Originally posted by yello1
I think what is needed at this point above all is a price reduction.
Over half of the teams in Southeast Pacific Pro are entirely or mostly staffed with CPU dots.
In economics its not a complicated matter.
Prices are set by supply and demand.
In this game supply is unlimited. Bort is not going to tell someone they cant build a dot.
So its just about demand.
The low number of people building dots means demand is low.
When demand goes down, price has to go down after it until it begins to bring demand back up.
I know it may seem off to talk about lowering prices in a game that has a "free to play" component, but that is only true in games where you can actually play and compete with free players.
The free dots here are useless in the higher tier leagues. Even the CPUs are better. And the handful of free dots one per player (or two) are not enough to fill rosters to retain game interest.
So the answer in my opinion is reducing the flex cost of dots across the board, purchase, boosting and CEQ.
Or perhaps package price squads of dots. Whole defensive line (4 DE 4 DTs) for the cost of four dots, for instance. Whole offense (4 WR 4 G 4 OT 2 C 1 QB 3 TE 2 FB) for the cost of 8 dots, etc.
Scratching my head here trying to understand what you mean by the free dots are useless in the higher tier leagues, you build a free dot that same as if you are building a dot you are paying for.
I think what is needed at this point above all is a price reduction.
Over half of the teams in Southeast Pacific Pro are entirely or mostly staffed with CPU dots.
In economics its not a complicated matter.
Prices are set by supply and demand.
In this game supply is unlimited. Bort is not going to tell someone they cant build a dot.
So its just about demand.
The low number of people building dots means demand is low.
When demand goes down, price has to go down after it until it begins to bring demand back up.
I know it may seem off to talk about lowering prices in a game that has a "free to play" component, but that is only true in games where you can actually play and compete with free players.
The free dots here are useless in the higher tier leagues. Even the CPUs are better. And the handful of free dots one per player (or two) are not enough to fill rosters to retain game interest.
So the answer in my opinion is reducing the flex cost of dots across the board, purchase, boosting and CEQ.
Or perhaps package price squads of dots. Whole defensive line (4 DE 4 DTs) for the cost of four dots, for instance. Whole offense (4 WR 4 G 4 OT 2 C 1 QB 3 TE 2 FB) for the cost of 8 dots, etc.
Scratching my head here trying to understand what you mean by the free dots are useless in the higher tier leagues, you build a free dot that same as if you are building a dot you are paying for.