+++++Utilizing the OAI+++++While it is up to you how you use the OAI and what you adjust, below is how I use it and OC against competitive teams.
Recommended play counts (in package titles)This is very basic for a balanced offense. the #1 mistake OC's make is to put WAY TOO MANY plays in their OAI. Even for those people who have more plays since they don't adjust for each game, having way way way too many is nonsensical. You are getting maybe 80 offensive plays/game, which is around 30 1st downs, 30 2nd downs, and 20 3rd downs. Why on earth would you have 40 passing plays in your OAI when your team is only expected to pass maybe 40-50x a game? Having too many plays ensures auto adjust has no idea what it's doing (since you need multiple instances of particular plays to successfully adjust, and adjusting up from a 2% chance isn't a thing).
If you are going run-heavy you want more run plays on 1st/2nd of course, but again these are general guidelines. Use the scout script on yourself after games. You want your super awesome money playsT to have run 4-7x in a game. If a play breaks out 2 big runs and you only ran it twice, that is a problem as you used less successful plays in its place. The repeat play penalty activates on 6+ attempts, but so so so many OC's err on the side of too many plays, that unless you get hitting the 10+ instances/game consistently on plays, overusing successful plays should be the least of your worries.
Static vs Dynamic packagesThe two redzone packages I look for good high-percentage TD plays and basically leave them in there all-season unless they prove ineffective. As such I would consider these two packages to be static.
The other six packages I adjust vs competitive teams. For the larger packages (1st/2nd down run, 1st/2nd down pass) they should be a mix of your money plays that have proven successful, and plays to specifically target and attack a given team. At the opposite end of the spectrum short yardage should be specifically scouted for an opponent. it is very easy to pull up the scout script and run it for "3rd and 0-3.5" then "4th and 0-2" for their last 3-4 competitive games. You then have strong run plays that attack the weaknesses in the D that you are confident will be successful. This literally takes about 3 minutes/game for short yardage.
If you can find a money play or two for 3rd and medium, feel free to leave them in without worrying about adjusting. We are talking 75%+ conversion in league games, as self scouted by the scout script.
WTF, this OAI goes for it on all 4th and 0-2, wise why are you so crazy?Simply put, by scouting 4th-and-short you can be successful in an extremely high percentage of situations vs competitive teams. Last season in world league I converted 17/18 4th-and-short attempts. Punting is bad. Extending drives is good. Punting on a 4th-and-short you can convert every time with light scouting is leaving points on the board. Even many top WL teams make the mistake of punting on 4th-and-1 based on field position.
You can put money plays in here instead and not adjust, but it will bring your conversion percentage down a little and piss off your DC a little more.
Run/Pass ratiosThe defaults I have in there are fairly balanced. Feel free to up the running or passing as you see fit. Keep in mind however that since there is some run/pass ratio auto adjust the run/pass ratio will be somewhat dynamic so don't adjust haphazardly off of 1 game/scrim. Also this varies even more based on 1st down production, since as-is the run/pass ratio is different on 2nd-and-long (when you did nothing on 1st down) than it is on 2nd-and-medium (where you had a decent 1st down).
If you want to go run heavy you want to pump some of these ratios towards run. This isn't a great time in GLB to go super pass heavy, but do what you want.
If you are not looking to alter your run/pass ratios you do not need to enter the AI itself at all, just adjust your plays via packages.
Pass heavy on 2nd/short?In my opinion this is a free play since you should have confidence in your 3rd/4th short yardage, so why not take a shot through the air. If your run game is more deadly or you want to be particularly run heavy, feel free to pump this towards run.
3rd and longMake sure the ball is going to the people hitting the 1st down marker or beyond... A yard short isn't a big deal, but if you are targeting a 4 yard route on 3rd and 7+, you are wasting plays. Normally I like finding some money plays for this input as it can be tough at times to attack specific D's as almost all DC's play man with safety's over the top in these situations, though you may have to adjust to counter blitzing.
3rd and mediumYour plays should be going right in that 5-7 yard range. No need for riskier targets downfield, you just want to sustain drives here. TE/HB/FB targets off of 90 degree cuts at around 5-7 yards downfield can be money here.
What % should I have plays in the packagesI normally leave all plays at 100%, which will give them an equal chance to be ran before auto-adjust kicks in.