Is this something people would be interested in?
Of the current problems in this game at high levels, one of them is a dot supply issue.
What if we had the option to extend plateau up to 5 seasons (push decline back from day 480 to day680) for some amount of flex/season? Most aggressively priced you could do the cost of 3x boost/season (300/600/900) with 0% flex return on that extra plateau cost. If it was priced less aggressively then 1.5x boosts/season (150/300/450) with 0% flex return on that extra plateau cost.
Benefits
1. Relatively low resources to implement by WG.
2. People burn through more flex/dot that isn't refunded, so they need to buy more flex. (WG makes money)
3. Flex is tied up in players for a longer time so peeps need to buy additional flex for other players and it's more confusing to budget for (WG makes money).
4. More players at top levels, game exists longer (WG makes money).
5. People get to hang onto the dots they like for a longer time (10 seasons of plateau instead of 5).
6. Recruiting becomes much easier and teams gut for roster reasons way less (more teams means WG makes money).
============================
So, is this something people would be interested in? It isn't the insta-gratification the insta-79 dots would be, but it'd still give you a much longer and more competitive plateau, while still keeping the early career player building/rpg elements.
Of the current problems in this game at high levels, one of them is a dot supply issue.
What if we had the option to extend plateau up to 5 seasons (push decline back from day 480 to day680) for some amount of flex/season? Most aggressively priced you could do the cost of 3x boost/season (300/600/900) with 0% flex return on that extra plateau cost. If it was priced less aggressively then 1.5x boosts/season (150/300/450) with 0% flex return on that extra plateau cost.
Benefits
1. Relatively low resources to implement by WG.
2. People burn through more flex/dot that isn't refunded, so they need to buy more flex. (WG makes money)
3. Flex is tied up in players for a longer time so peeps need to buy additional flex for other players and it's more confusing to budget for (WG makes money).
4. More players at top levels, game exists longer (WG makes money).
5. People get to hang onto the dots they like for a longer time (10 seasons of plateau instead of 5).
6. Recruiting becomes much easier and teams gut for roster reasons way less (more teams means WG makes money).
============================
So, is this something people would be interested in? It isn't the insta-gratification the insta-79 dots would be, but it'd still give you a much longer and more competitive plateau, while still keeping the early career player building/rpg elements.