
Stamina: 63.16
Vision: 93.1
Confidence: 40.26

Football Skills
Blocking: 8
Catching: 50.26
Tackling: 66.2
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Shutdown Corner Abilities
Swat Ball: 4
Sticky Hands: 7
Superior Vision: 9
Smooth Operator: 1
Shutdown Coverage: 1

Speedster Abilities
First Step: 2
Change Direction: 2
Return Specialist: 0
Blitz: 0
Closing Speed: 0

Additional Abilities
Zone Focus: 0
Veteran Abilities
Football Genius: 15
David vs Goliath: 15
Overtime Killer: 1
Prime Time Player: 11
Sure Tackler: 15
Third Down Stopper: 15

Current Bonuses/Penalties
Vision: +6.98
Make tackle chance: +15%
Avoid fake chance: +15%
Deflect ball chance: +15%
Intercept chance: +12%
Edited by reddogrw on Mar 28, 2017 06:13:25
 
reddogrw
HOOD
offline
Link
 
Originally posted by reddogrw
Originally posted by Theo Wizzago

Originally posted by Dave Mr Majors


Here are my thoughts...

If I'm looking at a dot and considering him for a WL team, I want to see what that dot can do for my team, and does the build have any holes that I have to worry about. While your dot would certainly get some interceptions, I would be scared to put him on the field any time that a power HB is in on offense, because that dot would tackle like shit.

I would suggest that you aim for the following minimums (in the order that I view the relative importance)

60 tackling for DvG VA
40 confidence for 1 pt in OTK and general morale improvement
60 stamina so that your dot isn't tired too easily
48 strength to help with tackling, avoiding pancakes, fighting for position on INT rolls

So, whatever caps you took speed, vision, and agility up to in your VPB...go for one less cap and they will all drop by a couple of points. You could also take points out of any SAs that aren't swat ball or sticky hands. From a training perspective, you could unlock a 4th skill for MT (catching), and don't enhance jumping more than 1 star. When you reach a bad training zone for jumping, you switch out for catching and train that until it is in a bad spot...cap jumping, go back to jumping...rinse and repeat. This will prevent jumping from ending up quite so high, and you won't spend so many SPs bringing catching up.

AEQ should be % INT, % MT, and %Deflect. You are short on BTs as it is...even if you are only going for 3 AEQ.


Awesome stuff Dave. I had an idea to post a similar thought (in playing his dot against the run) since I also ran into the same issues myself when building 'Int Only' DB's (and LB's) but you gave some good numbers there.


the WL CB I posted above - hits what Dave mentions - low catching compared to what others mentioned, but his interceptions in WL have put him top 10 there

Jameson Dent (Lv. 79 CB)
Ht/Wt: 6'3", 171lbs


Attributes
Physical Attributes
Strength: 49.1
Speed: 158 (+55)
Agility: 97.1
Jumping: 63.26
Stamina: 63.16
Vision: 93.1
Confidence: 40.26

Football Skills
Blocking: 8
Catching: 50.26
Tackling: 66.2
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Shutdown Corner Abilities
Swat Ball: 4
Sticky Hands: 7
Superior Vision: 9
Smooth Operator: 1
Shutdown Coverage: 1

Speedster Abilities
First Step: 2
Change Direction: 2
Return Specialist: 0
Blitz: 0
Closing Speed: 0

Additional Abilities
Zone Focus: 0
Veteran Abilities
Football Genius: 15
David vs Goliath: 15
Overtime Killer: 1
Prime Time Player: 11
Sure Tackler: 15
Third Down Stopper: 15

Current Bonuses/Penalties
Vision: +6.98
Make tackle chance: +15%
Avoid fake chance: +15%
Deflect ball chance: +15%
Intercept chance: +12%


PS (the agent knows I post his build from time to time - the penalty for being on our team lol)
 
splitter24
Bacon
offline
Link
 
I guess my WL CB is unusual, then. Second with 10 picks, 52 tackles, 1 miss (and only 3 misses last season). And he's not really built along the lines of what's being suggested here.
 
reddogrw
HOOD
offline
Link
 
Originally posted by splitter24
I guess my WL CB is unusual, then. Second with 10 picks, 52 tackles, 1 miss (and only 3 misses last season). And he's not really built along the lines of what's being suggested here.


post the build
 
zz man
offline
Link
 
Some very good info in this thread
 
Little M
offline
Link
 
Originally posted by splitter24
I guess my WL CB is unusual, then. Second with 10 picks, 52 tackles, 1 miss (and only 3 misses last season). And he's not really built along the lines of what's being suggested here.


It is possible for the DC to somewhat protect a CB with low tackling, but if that happens it limits the number of plays that your player will get. The stat that you didn't post that would scare me a bit, as a DC, is he has been pancaked 42 times in 14 games.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.