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Livin Large
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I've got a soon-to-be L79 ST/WR http://glb.warriorgeneral.com/game/player.pl?player_id=4638300

This is the story:
1 - I'll be sitting on 1517 BT's at end build.
2 - I'll have 6 VA's plus my re-set of 15 if needed
3 - What should I do for AE's...3 or 4?
4 - What AE's should I get? (2 HB% for sure I'd assume)
5 - What attys should I apply them to? (Speed or Strength or a combo?)
6 - What do I do with CE? (Speed or strength?)
7 - I'll get 56 SP's---where do I apply them?

Edited by Livin Large on Dec 18, 2016 14:12:01
Edited by Livin Large on Dec 18, 2016 09:56:10
 
reddogrw
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given the team you are on you should ask this question of the OC and in the team forum
 
Livin Large
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It's a long story but I have my reasons for asking here.

 
reddogrw
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Outside and Downfield Blocker should be maxed at 15

put equipment in strength - but also get speed to close to 100

First Step and Pummel good for SP

add Pancake to 3rd AE

also add the Run Block SA if able

use SP on the SA's
 
TJ Spikes
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Well... 1517 is a lot of BTs for 3 AE. you're looking at 1275. what would you do with the extra 242 BTs?

At this point I'd go for 4 (i'm also assuming that if you really wanted to invest in CEQ you would have done it already)

so lets set aside 1200 BTs for maxing out

317 is what you have to build 4

15% HB is 125 each

which would give 22.5% HB

so that leaves 67 total for 2 pieces

So that's +1 (12 BTs) and AoI (18 BTs)

so +48 with HB 22.5% and Aura of 12 to go with whatever you do with Pummel, pick up Intimidation VA and destroy CBs

as for the split..... I'd say in the event of emergency, it's better to have too much Speed than too little.

I'd go 3 pieces of Speed to break 120+ speed, get some 1st Step for good collisions and make sure you get to your block

That will still put you over 100+ for Strength which should be a significant advantage over CBs

===

Now if you really want to do CEQ, I'd use the Bonuses on HB% (skip the tree bonus and save 300 flex)

So from your 317 budget, 15% HB leaves you with 192 BTs to play with and you'd still have 21% HB

From that you could go +3 +3 +2 pieces for 125 BTs

That would leave you with 67 BTs for SAs alone.

I'd still do AoI, AoI, (and still get Intimidation VA) and probably 1st Step

so now you're at +57

91 Strength, and 87 Speed would turn into 110 Strength (+13 +6) and 125 Speed (+12 +13 +13)

===

with 56 SPs I'd go Confidence to 40+, and sink the rest into Pummel and 1st Step, and drop any excess into QC (play with the numbers to optimize the usage -- Maybe Con 40 [15], Pummel 10 [30], 1st Step 5 [9], QC 2 [2])

Edited by TJ Spikes on Dec 18, 2016 10:54:52
 
Stoned Beaver
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Is "Run Block" not considered a valued SA? I know that a ST WR will only be doing things on plays considered to be "Runs" (All special teams are considered running plays) and obviously he isn't built to help on passing plays... therefore I couldn't possibly understand not paying close attention to the SA that literally gives the player a bonus on every single play to do the one thing he is expected to do.

I know for sure that the "Run Block" SA drastically improves WR blocking on running plays in peewee... so I imagine it would be likewise helpful in higher levels.
 
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As far as AE:
Two HB%
2 - Aura 12 from AEQ and then spend 6 BT's to finish it or add as
Make Pummel your addl skill then spend 14 BT's to get it to 6 while having CE add 7-10

Two schools of thought on whether you should go all strength, all speed or some combination thereof
Edited by King of Bling on Dec 18, 2016 14:43:25
Edited by King of Bling on Dec 18, 2016 14:43:02
 
reddogrw
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Originally posted by Stoned Beaver
Is "Run Block" not considered a valued SA? I know that a ST WR will only be doing things on plays considered to be "Runs" (All special teams are considered running plays) and obviously he isn't built to help on passing plays... therefore I couldn't possibly understand not paying close attention to the SA that literally gives the player a bonus on every single play to do the one thing he is expected to do.

I know for sure that the "Run Block" SA drastically improves WR blocking on running plays in peewee... so I imagine it would be likewise helpful in higher levels.


agreed - it is why I mentioned it
 
Stoned Beaver
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Originally posted by reddogrw
agreed - it is why I mentioned it


Think about it, the only more "specialized" positions than this are the guys punting and kicking the football, and those guys load up with SAs that target the one specific mechanic they are designed for...

This dot is 100% designed to hold a block on a running play, so passing off putting anything less than 8 points in a "Run Block" SA seems really unintelligent.
 
Theo Wizzago
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Originally posted by Livin Large
I've got a soon-to-be L79 ST/WR http://glb.warriorgeneral.com/game/player.pl?player_id=4638300

This is the story:
1 - I'll be sitting on 1517 BT's at end build.
2 - I'll have 6 VA's plus my re-set of 15 if needed
3 - What should I do for AE's...3 or 4?
4 - What AE's should I get? (2 HB% for sure I'd assume)
5 - What attys should I apply them to? (Speed or Strength or a combo?)
6 - What do I do with CE? (Speed or strength?)
7 - I'll get 56 SP's---where do I apply them?



Well, you built him as an Offensive side only ST player mostly (Blocking is real high while Tackling is mediocre at best) so I would concentrate on his primary usage based on build style. So I agree with at LEAST two HB% AEQ. Beaver makes a good point as well and if you're only going to get 3 AEQ then the third should be a 'Run Block' piece since it's not in your SA tree.
Speaking of SA trees, with the CEQ I might consider using it as well to push Hold Block even higher (especially if you're only doing 3 AEQ) and as for what skill to push, more speed sure could be useful.
TJ makes a great point considering your AEQ and why not go for a 4th piece and make it a 'Pummel' piece since you chose that as your extra SA. And if you can't max it out that's fine. Even with it sitting at almost full, it will add to the SA you chose enough that you'll save a LOT of SP's you'd normally spend trying to build it up from zero.
As for the 56 SP's? Maybe push vision to 50? It's good for seeing well enough to engage a block rather than wiffing on it. Another thought is get Confidence to 40 for OTK. But mostly I'd address Stamina and push it up at least 5 more of not all the way to 70. The rest into Pummel.

There's a lot of good stuff here to ponder, I'm just adding in my 2 centavos. It's not gospel for sure but I hope it helps answer your questions.
Edited by Theo Wizzago on Dec 18, 2016 20:01:20
 
Livin Large
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Any more feedback is appreciated but I am grateful for all the input as well!!

What about Speed and or Strength?

Edited by Livin Large on Dec 18, 2016 22:24:42
 
Ice Nine
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I would go all strength.
 
dausay
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i mean i would put it all in vision but i am too smart for glb, so listen to everyone else, your competition, the competition always has your interest in mind.
 
thermon
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Originally posted by Livin Large


What about Speed and or Strength?



I think if I was in your position, I'd buy speed pieces one at a time, and test it in scrims, until I was "fast enough" and then the rest would go to strength. Find out what plays well at your level.
 
Theo Wizzago
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Originally posted by Livin Large
Any more feedback is appreciated but I am grateful for all the input as well!!

What about Speed and or Strength?



If you're talking ST play then consider that most O-line ST dots will have at least 80-ish speed minimum and most Back Wedge dots (FB's, TE's whatever) will want 140 speed (there abouts) to make sure they engage blockers BEFORE the returner can get past them. Depending on WHERE you see your dot playing on ST's will help you determine a good estimate of your needed end speed (combined, natural & equipped).
 
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