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Forum > Goal Line Blitz > the end of special teams mvp
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Kenshinzen
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tbh MVP awards are broken in every category. For instance a rookie WR in a crappy rookie 2-8 team with a company of 40 CPU teammates leading Offensive MVP because his agent, owner, OC (add some more other titles here) keep feeding him (he has a million drops but who cares if there're enough catches)!
 
DarkRogue
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Originally posted by Kenshinzen
tbh MVP awards are broken in every category. For instance a rookie WR in a crappy rookie 2-8 team with a company of 40 CPU teammates leading Offensive MVP because his agent, owner, OC (add some more other titles here) keep feeding him (he has a million drops but who cares if there're enough catches)!


That's nothing, check out this one http://glb.warriorgeneral.com/game/player.pl?player_id=4435273
WRs get a massive built in advantage to the calculations for some reason.
 
KP
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Originally posted by DarkRogue
Only one I really worry about is returner because you still want a guy built not to fumble.


and you do this HOW? What is the key?
 
Guppy, Inc
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Originally posted by Kenshinzen
tbh MVP awards are broken in every category. For instance a rookie WR in a crappy rookie 2-8 team with a company of 40 CPU teammates leading Offensive MVP because his agent, owner, OC (add some more other titles here) keep feeding him (he has a million drops but who cares if there're enough catches)!


but at least the mvp is buuilt on actual stats. spamming a player on a crappy team is a whole different issue that also needed to be addressed.
 
Kenshinzen
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true. ST MVP is the real joke!
 
Time Trial
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Originally posted by KP
and you do this HOW? What is the key?


http://glb.warriorgeneral.com/game/player.pl?player_id=4324670

Carrying, 22.5% break tackle, 12% not fumble chance. 10 Return Specialist SA, 15 in Special Teamer VA, 15 in Return Man VA, and a bit of cover up.

If I had added a bit more weight to this HB, I think that would have helped too.

Played 51 regular season and playoff games in the WL without a fumble.
 
KP
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Carrying that high? Or is that over kill?

 
ProfessionalKop
Gangstalicious
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Originally posted by KP
Carrying that high? Or is that over kill?



no such thing
 
Koowahn
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Originally posted by DarkRogue
That's nothing, check out this one http://glb.warriorgeneral.com/game/player.pl?player_id=4435273
WRs get a massive built in advantage to the calculations for some reason.


What the
 
Guppy, Inc
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Originally posted by Slocus
What the


he did nothing but spam his receiver. the pro leagues were so deluted that he managed to keep his team at the pro level eve tho he was frequently giving up 255+ points. people who spam the system have always had a huge advantage over the people that play it as a team game. its why so many of us have argued that the mvp should only come from playoff teams. to me, allowing players to game the system was a money grab that just pissed off alot of people. no one wanted to play those teams because it was boring and the people that legitimately were trying for mvp got frustrated over the cheating. i have no doubt that that drove away more business than the amount the cheaters brought in.
 
Time Trial
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Originally posted by KP
Carrying that high? Or is that over kill?



Carrying keeps the ball in your hands, breaks tackles, and helps with fakes. Trust me... carrying that high is not a hindrance.
 
KP
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in the first 3 seasons what should "Vision" be? When do you really need to start pumping it up?

I know that natural abilities (football skills) work with out adding SP to them, I just wonder about what lvl do they star to NEED skills like vision


(on a returner)

I have 83 carry and getting fumbles now(2 this season) very disappointed

Originally posted by Time Trial
Carrying keeps the ball in your hands, breaks tackles, and helps with fakes. Trust me... carrying that high is not a hindrance.


 
Guppy, Inc
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i wouldnt worry about any part of the build except the end goal. trying to deal with individual attributes before the end is a good way to screw up your build.

i wouldnt touch a returner with less than 90 in carrying with a 15% not fumble. even then, i know that they are likely to fumble a couple of times each season.
 
KP
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even thou carry is a natural football skill, that's the MAIN thing that keeps from fumbling?
 
DarkRogue
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Originally posted by KP
in the first 3 seasons what should "Vision" be? When do you really need to start pumping it up?

I know that natural abilities (football skills) work with out adding SP to them, I just wonder about what lvl do they star to NEED skills like vision


(on a returner)

I have 83 carry and getting fumbles now(2 this season) very disappointed

Originally posted by Time Trial

Carrying keeps the ball in your hands, breaks tackles, and helps with fakes. Trust me... carrying that high is not a hindrance.




Vision doesn't matter at all on returners, a returner has one job in WL/natty pro. And that is hold onto the ball.
 
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