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Forum > Goal Line Blitz > Surge or Hurdle for PHB?
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Montoya829
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I currently have surge but I am thinking about switching it to hurdle. Which skill is more practical for everyday use? I will have a jumping of 40 by end build.
 
reddogrw
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actually both

helps both inside and outside running
 
Theo Wizzago
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Originally posted by reddogrw
actually both

helps both inside and outside running


Agree but if the OP has to choose between one and the other then I'd vote for Hurdle.
 
MC_Hammer
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My vote is for neither.

The combination of PT and LtS (already in the tree) and Aura of Intimidation is how I would go.
 
Montoya829
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Aura of Int really?
 
MC_Hammer
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Originally posted by Montoya829
Aura of Int really?


Yep. It is already hard enough to tackle pHBs, even more so when your morale is in the toilet.
 
Ice Nine
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Originally posted by MC_Hammer
Yep. It is already hard enough to tackle pHBs, even more so when your morale is in the toilet.


I've not seen this. But I'm just smart enough to know I'm dumb.

Surge + Hurdle is pretty easily doable and works great. But I would start with at least 2 pieces of equip dedicated to Break Tackle and have Power Thru to 10 before adding the icing to the cake.

 
reddogrw
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Originally posted by Ice Nine
Originally posted by MC_Hammer

Yep. It is already hard enough to tackle pHBs, even more so when your morale is in the toilet.


I've not seen this. But I'm just smart enough to know I'm dumb.

Surge + Hurdle is pretty easily doable and works great. But I would start with at least 2 pieces of equip dedicated to Break Tackle and have Power Thru to 10 before adding the icing to the cake.




definitely
 
reddogrw
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Originally posted by MC_Hammer
My vote is for neither.

The combination of PT and LtS (already in the tree) and Aura of Intimidation is how I would go.


I would put Aura and Pummel on the OL and BTE, but not the PHB
 
MC_Hammer
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Originally posted by reddogrw
Originally posted by MC_Hammer

My vote is for neither.

The combination of PT and LtS (already in the tree) and Aura of Intimidation is how I would go.


I would put Aura and Pummel on the OL and BTE, but not the PHB


For pHBs, since LtS and PT are already in the tree, I am talking (if a 3 AEQ build) having 1 piece in LtS, 1 in PT, 1 in BT%, BT% on CEQ), then have AoI for the extra SA.
I should probably amend my initial recommendation to pHBs on teams that actually rush up the middle with them frequently, since if you can drop the morale of the interior D-linemen it makes the interior O-linemen's jobs easier. Even better if the O-line also has AoI.
This makes for a scenario where your team would have the advantage typically late in the game.

My strength LB that has led the WL in tackling 2 of the last 3 seasons doesn't have all that much trouble wither, but when he does miss tackles it is usually from pHB SAs firing (PT and LtS most often). If the pHB also has AoI to lower morale, it makes his job even harder.
Edited by MC_Hammer on Jul 24, 2016 15:18:30
 
Sonic
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Originally posted by MC_Hammer
For pHBs, since LtS and PT are already in the tree, I am talking (if a 3 AEQ build) having 1 piece in LtS, 1 in PT, 1 in BT%, BT% on CEQ), then have AoI for the extra SA.
I should probably amend my initial recommendation to pHBs on teams that actually rush up the middle with them frequently, since if you can drop the morale of the interior D-linemen it makes the interior O-linemen's jobs easier. Even better if the O-line also has AoI.
This makes for a scenario where your team would have the advantage typically late in the game.

My strength LB that has led the WL in tackling 2 of the last 3 seasons doesn't have all that much trouble wither, but when he does miss tackles it is usually from pHB SAs firing (PT and LtS most often). If the pHB also has AoI to lower morale, it makes his job even harder.


Aura doesn't seem a viable investment in this case. Using a secondary extra SA slot doesn't seem a good way to go either as Surge/Hurdle (depending on what you choose first) would be better in that slot. That leaves an expensive BT investment for a third extra SA. Does this mean that you're not investing in Spin? I see it that if you have skill points left to invest in Aura, then you could have pushed that dots main skills higher.

By mentioning the LB, it sounds like what you're talking about has nothing to do with the O-line / D-line interaction but the secondary and how they perform tackle v's tackler? Tackling also has a lot to do with the system that the dot is in, as they will perform differently in different systems. Would your dot make that many tackles on another WL team? I found that PT and Hurdle to be the biggest problems, as LtS is over-ridden by PT. Doesn't Aura work better in groups than in isolation?
 
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If Aura is already being used by the O-Line, Aura is a viable Bonus SA for a PHB. He will contribute to draining the morale of the other team, and when morale is really low, the Defense will miss a lot of tackles.
 
MC_Hammer
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Originally posted by Dave Mr Majors
If Aura is already being used by the O-Line, Aura is a viable Bonus SA for a PHB. He will contribute to draining the morale of the other team, and when morale is really low, the Defense will miss a lot of tackles.


Pretty much why I amended my post above.
 
Montoya829
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What about Surge and AoI? For teams that rush up the middle alot this could be a good combo? Also whats LtS? Lower shoulder?
 
Theo Wizzago
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Originally posted by Montoya829
What about Surge and AoI? For teams that rush up the middle alot this could be a good combo? Also whats LtS? Lower shoulder?


Yes.

As for surge, I'm not saying it's horrible but it's simply not nearly as effective as often as some of the other ideas posted here by some quality builders. Really read the stuff when looking at SA's and VA's and pay close attention to WHEN is fires and how OFTEN it fires. Many are tied to the LOS, down and distance, and other factors that really limit how OFTEN it works. The more restrictive a SA or VA is, the less valuable it is (usually... they're a few exceptions). Without looking, and not having looked at the definition of Surge for quite some time, I think if I remember it it is tied to the LOS so it only works in those instances and even then it must meet it's other requirements to fire as well. If I had to choose between Surge and Break Tackle, I would always go with Break tackle since it works much more often and anywhere on the field of play.

Edited by Theo Wizzago on Jul 24, 2016 23:13:07
 
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