GLB2 has 12 teams/league x 20 leagues = 240 teams
x 43 players/team = 10,320 players
GLB has 395 Full Active Teams
(I define Full Active as regular or casual teams with human owners and 50+ human dots who aren't red inactives)
x 55 players/team = 21,725 players
Keep in mind I did not include the d-leagues for either game. I also counted all teams in GLB2 and counted them all as full with full rosters. In GLB 1 there are metric shit-tons of partially filled teams, including many with 40+ but lower than 50 active human players who I didn't count for this. Based on these facts I am positive the player estimate for GLB1 is low, and the player estimate for GLB2 is high.
Since GLB 1 dots cost significantly more than GLB2 dots, we have to honestly ask ourselves why GLB1 is defined by admins as "dead" while GLB2 is defined as "thriving"...
Just btw there are aprox 125 current active full plateau teams, which equates to 25/season. While the next two seasons the current semi and nat minors look to downsize plateau dot supply, regional minors and below is actually promising to match or improve current plateau dot levels, and is clearly capable of sustaining the new 60 teams in natty/WL under the new system.
My recorded Data: https://docs.google.com/spreadsheets/d/1NjrYtQI-J_ktl7KlHuH19MkDAIKM4scM8ZyL_04zjcA/edit?usp=sharing
CONCLUSION
So...um.... GLB admins make no sense with their complete neglect of this game, and if we keep building dots near the current rate there is no reason GLB1 will not exist for a long time...
Once GLB1 is in the new structure (matching GLB2's 12/league) we will have aprox 33 leagues between regular and minors which is more than 50% greater than the 20 leagues of GLB2.
x 43 players/team = 10,320 players
GLB has 395 Full Active Teams
(I define Full Active as regular or casual teams with human owners and 50+ human dots who aren't red inactives)
x 55 players/team = 21,725 players
Keep in mind I did not include the d-leagues for either game. I also counted all teams in GLB2 and counted them all as full with full rosters. In GLB 1 there are metric shit-tons of partially filled teams, including many with 40+ but lower than 50 active human players who I didn't count for this. Based on these facts I am positive the player estimate for GLB1 is low, and the player estimate for GLB2 is high.
Since GLB 1 dots cost significantly more than GLB2 dots, we have to honestly ask ourselves why GLB1 is defined by admins as "dead" while GLB2 is defined as "thriving"...
Just btw there are aprox 125 current active full plateau teams, which equates to 25/season. While the next two seasons the current semi and nat minors look to downsize plateau dot supply, regional minors and below is actually promising to match or improve current plateau dot levels, and is clearly capable of sustaining the new 60 teams in natty/WL under the new system.
My recorded Data: https://docs.google.com/spreadsheets/d/1NjrYtQI-J_ktl7KlHuH19MkDAIKM4scM8ZyL_04zjcA/edit?usp=sharing
CONCLUSION
So...um.... GLB admins make no sense with their complete neglect of this game, and if we keep building dots near the current rate there is no reason GLB1 will not exist for a long time...
Once GLB1 is in the new structure (matching GLB2's 12/league) we will have aprox 33 leagues between regular and minors which is more than 50% greater than the 20 leagues of GLB2.