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Forum > Goal Line Blitz > How much would it take to buy GLB1?
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ufshowboat
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Any business guys have any thoughts on the business value as of today for somebody to take the code and rights off their hands and take over the operating expenses?

Since management has clearly given up, I'm wondering if any users with some funds and a better business plan (not hard) would consider buying out this old forgotten game and re-vitalize its potential, which at one time seemed like it could be revolutionary.

Would be curious what warrior gaming would accept to take this thing off their hands.

This will probably get deleted, but maybe we can have some interesting discussion before that.
 
ufshowboat
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Oh and F*CK YOU CHOADS.
 
ufshowboat
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What happens first. I lose power or this thread gets deleted.
 
Falseelk
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sell your booty on the street corner if you want it so bad mane
 
WiSeIVIaN
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Imo the big problem, is that whoever bought the game would need an experienced coder (either be one or hire one). Also in general coders don't leave great notes even for themselves, so jumping into someone else's code that the game itself is 100% based on, sounds like thousands of hours of frustration. Unless bort had some badass notes in his code tbh.

This is why even when bigtime internet companies get "bought out" they often keep the current leadership on as staff, at least for a bit.

Paying any substantial fee for a game that no longer is profitable sounds like a bad business decision imo. Even if the price tag is something relatively cheap like 20k, you'd almost need a coder as a business partner to vet the code before making the purchase.

Also your current userbase has tons of "flex" to play indefinitely, so unless as a user your keen on new ownership swooping in and deleting your flex, you have a playing userbase that plays for free. I mean maybe you convert the game to a subscription model and just convert flex to 'x' free months at the lowest tier, but peeps would still throw a bitch-fit.

But ya srsly, lets email espn and tell them to buy it ldo.
 
gbororats
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We were always told this was borts baby... I know I don't shut the car door on my baby in the 110 degree heat
 
Corndog
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Originally posted by WiSeIVIaN
Also your current userbase has tons of "flex" to play indefinitely, so unless as a user your keen on new ownership swooping in and deleting your flex, you have a playing userbase that plays for free. I mean maybe you convert the game to a subscription model and just convert flex to 'x' free months at the lowest tier, but peeps would still throw a bitch-fit.

But ya srsly, lets email espn and tell them to buy it ldo.


As unlikely as it is that it would be sold...

If GLB Classic was sold on it's own, you definitely aren't going to get our database as it is tied to all the other games. At best you'd get the code for GLB Classic and do your own thing with it.
 
Corndog
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More likely is some kind of split ownership or profit sharing for purchases made on GLB Classic, with you footing the bill for advertisement and salary. Or some kind of licensing deal.
Edited by Corndog on Jan 26, 2015 18:23:52
 
LeeRJet
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i'll start the ball rolling by bidding 2270 flex points
 
haole
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Originally posted by Corndog
More likely is some kind of split ownership or profit sharing for purchases made on GLB Classic, with you footing the bill for advertisement and salary. Or some kind of licensing deal.


In other words, you take all the risk so we can take all the reward
 
Corndog
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Originally posted by haole
In other words, you take all the risk so we can take all the reward


I thought there was basically no risk and GLB Classic was a gold mine waiting to be claimed?

And that's the only feasible way to keep the current userbase, otherwise it would be starting from scratch.
Edited by Corndog on Jan 26, 2015 19:58:34
Edited by Corndog on Jan 26, 2015 19:45:43
 
DarkRogue
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I really couldn't see anyone buying the game tbh, a dwindling user base that isn't spending much anymore. They'd be better off creating their own game from scratch.
 
DAWG
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Originally posted by LeeRJet
i'll start the ball rolling by bidding 2270 flex points


Stop driving the price up !
 
xp0
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Some rough data on web traffic...

http://www.similarweb.com/website/warriorgeneral.com - 340K monthly visits as of Dec 2014 (overall site in the top 50K globally and top 15K in the US)

http://www.similarweb.com/website/glb.warriorgeneral.com - 220K monthly visits as of Dec 2014, around 200K for the last few months

http://www.similarweb.com/website/glb2.warriorgeneral.com - 150K monthly visits as of Dec 2014, around that for the last few months

http://www.similarweb.com/website/mb.warriorgeneral.com - 3K monthly visits (big pop in November when it started at nearly 35K visits)



Before free Alexa statistics covering several years were locked down by Amazon, the old GLB website was regularly in the top 100K sites globally right around the time it came out of beta, which seemed pretty good for a single browser simulation game.

All this from a game with no advertising or popups, which I still appreciate. Would we be willing to have ads on the site to pay for the servers and coders to make updates or market to more users?
 
WiSeIVIaN
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Originally posted by xp0
Would we be willing to have ads on the site to pay for the servers and coders to make updates or market to more users?


Yes, stupid admins should staple advertising all over this hell-hole imo. Please just crap on the sides and no pop-ups. Also the things I accidently scroll over that take up the whole page i'd rather avoid. Thx bort.
 
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