User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > Surge or Hurdle for PHB?
Page:
 
Sonic
offline
Link
 
Originally posted by Theo Wizzago
Yes.

As for surge, I'm not saying it's horrible but it's simply not nearly as effective as often as some of the other ideas posted here by some quality builders. Really read the stuff when looking at SA's and VA's and pay close attention to WHEN is fires and how OFTEN it fires. Many are tied to the LOS, down and distance, and other factors that really limit how OFTEN it works. The more restrictive a SA or VA is, the less valuable it is (usually... they're a few exceptions). Without looking, and not having looked at the definition of Surge for quite some time, I think if I remember it it is tied to the LOS so it only works in those instances and even then it must meet it's other requirements to fire as well. If I had to choose between Surge and Break Tackle, I would always go with Break tackle since it works much more often and anywhere on the field of play.



And Hurdle over Surge.
 
Sonic
offline
Link
 
Originally posted by Dave Mr Majors
If Aura is already being used by the O-Line, Aura is a viable Bonus SA for a PHB. He will contribute to draining the morale of the other team, and when morale is really low, the Defense will miss a lot of tackles.


I think there are better contributing options for a pHB, as getting a first down or a TD would be a better morale buster than Aura. By the time the main skills and the points put aside for basic SA's (ie, PT etc), there isn't much left for left over BT's much less skill points.
 
Link
 
Originally posted by Sonic
I think there are better contributing options for a pHB, as getting a first down or a TD would be a better morale buster than Aura. By the time the main skills and the points put aside for basic SA's (ie, PT etc), there isn't much left for left over BT's much less skill points.


"This skill will put fear in your opponents hearts, making it easier to tackle OR AVOID THEM." Aura is like defender repellent for a HB. I'm not talking about adding an extra SA, I was suggesting the use of Aura in the one free Bonus SA slot. If you can't get LTS, PT, D4Y, and a Bonus SA all to 10, you're doing it wrong.
 
Homage
offline
Link
 
http://glb.warriorgeneral.com/game/player.pl?player_id=4405402

/thread
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by Homage
http://glb.warriorgeneral.com/game/player.pl?player_id=4405402

/thread


Noice.
 
Sonic
offline
Link
 
Originally posted by Dave Mr Majors
"This skill will put fear in your opponents hearts, making it easier to tackle OR AVOID THEM." Aura is like defender repellent for a HB. I'm not talking about adding an extra SA, I was suggesting the use of Aura in the one free Bonus SA slot. If you can't get LTS, PT, D4Y, and a Bonus SA all to 10, you're doing it wrong.


Is Aura better to have then hurdle/Surge for avoiding/breaking a tackle or defender? I guess Aura is always on while you have to pass a roll with Hurdle/Surge/PT etc.
 
Link
 
Originally posted by Sonic
Is Aura better to have then hurdle/Surge for avoiding/breaking a tackle or defender? I guess Aura is always on while you have to pass a roll with Hurdle/Surge/PT etc.


It is hard to say what is really the "best", but you nailed it from my POV...Aura is always on, while Surge and Hurdle have to fire.

Regarding the actual mechanics of how aura helps to avoid defenders...I don't know. The aura effect may just slow them down a tick so that they end up out of position during a tackle attempt, thus giving them a worse tackle roll score. It is much easier to see Hurdle fire and to know that it worked.
 
Pena_FIN
offline
Link
 
Originally posted by Dave Mr Majors
The aura effect may just slow them down a tick so that they end up out of position during a tackle attempt, thus giving them a worse tackle roll score.


Or it's just fluff and flair in the SA description text, and one of the possible side effects of reduced morale. This is GLB after all.
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by Pena_FIN
Or it's just fluff and flair in the SA description text, and one of the possible side effects of reduced morale. This is GLB after all.


I... hate to but I disagree here. I once was a constant 'pooh-pooher' of anything SA or VA that didn't 'show itself' when it fired. Like you I felt some stuff was more fluff than real. But I've worked with enough people, many WL dot builders and coaches, that really want Aura and other moral SA and VA's on almost ALL their dots. And I respect them enough to no longer question if it works or not. Just because I can't see it fire, I don't doubt it works. Now... HOW it works... I'm with Dave there.
 
Sonic
offline
Link
 
Originally posted by Theo Wizzago
Now... HOW it works... I'm with Dave there.


How it works in this case is my wonder here, and whether it is the best option in place of moves like Hurdle or Surge and if those SA's firing when they fire is better than having Aura which is always on.
 
MC_Hammer
offline
Link
 
Originally posted by Sonic
Originally posted by Theo Wizzago

Now... HOW it works... I'm with Dave there.


How it works in this case is my wonder here, and whether it is the best option in place of moves like Hurdle or Surge and if those SA's firing when they fire is better than having Aura which is always on.


In most cases that really depends on how many other dots on the offense are using it. Using it alone on your pHB without O-linemen, bFBs, and bTEs also using it will not get you amazing results. Positive results still perhaps, but not to the extent of a likely goal without cooperation.
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by MC_Hammer
In most cases that really depends on how many other dots on the offense are using it. Using it alone on your pHB without O-linemen, bFBs, and bTEs also using it will not get you amazing results. Positive results still perhaps, but not to the extent of a likely goal without cooperation.


Agree. Most teams I work with now that use Aura and other morale SA and VA's make sure it's a team concept and not just one or two dots.
 
Sonic
offline
Link
 
Originally posted by Theo Wizzago
Agree. Most teams I work with now that use Aura and other morale SA and VA's make sure it's a team concept and not just one or two dots.


Same, though I usually see it on the blockers, not the RB's or catching WR and TE's.
Edited by Sonic on Jul 28, 2016 20:59:00
 
MC_Hammer
offline
Link
 
Originally posted by Sonic
Originally posted by Theo Wizzago

Agree. Most teams I work with now that use Aura and other morale SA and VA's make sure it's a team concept and not just one or two dots.


Same, though I usually see it on the blockers, not the RB's or catching WR and TE's.


Anyone that is slower honestly.
pHBs are not typically as fast as eHBs so defenders can catch them quicker (same with power or possession WRs in many instances). The more defenders that surround a player with AoI, the more that feel the effects of it.
 
Link
 
Originally posted by MC_Hammer
Anyone that is slower honestly.
pHBs are not typically as fast as eHBs so defenders can catch them quicker (same with power or possession WRs in many instances). The more defenders that surround a player with AoI, the more that feel the effects of it.


This...
 
Page:
 


You are not logged in. Please log in if you want to post a reply.