Originally posted by Theo Wizzago
If I had to guess it would be a scat FB arch, Dave. I suspect that's the same for the TE position as well. A blocking TE would show a different set of bars than a receiving TE arch.
Nope. All FBs have rushing and blocking for their lolbars. That's why I winked when I wrote my comment to Larry. Archetype has no impact on what lolbars are assigned...only the position matters.
As to how a lolbar is determined, I have a rough idea. I think it is a value that looks at a few key attributes that are most critical for the lolbar description. Depending on the values of those attributes, a lolbar level is determined. Here is what I think the attributes are.
Passing - Throwing, Strength, Vision, Confidence
Kicking - Kicking, Strength, Vision, Confidence
Punting - Punting, Strength, Vision, Confidence
Receiving - Catching, Jumping, Vision
Carrying - Speed, Agility, Carrying
Blocking - Strength, Blocking, Agility
Rushing - Speed, Agility, Carrying
Pass Blocking - Agility, Blocking, Vision
Run Blocking - Strength, Blocking, Confidence (I bet no one saw that coming...The best Run Blocking lolbar I ever saw was on a G with 80 Confidence. He actually got a lot of pancakes. If you compare a bunch of the high level dots, the difference between an 87 and a 90 is usually higher confidence on the dot with a 90 lolbar.)
Feel free to discuss and dispute, but if you're going to dispute, please provide links to builds that will support your stance.
If I had to guess it would be a scat FB arch, Dave. I suspect that's the same for the TE position as well. A blocking TE would show a different set of bars than a receiving TE arch.
Nope. All FBs have rushing and blocking for their lolbars. That's why I winked when I wrote my comment to Larry. Archetype has no impact on what lolbars are assigned...only the position matters.
As to how a lolbar is determined, I have a rough idea. I think it is a value that looks at a few key attributes that are most critical for the lolbar description. Depending on the values of those attributes, a lolbar level is determined. Here is what I think the attributes are.
Passing - Throwing, Strength, Vision, Confidence
Kicking - Kicking, Strength, Vision, Confidence
Punting - Punting, Strength, Vision, Confidence
Receiving - Catching, Jumping, Vision
Carrying - Speed, Agility, Carrying
Blocking - Strength, Blocking, Agility
Rushing - Speed, Agility, Carrying
Pass Blocking - Agility, Blocking, Vision
Run Blocking - Strength, Blocking, Confidence (I bet no one saw that coming...The best Run Blocking lolbar I ever saw was on a G with 80 Confidence. He actually got a lot of pancakes. If you compare a bunch of the high level dots, the difference between an 87 and a 90 is usually higher confidence on the dot with a 90 lolbar.)
Feel free to discuss and dispute, but if you're going to dispute, please provide links to builds that will support your stance.