User Pass
Home Sign Up Contact Log In
Page:
 
reddogrw
HOOD
offline
Link
 
Originally posted by Spread-em offense
Originally posted by Novus

I still don't buy it. If GLB2 was truly that much more popular than GLB1, the usage numbers at GLB2 would be a lot higher.

I also firmly believe that the reason people have stopped buying Flex on GLB1 is because the admin staff pretty much stopped all active work on GLB1 quite some time ago, even though there's still plenty of work to be done on GLB1. Since the admins have given up on GLB1, the players are too... and yet so many people are still PLAYING GLB1 because the game -- even unfinished and buggy -- is STILL damn fun to play.

People may not be spending MONEY on GLB1 anymore, but they're still spending TIME on GLB1. That tells me GLB1 still has potential to be a money-maker again if the admins would put more time and effort back into it. Unfortunately, the WG administrative staff seems to disagree.




 
Savitar
Ghost Recon
offline
Link
 
Originally posted by Novus
People may not be spending MONEY on GLB1 anymore, but they're still spending TIME on GLB1. That tells me GLB1 still has potential to be a money-maker again if the admins would put more time and effort back into it. Unfortunately, the WG administrative staff seems to disagree.


I didn't get the memo...again.

I could have saved a hundred bucks this season.
 
Mike Martz
offline
Link
 
I just think that they finally figured out they screwed themselves financially from how you can sit on retired flex, the only reason GLB1 is active is because you don't burn thru flex as fast, doesn't necessary mean thats good for the game. They should just put advertisements all over this site for extra revenue. How hard can that be?
 
Savitar
Ghost Recon
offline
Link
 
Originally posted by Mike Martz
I just think that they finally figured out they screwed themselves financially from how you can sit on retired flex, the only reason GLB1 is active is because you don't burn thru flex as fast, doesn't necessary mean thats good for the game. They should just put advertisements all over this site for extra revenue. How hard can that be?


This can be the first thing the advertise in the suggestion forum! http://gifrific.com/wp-content/uploads/2014/02/Its-Not-Going-to-Happen-Mean-Girls.gif
 
podger1001
Doom Bros Inc.
offline
Link
 
The thing they failed to take into consideration in the abandonment of GLB1 is the spillover to other WG games. You basically had a hardcore user base that funded the GLB1 through alpha and beta and now suggestions are just outright ignored as the game is abandoned. Doesn't really incentivize me to want to spend time/money in a new game only have it abandoned for the next "big" thing.

I'm not even talking SIM, but general suggestions. Actually I'm glad the SIM is stable. With how long the build process is I hated waking up on the first day of the new season to find my day 240 dot was just nerfed into uselessness by a few lines of code. But currently, even non-SIM suggestions are made with NGTH understood. Throw people a few bones here and add a play or two each season to keep it fresh would go a long way.

As far as insta-79s but with a penalty to the player build, no one really wants a sub-optimal dot. Just allow people to get on or off the train at any level they want with no penalty to the player build - but charge more for it. This can be done in one of two ways (or both): (1) add a surcharge for the instant part of say an extra 50 flex per boost (or whatever Bort wants) so a player that normally costs 200 per boost is 250 when insta-boosted and/or (2) return less flex on insta-boost players. For example, you get 30% flex return (or maybe no flex return) on an insta-dot. You get a fully optimized dot instantly but it costs you more flex.

Another idea to boost player creation is to change the flex return policy for all new dots. If the 70% flex return model is killing the game - change the model. Announce any dot created after S46 will be 30% flex return. You'd see a bunch of dots created next season, especially by those sitting on a lot of flex. Perhaps could do a sliding scale 60% return for S46, 50% for S47, 40% for S48 to spread the player creation over several seasons. Could also switch to a player creation model along the lines of create 5 or more get 70% return, 4 60% return, 3 50% return, 2 40% return or 1 player then 30% flex return.

To summarize, other than the first paragraph, all the above NGTH.
Edited by podger1001 on Jan 3, 2015 19:37:48
 
ryan_grant-25
offline
Link
 
Make a suggestion in the proper forum cmon mods do your jobs.
 
podger1001
Doom Bros Inc.
offline
Link
 
Originally posted by ryan_grant-25
Make a suggestion in the proper forum

There is no complaints section which is really what this thread/suggestion forum have become.

QUOTE=ryan_grant-25]cmon mods
It's really just singular mod at this point.

Originally posted by ryan_grant-25
do your jobs.

What is being asked is not his job.

There is no suggestions forum at this point and when people make suggestions they are in the spirit of NGTH. Bort's rules not ours. There is zero difference between moving/deleting/leaving the thread where it is.
 
Theo Wizzago
Coyote
offline
Link
 
I think what many here have also forgotten is that GLB one is just about topped out. it was in beta for so long that 95% (or greater)of all the changes that have ever been made to the game were done during that time. Change is what many griped about but is also what drove the enjoyment of the game. Since it got out of Beta, very little has changed in all of those seasons... especially game-wise or dot-building-wise... and that has led to stagnation, the end death of any game. Once the game becomes static, so does the dot building and team operations. Doing the same thing over and over eventually leads to burnout.

As for GLB2, there simply wasn't enough difference between GLB1 (which is loved) to cause ENOUGH interest over here... to make many want to go 'over there'... and, many that have, have came back (here) with no desire to return (there). I don't fault WG for trying... but it's obvious that GLB2 simply isn't so much better that we would all WANT to play there rather than here.

Lastly, I think WG is tapped out as far as GLB1 goes. While there are a few suggestions that might help tiny bits, overall the only way it would really change is doing nothing short of blowing it all up and re-writing a new game loosely based on this.... and hasn't that already been done with limited success? So I simply don't see WG having any reason whatsoever to put more time, money, and effort into a game that is stagnant with extremely limited growth (read change) potential.

Peeps and freaks... many of us have been here for a very long time... and had a whole lotta fun along the way... and, for shizzle... this game has outlived many other on-line games. So... let it go, will ya? Play until you burn out (a position I am very nearly in myself) and move on to new things. I have no regrets for the friends I've made, the time I've enjoyed, or even the stupid amount of money I've spent. Leave it alone and let it die a natural death and enjoy the ride until the lights go out.
Edited by Theo Wizzago on Jan 3, 2015 23:34:01
 
Guppy, Inc
offline
Link
 
Originally posted by podger1001
The thing they failed to take into consideration in the abandonment of GLB1 is the spillover to other WG games. You basically had a hardcore user base that funded the GLB1 through alpha and beta and now suggestions are just outright ignored as the game is abandoned. Doesn't really incentivize me to want to spend time/money in a new game only have it abandoned for the next "big" thing.

I'm not even talking SIM, but general suggestions. Actually I'm glad the SIM is stable. With how long the build process is I hated waking up on the first day of the new season to find my day 240 dot was just nerfed into uselessness by a few lines of code. But currently, even non-SIM suggestions are made with NGTH understood. Throw people a few bones here and add a play or two each season to keep it fresh would go a long way.

As far as insta-79s but with a penalty to the player build, no one really wants a sub-optimal dot. Just allow people to get on or off the train at any level they want with no penalty to the player build - but charge more for it. This can be done in one of two ways (or both): (1) add a surcharge for the instant part of say an extra 50 flex per boost (or whatever Bort wants) so a player that normally costs 200 per boost is 250 when insta-boosted and/or (2) return less flex on insta-boost players. For example, you get 30% flex return (or maybe no flex return) on an insta-dot. You get a fully optimized dot instantly but it costs you more flex.

Another idea to boost player creation is to change the flex return policy for all new dots. If the 70% flex return model is killing the game - change the model. Announce any dot created after S46 will be 30% flex return. You'd see a bunch of dots created next season, especially by those sitting on a lot of flex. Perhaps could do a sliding scale 60% return for S46, 50% for S47, 40% for S48 to spread the player creation over several seasons. Could also switch to a player creation model along the lines of create 5 or more get 70% return, 4 60% return, 3 50% return, 2 40% return or 1 player then 30% flex return.

To summarize, other than the first paragraph, all the above NGTH.


in a sense, insta player would be a financial benefit in itself. right now, gglb has to wait a long time to get the full amount out of a player and then for that player to retire. i'm sure the theory was that people would have their flex tied up, and that would cause them to buy more. insta 79s would basically cause people to burn thru their flex twice as fast. the one thing that they would have to do for insta players is to remove breakthrus. for my experience, i tend to stockpile training until it will actually make a difference whenever possible. so when 1st creating players, stockpiling training will usually get me 2-5 breakthrus. whereas the same training done nightly rarely gets me that many. so an insta player with tons of training would likely be a better player than one built the slow way.

i have long thought that a major problem with glb is that so few actually care before reg pro. and those have long been watered down and now the nat pro are as bad if not worse than reg pro. the player experience has just been diluted too much with the lack of players.
 
tpaterniti
Lead Mod
offline
Link
 
Virtual Player Builder with a buy it now button if you like the build and a reset if you don't and I would be buying a whole team full of players to coordinate. Add options to work on builds and save them for later so you could buy all the players immediately once you had them all designed. Focus the leagues on certain tiers, like peewee, 40, and 79, with an elite league for each and WL demotion rules to allow teams easy access into the system if they wanted to build. Right now, it just takes a long time and with the VPB not working it's really hard to build a good player. For me it's the opposite of an incentive. Basically focus the game on coordinating day-to-day and it would still be build-heavy, but without the time. You would still work through builds like you do now - you could just do it in an afternoon rather than over the course of a year.
Edited by tpaterniti on Jan 4, 2015 21:07:44
 
Bane
Baconologist
offline
Link
 
The VPB works just fine
 
Link
 
Originally posted by Novus
I still don't buy it. If GLB2 was truly that much more popular than GLB1, the usage numbers at GLB2 would be a lot higher.

I also firmly believe that the reason people have stopped buying Flex on GLB1 is because the admin staff pretty much stopped all active work on GLB1 quite some time ago, even though there's still plenty of work to be done on GLB1. Since the admins have given up on GLB1, the players are too... and yet so many people are still PLAYING GLB1 because the game -- even unfinished and buggy -- is STILL damn fun to play.

People may not be spending MONEY on GLB1 anymore, but they're still spending TIME on GLB1. That tells me GLB1 still has potential to be a money-maker again if the admins would put more time and effort back into it. Unfortunately, the WG administrative staff seems to disagree.


 
Big Poppa
offline
Link
 
Originally posted by tpaterniti
Virtual Player Builder with a buy it now button if you like the build and a reset if you don't and I would be buying a whole team full of players to coordinate. Add options to work on builds and save them for later so you could buy all the players immediately once you had them all designed. Focus the leagues on certain tiers, like peewee, 40, and 79, with an elite league for each and WL demotion rules to allow teams easy access into the system if they wanted to build. Right now, it just takes a long time and with the VPB not working it's really hard to build a good player. For me it's the opposite of an incentive. Basically focus the game on coordinating day-to-day and it would still be build-heavy, but without the time. You would still work through builds like you do now - you could just do it in an afternoon rather than over the course of a year.


 
yello1
Preacher
offline
Link
 
I think what is needed at this point above all is a price reduction.

Over half of the teams in Southeast Pacific Pro are entirely or mostly staffed with CPU dots.

In economics its not a complicated matter.

Prices are set by supply and demand.

In this game supply is unlimited. Bort is not going to tell someone they cant build a dot.

So its just about demand.

The low number of people building dots means demand is low.

When demand goes down, price has to go down after it until it begins to bring demand back up.

I know it may seem off to talk about lowering prices in a game that has a "free to play" component, but that is only true in games where you can actually play and compete with free players.

The free dots here are useless in the higher tier leagues. Even the CPUs are better. And the handful of free dots one per player (or two) are not enough to fill rosters to retain game interest.

So the answer in my opinion is reducing the flex cost of dots across the board, purchase, boosting and CEQ.

Or perhaps package price squads of dots. Whole defensive line (4 DE 4 DTs) for the cost of four dots, for instance. Whole offense (4 WR 4 G 4 OT 2 C 1 QB 3 TE 2 FB) for the cost of 8 dots, etc.

 
TrevJo
offline
Link
 
I don't know what this thread is about but I like geekor's avatar.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.