User Pass
Home Sign Up Contact Log In
Forum > BHall's OC Question & Answer Forum > WiSeIVIaN's FREE OPEN SOURCE OAI
Page:
 
WiSeIVIaN
offline
Link
 
**Work in Progress**

If you would like a free copy of my OAI and packages, please post as such in this thread and give me GM+OAI access to your team. Please do not PM me asking for a copy as it is redundant. Once loaded, feel free to remove me as GM. If anyone would be willing to take over my role of giving my OAI in this thread, let me know as it would be appreciated.

The below table of contents answer some questions as well as tell you how to hook it up:

1. Why Open source? http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5224284&page=1#48946752

2. How to hook up packages into the OAI: http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5224284&page=1#48946753

3. Utilizing the OAI: http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5224284&page=1#48946755

4.

All thoughts/reviews/questions/comments are welcome.
Edited by WiSeIVIaN on Feb 21, 2015 12:25:56
Edited by WiSeIVIaN on Feb 21, 2015 12:25:44
Edited by WiSeIVIaN on Feb 21, 2015 11:54:16
Edited by WiSeIVIaN on Feb 21, 2015 11:53:41
Edited by WiSeIVIaN on Feb 21, 2015 11:32:42
 
WiSeIVIaN
offline
Link
 
+++++Why Open Source?+++++

I have decided to make my OAI open source as it were. Building an OAI is a distinct skill, however is it s a distinctly different skill than actually coordinating an offense. As such, to help aspiring OC's I am releasing a blank copy of OAI to anyone who wants it. I have used this OAI and built it since season 4, and it has not had any *error*/facepalm situations in 15+ seasons.

Once you have this OAI feel free to give it out to others as you see fit (please keep credit in OAI title), and alter as you see fit for your needs.


Why do I want Wise's OAI in particular

I am a fairly successful OC who's been doing this a very long time. I don't think it's necessary to post my GLB resume here but it's pretty decent and my OAI has not held me back.

Also since no one else is mass giving out fully functional OAI's for free, you also want it because your only other option is to construct one yourself which can take a ton of trial-and-error and be both time consuming and frustrating.


What are the strengths of Wise's OAI?

+Easy to adjust game-to-game (you only need to alter 6 packages for each game as you see fit, and don't need to go into the OAI itself unless you want to change run/pass ratios

+Lean. No this does not have 150 inputs designed for every situation. It does however have enough inputs for your team to not do stupid crap, and for your plays to be ran in a logical fashion

+Built-in package auto-adjust. Plays that work will be ran more, plays that don't will be ran less.

+Built-in Run/Pass ratio auto-adjust. This is at the AI level, and while not overwhelming will cause you to noticably favor more runs or passes depending on production

+Straight forward and logical set-up. It will be clear when adjusting plays what you are adjusting.

+Packages separated in a way that can easily scout the defense with GLB's scout script.

+Late-game situational inputs feed off of your 6 basic packages, meaning if you adjust for a particular opponent, you don't need to adjust late-game specific packages to get plays tailored to attack that opponent in those situations.

+Play# recommendations per package. While this is a very basic guideline and meant for a balanced offense that'll be adjusting some for competitive opponents, it helps curb the #1 mistake aspiring OCs make, way too many plays. You cannot impose your will on a defense if each of your pass plays is running 1x a game because you have 60 pass plays in your AI. This also ensures auto-adjust has a chance to succeed.


Why might someone not want to use Wise's OAI

-GLB OC's who already have an AI they are comfortable with

-Someone looking for an OAI that controls for every imaginable late-game situation

-People that prefer to adjust at the AI-level rather than the package-level
Edited by WiSeIVIaN on Feb 22, 2015 06:47:35
Edited by WiSeIVIaN on Feb 21, 2015 12:38:47
Edited by WiSeIVIaN on Feb 21, 2015 12:24:49
Edited by WiSeIVIaN on Feb 21, 2015 11:53:18
Edited by WiSeIVIaN on Feb 21, 2015 11:34:10
 
WiSeIVIaN
offline
Link
 
+++++How to hook up the OAI+++++

Once you have been given OAI access you will have 8 packages and 1 OAI titled "WiSeIVIaN's S46 FREE OAI". None of these will be hooked together, as that is your job.

The 8 packages will each start with a letter, (A) (B) (C) (D) (E) (F) (G) and (H).

In the OAI itself at the end of each input that has a red exclamation point (!) indicating the outputs aren't hooked up, there will be a letter denoting which which package should be plugged into the outputs already visible in the OAI.

Simply "show" the output, and where it says it red "Invalid Package": select package. Click 'select package' and connect the package of the corresponding letter.

Some inputs will have 2 letters in the title due to having 2 packages to hook up. Use your ability to read and don't swap the run and pass package to confuse you late.

================

Very straight forward. During initial set-up if you are creating ANY inputs or creating ANY outputs you are hooking the OAI up incorrectly. You are now ready to fill your packages with plays and become the best OC in GLB!
Edited by WiSeIVIaN on Feb 21, 2015 12:25:01
Edited by WiSeIVIaN on Feb 21, 2015 11:55:14
Edited by WiSeIVIaN on Feb 21, 2015 11:48:34
 
WiSeIVIaN
offline
Link
 
+++++Utilizing the OAI+++++

While it is up to you how you use the OAI and what you adjust, below is how I use it and OC against competitive teams.

Recommended play counts (in package titles)

This is very basic for a balanced offense. the #1 mistake OC's make is to put WAY TOO MANY plays in their OAI. Even for those people who have more plays since they don't adjust for each game, having way way way too many is nonsensical. You are getting maybe 80 offensive plays/game, which is around 30 1st downs, 30 2nd downs, and 20 3rd downs. Why on earth would you have 40 passing plays in your OAI when your team is only expected to pass maybe 40-50x a game? Having too many plays ensures auto adjust has no idea what it's doing (since you need multiple instances of particular plays to successfully adjust, and adjusting up from a 2% chance isn't a thing).

If you are going run-heavy you want more run plays on 1st/2nd of course, but again these are general guidelines. Use the scout script on yourself after games. You want your super awesome money playsT to have run 4-7x in a game. If a play breaks out 2 big runs and you only ran it twice, that is a problem as you used less successful plays in its place. The repeat play penalty activates on 6+ attempts, but so so so many OC's err on the side of too many plays, that unless you get hitting the 10+ instances/game consistently on plays, overusing successful plays should be the least of your worries.

Static vs Dynamic packages

The two redzone packages I look for good high-percentage TD plays and basically leave them in there all-season unless they prove ineffective. As such I would consider these two packages to be static.

The other six packages I adjust vs competitive teams. For the larger packages (1st/2nd down run, 1st/2nd down pass) they should be a mix of your money plays that have proven successful, and plays to specifically target and attack a given team. At the opposite end of the spectrum short yardage should be specifically scouted for an opponent. it is very easy to pull up the scout script and run it for "3rd and 0-3.5" then "4th and 0-2" for their last 3-4 competitive games. You then have strong run plays that attack the weaknesses in the D that you are confident will be successful. This literally takes about 3 minutes/game for short yardage.

If you can find a money play or two for 3rd and medium, feel free to leave them in without worrying about adjusting. We are talking 75%+ conversion in league games, as self scouted by the scout script.

WTF, this OAI goes for it on all 4th and 0-2, wise why are you so crazy?

Simply put, by scouting 4th-and-short you can be successful in an extremely high percentage of situations vs competitive teams. Last season in world league I converted 17/18 4th-and-short attempts. Punting is bad. Extending drives is good. Punting on a 4th-and-short you can convert every time with light scouting is leaving points on the board. Even many top WL teams make the mistake of punting on 4th-and-1 based on field position.

You can put money plays in here instead and not adjust, but it will bring your conversion percentage down a little and piss off your DC a little more.

Run/Pass ratios

The defaults I have in there are fairly balanced. Feel free to up the running or passing as you see fit. Keep in mind however that since there is some run/pass ratio auto adjust the run/pass ratio will be somewhat dynamic so don't adjust haphazardly off of 1 game/scrim. Also this varies even more based on 1st down production, since as-is the run/pass ratio is different on 2nd-and-long (when you did nothing on 1st down) than it is on 2nd-and-medium (where you had a decent 1st down).

If you want to go run heavy you want to pump some of these ratios towards run. This isn't a great time in GLB to go super pass heavy, but do what you want.

If you are not looking to alter your run/pass ratios you do not need to enter the AI itself at all, just adjust your plays via packages.

Pass heavy on 2nd/short?

In my opinion this is a free play since you should have confidence in your 3rd/4th short yardage, so why not take a shot through the air. If your run game is more deadly or you want to be particularly run heavy, feel free to pump this towards run.

3rd and long

Make sure the ball is going to the people hitting the 1st down marker or beyond... A yard short isn't a big deal, but if you are targeting a 4 yard route on 3rd and 7+, you are wasting plays. Normally I like finding some money plays for this input as it can be tough at times to attack specific D's as almost all DC's play man with safety's over the top in these situations, though you may have to adjust to counter blitzing.

3rd and medium

Your plays should be going right in that 5-7 yard range. No need for riskier targets downfield, you just want to sustain drives here. TE/HB/FB targets off of 90 degree cuts at around 5-7 yards downfield can be money here.

What % should I have plays in the packages

I normally leave all plays at 100%, which will give them an equal chance to be ran before auto-adjust kicks in.
Edited by WiSeIVIaN on Feb 22, 2015 06:48:51
Edited by WiSeIVIaN on Feb 21, 2015 12:26:41
Edited by WiSeIVIaN on Feb 21, 2015 12:25:14
Edited by WiSeIVIaN on Feb 21, 2015 12:24:27
 
WiSeIVIaN
offline
Link
 
Reserved...
 
chief c
offline
Link
 
Sounds great. Can't wait to see it.
You're a true friend to the game WiSeIVIaN

Now if someone could come up with a simple system for pass progressions / check downs ..............
 
AlBarsch
offline
Link
 
Great idea Wise. I also use a OAi that has been around forever and has all of the stupid crap worked out of it - impossible to cover every combination of situations, yet most are addressed.

I hope some newer OCs take advantage of your offer
 
sarge
offline
Link
 
The St Moritz Saints would like to see it. We've set you up a s OC and have secured you ski lift passes for the rest of the season
 
WiSeIVIaN
offline
Link
 
Originally posted by sarge
The St Moritz Saints would like to see it. We've set you up a s OC and have secured you ski lift passes for the rest of the season


The OAI and packages are loaded into your team. "how to assemble" has been created in the posts above. Since you are my test subject, if anything is confusing or not straight forward, let me know. General thoughts are welcome of course. I will be adding some tips on utilizing the OAI above, as its very straight forward but I have a couple intricacies to clarify.
 
sarge
offline
Link
 
Thanks
 
WiSeIVIaN
offline
Link
 
Originally posted by chief c

Now if someone could come up with a simple system for pass progressions / check downs ..............


Care about your 1st two progressions. Seriously pretend you have two progressions to set, and choose them wisely.

-The first 5 seconds of the play your QB will stare down your 1st progression and will throw their 70% of the time. You want plays where the player is doing *SOMETHING* to get open in that time frame.

-The next 5 seconds your QB will stare down your 2nd progression and throw there 25% of the time. You want plays where the plays has done something to get open before or during that time frame.

In general your first two progressions should be short-long, or long-short (not counting 3rd down situations). These are relative of course as the short can still be 10 yards downfield, but what you don't want is two progressions on streaks, or two progressions on 5 yard plays normally. The problem with 2 players deep is if the D is playing the deep ball, both are likely shut down. The problem with 2 players short is while player 1 might be in his window to get open, player 2 is gonna be really late in his route and well after the cut when you look at him, so he likely missed his window. Keep in mind a 5-yard out as 1st progression and a 10-yard out as 2nd progression satisfies this short-long criteria.

The rest of your progressions, fill in the people you want your QB to consider if they are nasty wide open.
Edited by WiSeIVIaN on Feb 21, 2015 12:42:09
 
FuzzyP
offline
Link
 
Hey more than able to create an ai, but interested in seeing yours and trying it out. sending a gm to the team i just bought..
 
ClutchDreams
offline
Link
 
Originally posted by chief c
Sounds great. Can't wait to see it.
You're a true friend to the game WiSeIVIaN

Agreed.
Originally posted by WiSeIVIaN
Care about your 1st two progressions. Seriously pretend you have two progressions to set, and choose them wisely.

-The first 5 seconds of the play your QB will stare down your 1st progression and will throw their 70% of the time. You want plays where the player is doing *SOMETHING* to get open in that time frame.

-The next 5 seconds your QB will stare down your 2nd progression and throw there 25% of the time. You want plays where the plays has done something to get open before or during that time frame.

In general your first two progressions should be short-long, or long-short (not counting 3rd down situations). These are relative of course as the short can still be 10 yards downfield, but what you don't want is two progressions on streaks, or two progressions on 5 yard plays normally. The problem with 2 players deep is if the D is playing the deep ball, both are likely shut down. The problem with 2 players short is while player 1 might be in his window to get open, player 2 is gonna be really late in his route and well after the cut when you look at him, so he likely missed his window. Keep in mind a 5-yard out as 1st progression and a 10-yard out as 2nd progression satisfies this short-long criteria.

The rest of your progressions, fill in the people you want your QB to consider if they are nasty wide open.


Is there a specific strategy that you use for 3rd down passing progressions?
 
nakedpanic
offline
Link
 
http://glb.warriorgeneral.com/game/team.pl?team_id=641
 
WiSeIVIaN
offline
Link
 
Originally posted by fuzzypoopy
Hey more than able to create an ai, but interested in seeing yours and trying it out. sending a gm to the team i just bought..


Originally posted by nakedpanic
http://glb.warriorgeneral.com/game/team.pl?team_id=641


Sent.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.