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Forum > Pee Wee Leagues > Pee Wee Gold League > Changing things up for S54...
Gerr
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DVD was partly correct in that it's no fun when 1-2 teams dominate. I have won 4 of the past 5 Gold titles, so I need to change things up.

This past season, I experimented with how I build my defensive builds, which didn't work well early, but it was only the way they got to the end build that I played with, so once they matured, they were back to normal power.

I also experimented with my offense and except for 2 playoff games, every play I called was from only one formation all season. Actually worked out much better than I had thought.

For S54, I will make my defense a no-no defense and will do another experimental offense since that's fun for me. With my lowered defense, mainly due to wanting to spend my flex on the offense, and an experimental offense, who knows how I will do.

Anyway, I hope other teams start to play with things and not stick to a pre-defined template. Have fun, this is still just a game!
Edited by Gerr on Apr 29, 2016 15:17:49
 
_OSIRIS_
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So how would you fare with a multi-agent team like most everyone else? A single agent team in a talent deprived league in a dead game is really not that impressive. Sign a bunch of random guys and hope everyone builds the way you want, update EQ, and so on and then that would be something else.
 
MV Thunder
Rubber Duck
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Originally posted by _OSIRIS_
So how would you fare with a multi-agent team like most everyone else? A single agent team in a talent deprived league in a dead game is really not that impressive. Sign a bunch of random guys and hope everyone builds the way you want, update EQ, and so on and then that would be something else.


Problem with that is all the whining and crying whos player/s is better and should be here or there because they are better.Then there's the agent you see on signup and poof he don't come back.Its more fun I know with good agents but what a headache sometimes you just don't want or need when RL has you on other things..
 
Stoned Beaver
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I certainly won't be taking this as your excuse for when I dominate you next season.

Obviously I was a little annoyed by your practices on offense, but also more than proved it is easy to stop (although to be honest I only edited one defense in preparation for that game because to be honest I knew it was a loss) while you certainly healthily beat my team in the playoffs it wasn't done by your offense.

My defensive players lacked the strength to compete against a well-developed power-outside run game, and I'm actually quite sure everyone's were... not to say I think you did a superb job at creating the team you tried to create... obviously well enough (this season)

But really what it boils down to is that your DE builds are simple proof that in peewee pass blocking offensive linemen are not actually capable of blocking pass rushing defensive ends.

My linemen, assuming your DEs are built similarly to your old dominating ones on the same sim (which I'm sure its at least close) were built in what I can only imagine is the perfect way to block them.... and they failed utterly. The need for attributes is far too demanding on the offensive end, and just isn't on the defense.

Also, I think that knowing this punting is obviously needed at the end of the season when passing can all-but be completely eliminated without using any double coverage.
 
Gerr
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Agents are a PITA!!! They don't follow your build guides, they don't set their tactics how you want them, and they often don't boost or apply their skill points when you want them to. I have run many multi-agent teams and I couldn't win a title with them, so hats off to those who could! I gave up on that long ago.

Actually SB, your defense held my offense in check better than any of the other playoff teams, and I had added a few scouted plays against you to boot. With a few tweaks, that will be one scary defense next season!

Yes, my WR's had around 45 Strength & 42 Blocking, but because of that, my Speed & Agility were also in the low 40's and my Catching was around 32. If someone was totally able to shut my rushing game down, switching to a passing attack wouldn't have done well, so it was a gamble on my side. Next season, I am going back to WR's that have 1st cap Speed/Agility/Catching and that usually allows me 20-30 Strength/Blocking.

To counter higher Strength WR's & rushers, I usually put 20 Strength & Tackling on my CB's & Safeties early in the season, but didn't this past season and that hurt me early in the season when they were missing a lot of tackles. But then it allowed for a better passing coverage player later in the season.

I have been using a variation of the same pass-rushing DT/DE builds for several seasons and have posted those builds before. Because I am mainly a rushing team, I don't need to counter those with different OL builds, but a heavy passing time would. Too many teams still build to 2nd or 3rd cap Strength on their OL, which is fine for a heavy rushing team, but doesn't work well on a pass heavy team. If I were to build an OL to counter those DT/DE builds, I would probably go 1st cap Strength/Blocking/Agility, then 32 Speed/Vision and then several points into the Pass Blocking SA, or something like that.

Something else to consider is that my pass rushing DT/DE's don't have a lot of Strength and will give up a higher YPC against an inside power rushing attack. That's why I have 2 high Strength DT's that I use in known rushing situations. However, I still have to use the same DE's, so I am still exposed to Off-Tackle runs more. Add a high Strength/Blocking TE and I will have a tough time stopping that. I would have thought someone would have figured this out by now as this is a general weakness of having a good pass rushing DL.

And lastly, I am not making an excuse for next season, only listing the path I plan on taking as I don't want to buy more flex on a dying game, so the extra flex I do have will simply go towards the offense this next season. I am not Mr. Money Bags like FGC that can support a fully boosted/ceq team every season...
Edited by Gerr on Apr 30, 2016 07:25:32
 
Stoned Beaver
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I'm telling you right now, there IS NOT an offensive linemen build that is capable of blocking those DEs.
 
Stoned Beaver
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The only thing worth trying would be adding quite a bit of "First Step" to the builds that I used this season, and then MAYBE you can only give up a FEW sacks instead of 20 when trying to compete with a pass-heavy attack.
 
Gerr
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Actually, I wonder if a slower OL might better as most of those sacks came from the OT dropping back too fast and thus creating a gap between the OT & G where the DE made a quick cut to the QB.

Also, maybe higher Vision & Blocking to keep the DE/DT wrapped up more? I wonder if there is a way to just let the C take on the DT solo and have the RG & ROT take on the DE's as frequently, it was the RG that helped double team the DT and left the ROT solo on the DE.

Personally, I think this Boosted/CEQ OL build might work...

EQ into Strength.
2nd cap Strength & Blocking
1st cap Agility
32 Vision
22 Stamina & Confidence
4-6 into Pass Block SA.
 
Stoned Beaver
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Originally posted by Gerr
Actually, I wonder if a slower OL might better as most of those sacks came from the OT dropping back too fast and thus creating a gap between the OT & G where the DE made a quick cut to the QB.

Also, maybe higher Vision & Blocking to keep the DE/DT wrapped up more? I wonder if there is a way to just let the C take on the DT solo and have the RG & ROT take on the DE's as frequently, it was the RG that helped double team the DT and left the ROT solo on the DE.

Personally, I think this Boosted/CEQ OL build might work...

EQ into Strength.
2nd cap Strength & Blocking
1st cap Agility
32 Vision
22 Stamina & Confidence
4-6 into Pass Block SA.


Feel free to try, if you can create a pass-heavy team in peewee that doesn't got obliterated by your DE builds in the playoffs, then you my sir are THE BEST peewee guy ever.
 
Nif
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Originally posted by Gerr
Actually, I wonder if a slower OL might better as most of those sacks came from the OT dropping back too fast and thus creating a gap between the OT & G where the DE made a quick cut to the QB.

Also, maybe higher Vision & Blocking to keep the DE/DT wrapped up more? I wonder if there is a way to just let the C take on the DT solo and have the RG & ROT take on the DE's as frequently, it was the RG that helped double team the DT and left the ROT solo on the DE.

Personally, I think this Boosted/CEQ OL build might work...

EQ into Strength.
2nd cap Strength & Blocking
1st cap Agility
32 Vision
22 Stamina & Confidence
4-6 into Pass Block SA.


no amount of vision helps the peewee oline
moar quick cut imo

not that it'd work either way
 
Stoned Beaver
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Originally posted by Nif
no amount of vision helps the peewee oline
moar quick cut imo

not that it'd work either way


As to Gerr's idea, maybe possibly a dot built with 0 agility and 0 speed would be able to NOT get blown by in half a second when backing up off the line (this is where almost every sack comes from) because they would come off slower, never leaving enough of a gap for the DE to fire through.

My thoughts were that you could also TRY the opposite, using dots with massive amounts of speed, agility, and first step... which would create the gap, but enable them to actually re-engage the dot (because you have the speed to do so)

My logic comes from comparing it to open-field blocks where defenders are attempting to run by someone who just started running themselves, slower dots almost always fail to engage the defender when they are at a dead stop or attempting to start up... faster players make these blocks more often... thus theoretically if your dot was EXTREMELY fast it would create the gap, but then be able to engage the block anyway.
 
Gerr
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However, if you look at my sack heavy playoff games from previous seasons, most of those sacks came from the DE's going AROUND the OT's rather than making a cut inside, so you still need enough speed/agility to not get burnt.
 
Stoned Beaver
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Originally posted by Gerr
However, if you look at my sack heavy playoff games from previous seasons, most of those sacks came from the DE's going AROUND the OT's rather than making a cut inside, so you still need enough speed/agility to not get burnt.


How do you determine the alignment of your DE/NT (Bunch Weak Strong Balanced Spread) on any given play?
 
Gerr
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I put my anti-run DT's in on the normal DC, then then put my anti-pass DT's in the NT1 slot and when ever I call an anti-pass play, I make sure to trigger the NT1 spot. Since my anti-pass plays only use 3 DL, I only need one DT on those.
 
Stoned Beaver
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Doesn't even almost answer my question, I mean to say in the DPC how do you determine the alignment of your DE/NT

aka the pulldown box with the choices:
Weak
Balanced
Strong
Spread
Bunch
 


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