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Forum > Game Recaps > My Speedy WR has been doing well in NAPL this season
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tvhs96
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Originally posted by cwrujosh
There's something ridiculous about the fact the corner was stride for stride with him on that last TD given that your WR probably has about 20 SPD on him. Tells you a little something about the SIM for that to happen.


I wouldn't exactly say stride for stride. The CB started further downfield but was slowly falling behind. But it looks like he went for the INT at the end, so that accounts for the slight distance between them at the end. But as far as just motoring all past him ... no, that didn't happen. Still, I'm happy with my dot's performance in the World League.
 
tvhs96
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And here is his 10th World League TD. This time the team won, so all is happier.

http://glb.warriorgeneral.com/game/replay.pl?game_id=2765591&pbp_id=1779287
 
DarkRogue
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God that catch-target ratio is ugly.
 
tvhs96
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Originally posted by DarkRogue
God that catch-target ratio is ugly.


But 1 out of every 7 targets has gone for a TD. It's a deep threat dot, not a possession dot. He's averaging 4.7 targets a game. So, roughly 4-5 times a game his team is taking a shot deep with him to either score or rack up a big gain. He's typically making 1-2 catches a game, which varies greatly from game to game. And about half of those end up being TDs. I don't know. I'll take 1 TD out of every 7 targets. He also currently leads the World League in yards per catch and leads all WRs in TDs. He's not meant to be a possession WR, so I'm not worried about the catch-target ratio in the slightest.
 
Theo Wizzago
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Curiosity causes me to ask this (not meaning in any way to be demeaning to your build) but have you kept track of which TD's are coming against CPU dots and which ones are coming against human built dots? I ask because over many many years I've learned not all numbers are what they seem. If he's doing this mostly against human built dots, then your numbers are more than awesome. If it's 50/50, then that's pretty good. If it's mostly against CPU dots, then it raises questions not to the build in particualr but just how valuable uber-speed dots really are. I know what they can do as returners (built several myself)... but when being forced to be linked in with a quality QB (poor QB's will create poor numbers even for very good WR's) and balanced against the value of your defending opponents, it caused me to re-think my WR builds. I haven't built a speed WR in some time having had very good fun and success with the Power and Possession WR arches (prefer Power myself). That's why I'm asking.
 
tvhs96
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Originally posted by Theo Wizzago
Curiosity causes me to ask this (not meaning in any way to be demeaning to your build) but have you kept track of which TD's are coming against CPU dots and which ones are coming against human built dots? I ask because over many many years I've learned not all numbers are what they seem. If he's doing this mostly against human built dots, then your numbers are more than awesome. If it's 50/50, then that's pretty good. If it's mostly against CPU dots, then it raises questions not to the build in particualr but just how valuable uber-speed dots really are. I know what they can do as returners (built several myself)... but when being forced to be linked in with a quality QB (poor QB's will create poor numbers even for very good WR's) and balanced against the value of your defending opponents, it caused me to re-think my WR builds. I haven't built a speed WR in some time having had very good fun and success with the Power and Possession WR arches (prefer Power myself). That's why I'm asking.


Every TD this season has been in the World League against human dots. He currently has more TDs than any other WR in the best league in the game. But as a breakdown in World League games.

Carthage Clash (10-5 record) 2 games - 2 TDs
Indianapolis Gurupies (11-4 record) 2 games - 2 TDs
Odessa Mojo (11-4 record) 1 game with one more to go - 2 TDs
Bambey Hunters (5-10 record) 1 game - 1 TD
Grand Banks Bluenoses (8-7 record) 1 game - 1 TD
Orlando Prime Timers (7-8 record) 1 game - 2 TDs

He's definitely not padding stats against CPU dots.
 
tvhs96
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No TDs in the regular season finale. But here's how his World League season stacks up against other receiving dots and WRs.

77 targets with 21 receptions - I'll just get that number out of the way. He's definitely not a possession dot.

675.5 yards - This put him at 13th overall in the World League and 4th among WRs. He had fewer targets than any of the dots above him. And when you compare him to WRs in particular, the next lowest target total is 128. Clearly, you don't want to target my dot too often, because it could kill drives. But taking a shot here or there doesn't kill the offense.

10 TDs - This put him at 4th overall in the World League and tops among the WRs. All of the other dots ahead of him were TEs. He also finished second in his conference in TDs, so he'll be getting a nice little silver trophy for this stat. Two WRs finished with 8 TDs, which was the next closest for WRs.

32.2 Yards Per Catch - This was tops in all of the World League. There was a TE that averaged 30.9 YPC, but then it dropped down really quickly. The closest WR averaged 24.3 YPC, and he only had two receptions on the season. I think this stat more than any other shows his big play potential.

8.4 Yards After Catch - This was 8th in the World League overall and 3rd for WRs. One of those WRs got his better average on two screen passes, which were the only passes he caught all season. The other WR did almost all of his damage in one game. So, I'll take that.

5 Drops - You can't tout the good without looking at the bad. Overall, that's not a horrible number, and 3 of those happened in one game. So, I'll take it. The knocked loose rolls definitely doesn't favor his build.

Conclusion - A speed build WR is a very viable dot in the World League if you have a good passing offensive coordinator. The skill set allows for taking shots at big plays from time to time. However, an offense wouldn't be consistent enough if you relied on such a WR too much. You have to pick and choose your spots, but such a dot can be effective if used correctly.
 
Theo Wizzago
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Originally posted by tvhs96

He's definitely not padding stats against CPU dots.


*sigh* I thought you would think that's why I asked what I did. Nothing implied about 'stat padding' nor meant to be implied. What I wondered was just how you were keeping your stats. I know I'm OCD about it (stat keeping and tracking) because I burned myself out doing it for years and years... just so I could separate the 'meaningful stats' from the useless ones... just so I could accurately gauge the success/failure of my dots and make adjustments. Given what else you posted, then I surmise that the numbers bear out the quality of the build.
I do see you lamenting just a little about dropped passes though. Do you know if the drops are contested or uncontested? If uncontested, then I'd ask what SA's and VA's you are using to try to combat that... or simply do you just need a little more catching? If Contested, then would more speed avoid that fate or something else altogether? Thanks in advance.

 
tvhs96
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Originally posted by Theo Wizzago
*sigh* I thought you would think that's why I asked what I did. Nothing implied about 'stat padding' nor meant to be implied. What I wondered was just how you were keeping your stats. I know I'm OCD about it (stat keeping and tracking) because I burned myself out doing it for years and years... just so I could separate the 'meaningful stats' from the useless ones... just so I could accurately gauge the success/failure of my dots and make adjustments. Given what else you posted, then I surmise that the numbers bear out the quality of the build.
I do see you lamenting just a little about dropped passes though. Do you know if the drops are contested or uncontested? If uncontested, then I'd ask what SA's and VA's you are using to try to combat that... or simply do you just need a little more catching? If Contested, then would more speed avoid that fate or something else altogether? Thanks in advance.



Every drop was due to a knocked loose roll. I'm not sure if there is anything to be done beyond adding more catching, but then those SPa come from somewhere else. Honestly, I'm okay with those numbers. Three of those happened in one game. The other two were spread out over 15 games. I definitely don't want to decrease speed in favor of more catching because it's that speed which makes him such a unique weapon that opposing DCs must prepare for. I truly don't believe there is another WR in the World League that is quite like him.
 
tvhs96
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Just to clarify one thing. I'm not saying that my WR is better than other WRs in the World League at all. I mean, some dots are meant to do different things. My dot will never be the one to rely on to sustain drives. There are much better WRs for that. My dot is not one that will pull down jump balls with defenders all over him. Again, there are much better dots for that. If you want a punishing block, the best he can do is annoyingly hump another dot down the field. But if you want to take a few shots deep in hopes of getting big play, he's a very good option to have for that role.

During the season, he made quite a few big plays late in the half or the game when the offense was maybe trying to get a last score before the half or at the end of the game.

http://glb.warriorgeneral.com/game/replay.pl?game_id=2765519&pbp_id=703678 - A TD in the 2 minute offense when the team was more aggressive with less time on the clock.

http://glb.warriorgeneral.com/game/replay.pl?game_id=2765541&pbp_id=977134 - Enabled the team to get a FG at the end of the half.

http://glb.warriorgeneral.com/game/replay.pl?game_id=2765553&pbp_id=1159849 - Another TD in the 2 minute offense near the end of the half.

http://glb.warriorgeneral.com/game/replay.pl?game_id=2765559&pbp_id=1251958 - Game winning TD in OT.

http://glb.warriorgeneral.com/game/replay.pl?game_id=2765565&pbp_id=1338377 - A TD in the 2 minute offense near the end of the half.

http://glb.warriorgeneral.com/game/replay.pl?game_id=2765596&pbp_id=1865418 - Put the team in position for the game winning TD.
 
Theo Wizzago
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Originally posted by tvhs96
Every drop was due to a knocked loose roll. I'm not sure if there is anything to be done beyond adding more catching, but then those SPa come from somewhere else. Honestly, I'm okay with those numbers. Three of those happened in one game. The other two were spread out over 15 games. I definitely don't want to decrease speed in favor of more catching because it's that speed which makes him such a unique weapon that opposing DCs must prepare for. I truly don't believe there is another WR in the World League that is quite like him.


So he's a lot like ol' Rocket Ishmael of the Raiders... he runs one kind of route (deep) and runs at full throttle and hopes the QB can throw it far enough... then hopes he can catch it.
 
tvhs96
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Originally posted by Theo Wizzago
So he's a lot like ol' Rocket Ishmael of the Raiders... he runs one kind of route (deep) and runs at full throttle and hopes the QB can throw it far enough... then hopes he can catch it.


That's about it. Good for the big play but not good for the consistent play. I was thinking more of James Jett, but they're really about the same. Go long!
 
tvhs96
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Here are a couple more from the current season. So far, the team is struggling a big more and my WR isn't putting up the numbers from last season. It happens. But he's still scored on a couple of long ones.

http://glb.warriorgeneral.com/game/replay.pl?game_id=2776234&pbp_id=559734

http://glb.warriorgeneral.com/game/replay.pl?game_id=2776258&pbp_id=915889
 
RiverRat2
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RiverRat2
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