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Bluesman
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Originally posted by yello1
I think what is needed at this point above all is a price reduction.

Over half of the teams in Southeast Pacific Pro are entirely or mostly staffed with CPU dots.

In economics its not a complicated matter.

Prices are set by supply and demand.

In this game supply is unlimited. Bort is not going to tell someone they cant build a dot.

So its just about demand.

The low number of people building dots means demand is low.

When demand goes down, price has to go down after it until it begins to bring demand back up.

I know it may seem off to talk about lowering prices in a game that has a "free to play" component, but that is only true in games where you can actually play and compete with free players.

The free dots here are useless in the higher tier leagues. Even the CPUs are better. And the handful of free dots one per player (or two) are not enough to fill rosters to retain game interest.

So the answer in my opinion is reducing the flex cost of dots across the board, purchase, boosting and CEQ.

Or perhaps package price squads of dots. Whole defensive line (4 DE 4 DTs) for the cost of four dots, for instance. Whole offense (4 WR 4 G 4 OT 2 C 1 QB 3 TE 2 FB) for the cost of 8 dots, etc.



Scratching my head here trying to understand what you mean by the free dots are useless in the higher tier leagues, you build a free dot that same as if you are building a dot you are paying for.
 
yello1
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Originally posted by Bluesman
Scratching my head here trying to understand what you mean by the free dots are useless in the higher tier leagues, you build a free dot that same as if you are building a dot you are paying for.


No, because your Free dot doesn't come with CEQ.

Mind you that sentence was posted thinking back to season 1 or something when you could build a dot with your free flex but not be able to boost him.

But it applies to the free dots as well. Most of the noobs coming in and playing one free dot do not pony up the 1100 flex for full CEQ. And as such, they are not really pro worthy dots.

 
Bluesman
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Originally posted by yello1
No, because your Free dot doesn't come with CEQ.

Mind you that sentence was posted thinking back to season 1 or something when you could build a dot with your free flex but not be able to boost him.

But it applies to the free dots as well. Most of the noobs coming in and playing one free dot do not pony up the 1100 flex for full CEQ. And as such, they are not really pro worthy dots.



Ok got ya
<<<<<< not a noob, always put ce on even my free dots.

 
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Originally posted by Bluesman

<<<<<< not a noob, always put ce on even my free dots.




Yeah, I mean come on--if everything else is free I'm thinking anyone can scrape together the cost of custom EQ by the time a dot hits day 240 or so.
 
Guppy, Inc
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yello, yello, tello.

free dots are not worthless to anyone knowing how to build them. its not them being free that makes them worthless, its the fact that that player isnt built right that makes them less the ideal. I never even look at whether a dot is free or not. with so many positions being so hard to fill these days, even a dot w/o ce can have many uses. while I do agree that players are too expensive, we do get 70% of their build back along with 630 of the 1100 spent on ce. the cost of the player is what should have changed with demand. instead of tying cost to a position, tie it to the demand of each position. so as a position, say fs, becomes high demand, the cost of making a fs drops. whereas making a hb or qb goes up as more people make them. currently, the 100 flex difference between a fb and a hb makes it almost a no brainer to go with the hb since so few teams have a clue how to use a fb other than a blocker, and who wants to spend 200 on a blocker when you can make a lineman for 100.

and now since flex can be spent on other wg games, the chance to lower glb costs just isnt going to happen, as it appears that they are just hoping that glb dies.
 
Bane
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Originally posted by Larry Roadgrader

Yeah, I mean come on--if everything else is free I'm thinking anyone can scrape together the cost of custom EQ by the time a dot hits day 240 or so.


Or wait till 281 and rent it for a season or 3

110-330 flex...that's pretty affordable for most
 
Savitar
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Originally posted by tpaterniti
Virtual Player Builder with a buy it now button if you like the build and a reset if you don't and I would be buying a whole team full of players to coordinate. Add options to work on builds and save them for later so you could buy all the players immediately once you had them all designed. Focus the leagues on certain tiers, like peewee, 40, and 79, with an elite league for each and WL demotion rules to allow teams easy access into the system if they wanted to build. Right now, it just takes a long time and with the VPB not working it's really hard to build a good player. For me it's the opposite of an incentive. Basically focus the game on coordinating day-to-day and it would still be build-heavy, but without the time. You would still work through builds like you do now - you could just do it in an afternoon rather than over the course of a year.


Brilliant!

+1 gazillion, trillion, billion, million...and change.
 
Bluesman
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Originally posted by tpaterniti
Virtual Player Builder with a buy it now button if you like the build and a reset if you don't and I would be buying a whole team full of players to coordinate. Add options to work on builds and save them for later so you could buy all the players immediately once you had them all designed. Focus the leagues on certain tiers, like peewee, 40, and 79, with an elite league for each and WL demotion rules to allow teams easy access into the system if they wanted to build. Right now, it just takes a long time and with the VPB not working it's really hard to build a good player. For me it's the opposite of an incentive. Basically focus the game on coordinating day-to-day and it would still be build-heavy, but without the time. You would still work through builds like you do now - you could just do it in an afternoon rather than over the course of a year.

Originally posted by BadBuc99
Brilliant!

+1 gazillion, trillion, billion, million...and change.



Of course you can put it on the NGTH list

 
Savitar
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Originally posted by Bluesman

Of course you can put it on the NGTH list


They would rather create 10 mediocre things, than have 1 great one.

What do you expect from Portland? It's a third world country mentality. They're just happy the roosters crow, so they can save money on an alarm clock.
 
yello1
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Originally posted by Larry Roadgrader

Yeah, I mean come on--if everything else is free I'm thinking anyone can scrape together the cost of custom EQ by the time a dot hits day 240 or so.


Just not the case.

Free players, the kind that make a game have so many dots that they can fill 55 roster slots for dozens of top tier teams, have to be truly free to really draw in volume sufficient to keep the game running.

Without that, it has to be populated by paying customers buying dots.

And that demand is not what it once was. So, imo, prices have to come down to spur that demand once more.
 
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Originally posted by yello1
Just not the case.

Free players, the kind that make a game have so many dots that they can fill 55 roster slots for dozens of top tier teams, have to be truly free to really draw in volume sufficient to keep the game running.



In a word, "bullshit".
 
Theo Wizzago
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Originally posted by Larry Roadgrader
In a word, "bullshit".


Not completely, Larry. The gist of his idea is that lowering the cost of dots would bring in more players, or... at the very least... those still here would create more dots. I disagree with the idea but not because it wouldn't do those things... but because it doesn't directly address the issue of lack of a growing playerbase. I'd much more prefer to see limited free players for newbies. It's not much different that putting out bait to lure in your prey, then nail them. Say WG offered 3 free players... completely free players... to brand new agents. No cost at ALL... even all gear. These players would have a limited shelf life of 3 resets or 1 year, whichever comes first. Once three resets were used, or 1 year passes, then those 'ultra free' dots would cease to exist and you'd have what we have now. In this way, people that have never played before could come in and check the game out without financial risk. But, we KNOW this game is addictive so, I'm betting plenty of 'newbies' would get hooked on GLB crack and stick around, spending money, building dots, and giving the game new life again for a while. It's not like it would be a terrible cost to WG... I mean, if they gained 10% growth from this method of luring in new agents then they'd still be making plenty of money.
 
OrangeBurt
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GLB sits back in Portland and is amused every day looking at GLB1 -- "Look, those guys are STILL playing that one." Everyone who's been here longer than year knows the GLB2 game gets the assets now -- in development money and manpower.
It's where they want you to play. They have shut this game down defacto, it essentially just runs on autopilot, and that is not gonna change. It is by design.
We are the proverbial 10-year-old car that no one puts money into to fix or maintain anymore. The owners moved onto the new one, GLB2. We are sitting up on blocks in Billy Bob's front yard.
There won't be fixes of scripts, there won't be format changes, there won't be anything. The game will, by design, continue to downsize itself until the product owners can justify pulling it down off the server.
 
bhall43
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Originally posted by Novus
Let's do some math! Math is fun!

I used GLB1's player search to figure out the total of all currently active dots, then subtracted out all active free-agent dots... figured it's not fair to count a dot that's not on a roster, even if the agent is active.

Then I used GLB2's player search to figure out the total of all total bots (no way to search for active bots), then subtracted out all free-agent bots.

Here's the totals I got:

GLB1: 27,962 active dots
GLB2: 13,336 active bots

So... how exactly is GLB2 more popular than GLB1 right now? Sorry, euchrid, but the numbers don't add up, unless I'm missing something REALLY big.

By the way, what is everyone talking about right now, especially over on the deuce? How much GLB1 is in decline and how much more popular and active GLB2 is.

I play both games... and while there's no denying that GLB1 is a shadow of its former self, GLB2 is a shadow of GLB1. On GLB2, the league forums are dead, the team forums are dead, and there's only marginally more action in the main GLB2 forums... which can easily be explained by the fact that there's still more to figure out about GLB2 than GLB1, which lends itself to more forum activity.

Sorry... not buying that GLB2 is WG's most popular game right now. I'm just not buying it.



Where are you getting your number for GLB2 active players? I got over 41,000.
 
bhall43
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Not that GLB2 is anything all that exciting atm or that I think it is the better product. But this product is dead. Rusty nailed it on the head in one of the opening pages. Nuke this bitch and start from scratch. Maybe scratch some formations for something completely different and fun. VA's too. Just change something up and let us all rethink from the bottom up.
 
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