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So I get it that all the rage is running the football. Does it trickle down to team owners noticing the difference between end-build WRs that have the default 6 in blocking versus those that may have trained it to 10?
 
Sellars
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I think STOP WR's are what you will find on most teams in the WR1 slot. 6-10 won't make any diff, 30-40 is what I have read to be the first noticable difference but you would also need STR to match so it's gonna take away from the rest of the build. I'd either build a blocking WR or a traditional one
 
chief c
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WR's come with all the Agility they need to be good blockers against a standard cover CB.
(no way they can block a safety or blitz CB though)
They just need 30 in blocking to be effective.
But 10 in blocking is a waste of time. I've had 20's, 25's and 30's. The WRs with 30
in blocking do actually work. Anything less is meh.
Trouble is getting everything else a good WR1 and WR2 needs is next to impossible if you invest 30 in blocking.
The best way around that is by having a WR3 with 30 blocking on the roster
and then substitute a TE in at WR1 or WR2 on outside rushes and screens.

 
Theo Wizzago
Coyote
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I offer an alternative. Understand... this WR is NOT going to burn the coverage but it DOES make catches in traffic and even heavy (like 3 defenders very close by) traffic. It's also a good blocker on run plays and on ST's as well. (P.S. I use the Power arch not the ST arch because I think it works better overall for what I'm trying to do.)

(Lv. 79 WR)
Ht/Wt: 6'6", 220lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $3375
Skill Points: 0
Training Points: 0
Bonus Tokens: 2
Veteran Points: 0
Next Level: 0/1000

Attributes
Physical Attributes
Strength: 62.38
Speed: 146 (+48)
Agility: 85.38
Jumping: 50
Stamina: 60
Vision: 55.38
Confidence: 35

Football Skills
Blocking: 53 (+3)
Catching: 85.38 (+1)
Tackling: 8
Throwing: 8
Carrying: 76.38 (+1)
Kicking: 8
Punting: 8

Special Abilities
Possession Receiver Abilities
Route Running: 5
Sticky Hands: 13
Jumping Catch: 7
Diving Catch: 1
One Handed Catch: 1

Speedster Abilities
First Step: 0
Quick Cut: 0
Head Fake: 0
Spin: 0
Juke: 0

Additional Abilities
Run Block: 7
Veteran Abilities
Downfield Blocker: 15
Mr. Reliable: 9
Possession Receiver: 15
Outside Blocker: 15
Sure Hands: 15

Current Bonuses/Penalties
Hold block chance: +21%
Catch ball chance: +13%

(P.P.S. I've built better Blocking/Possession WR's using the Power arch but this one is ok.)
Edited by Theo Wizzago on Aug 14, 2016 23:30:46
 
Guppy, Inc
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personally, i think the stwr arch sucks. i;m never going to use them on st coverage, so yeah, pwr is a much better choice
 


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