Originally posted by Catullus16
Too expensive? Not enough value? Worried about the future of the game?
List your reasons.It's really a combination of all three (although "too expensive" and "not enough value" have a lot of overlap...I understand others might see them as separate, but for me they are the same thing).
Certainly the game is dying a slow death, but the weird part is that it is *very* slow. I think that's why we see so many posts of ideas of how to save or improve it, because people feel that the decline is so small that it wouldn't take too much to possibly turn it around.
But anyway, the extreme slowness of it does make it hard to understand/predict when each of us will stop playing. It could be because the game becomes no longer profitable and shuts down, or it could be when enough of our individual friends/contacts leaves and it's just not worth it anymore, or it could be just a personal "I'm done." But whatever the reason for leaving, you don't want to be a sucker and leave a whole bunch of flex on the table...which makes it tough to make that decision to go ahead and buy.
The complexity is enhanced because flex is recycled with the 70% return after retirement. You essentially pay a premium price for flex at the outset so that you can keep getting some of it back - and what was once a great draw to stay in the game is now a huge roadblock. Nobody I know thinks that they will still be playing GLB in 24 seasons (3 years and 9 months), but that's how long it would take to get the 170% value out of flex you buy today. So anyone who buys flex now does so with the thought that they won't get "full" value out of that flex.
If you made a QB before, that was 300 flex for creation and all subsequent boosts. But if you were planning on playing indefinitely, you'd get 210 of that back, meaning that it was really 90 flex points for creation /boosts.
But if you're thinking - like many of us are - that there is no way you're going to make a set of guys right now, carry them through retirement, and then use that retirement flex to make *another* set of guys who you stick with through retirement, then you really are paying the full 300 flex for a QB if you make him right now. You know, or believe, that you'll never be around logn enough to get and use that 70% refund. So for all of us that can't imagine being around for almost another 4 years, the cost to make a player has effectively *tripled*. That's a *huge* disincentive for any of us to buy more flex and make more players. Even if you had an idea for a team and had enough friends willing to make players for it, it's a really big investment at this point.
What do I think they should do? I think they should quarter the cost of players (oh, and drop WRs to the middle bracket), and remove the refund on any new players. I think that many of us would buy more flex if we thought we could make 12 players with the same flex that would only do 3 before, and the fact that there is no more refund is no real detractor. But why quarter instead of halve or third? Because I think it makes single-person teams way more accessible. I think you'd see a ton of people buy a team and create all the players - people who always wanted to try it but found it too expensive. Or groups of 2-4 guys get together and do it. Either way, I think a massive cut like that could turn *immediate* profits for WG. I think that many players like myself would be like "well, I'll buy a little more", and that a number of players would immediately finance a team. I don't think it's unreasonable that the number of players created would actually be four times what was created this past season, because I think you hit the threshold for the "I've always wanted to try..." projects that simply won't happen under the current structure.
For the record, I don't think that this is a failing on the part fo WG. I think their pricing was good in the beginning, and really did work for the customer base they were after. I also don't think that they should have seen this coming..."But what will we do when 7 years from now no one will buy flex because they are afraid they/the game won't be around long enough to use the 70% return?" That was probably the furthest thought from Bort's mind in the beginning, and rightfully so. But, 7 years later, that's where we are. And I do think he could really help himself by slashing the cost of GLB1 players and removing the 70% return on newly-created players.
but, you know, that's just my opinion.