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Forum > Goal Line Blitz > So I took a look at the pro leagues
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SteveMax58
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Originally posted by DarkRogue


http://glb.warriorgeneral.com/game/team_stats.pl?league_id=280&conference_id=0&stat=defense&sort=fumbles_forced&playoffs=0

You guys are dead wrong about the amount of Forced Fumbles being an issue.


Those numbers include special teams. The problem that most people refer to isn't related to special teams fumbles. If you think the total amount of FF is fine, then I think that only serves to show that special teams FF might be too high in comparison to the defensive FF.

With the overarching theme of GLB to make "dots do stuff", that build strategy isn't rewarded adequately given that the majority of FF are recovered by the offense anyway.. You're lucky to get 6-8 a ssn on defense (with no cpu blowouts) at that level. Given that we have QBs throw for 50 TDs, HBs run for 3000 yds, CBs get 15 INTs, and CBs/DEs who get 30 sacks....6 (defensive) FF seems out of whack as a reward for the amount of investment you have to make on your dot.

Personally, I don't care enough to make it a big issue but it doesn't change the fact that its an under-rewarded build strategy.
 
DarkRogue
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Originally posted by SteveMax58
Those numbers include special teams. The problem that most people refer to isn't related to special teams fumbles. If you think the total amount of FF is fine, then I think that only serves to show that special teams FF might be too high in comparison to the defensive FF.

With the overarching theme of GLB to make "dots do stuff", that build strategy isn't rewarded adequately given that the majority of FF are recovered by the offense anyway.. You're lucky to get 6-8 a ssn on defense (with no cpu blowouts) at that level. Given that we have QBs throw for 50 TDs, HBs run for 3000 yds, CBs get 15 INTs, and CBs/DEs who get 30 sacks....6 (defensive) FF seems out of whack as a reward for the amount of investment you have to make on your dot.

Personally, I don't care enough to make it a big issue but it doesn't change the fact that its an under-rewarded build strategy.


Show me a single QB that throws 50 TDs in WL. And the offense recovering the majority does not mean there is an issue with forcing fumbles it means there is an issue with recovering them. You can in fact build dots to force fumbles and they will. We really do not need more turnovers at the WL level.
 
DarkRogue
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http://glb.warriorgeneral.com/game/player.pl?player_id=4464511&playoffs=0 this dot has 27 Forced Fumbles over the last 3 seasons in WL all on defense.
 
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Originally posted by DarkRogue
Show me a single QB that throws 50 TDs in WL. And the offense recovering the majority does not mean there is an issue with forcing fumbles it means there is an issue with recovering them. You can in fact build dots to force fumbles and they will. We really do not need more turnovers at the WL level.


I agree.
The defense just needs to recover more of them.
 
SteveMax58
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Originally posted by DarkRogue
Show me a single QB that throws 50 TDs in WL. And the offense recovering the majority does not mean there is an issue with forcing fumbles it means there is an issue with recovering them. You can in fact build dots to force fumbles and they will. We really do not need more turnovers at the WL level.


Its not every season but here you go...

http://glb.warriorgeneral.com/game/player.pl?player_id=4454066 s44
http://glb.warriorgeneral.com/game/player.pl?player_id=4300733 s37

But thats the point. The defense doesnt recover but maybe half of them (even thats generous), which makes forcing fumbles (on defense) less valuable. And if you crank up the recovery for the defense...you will crank up the amount of turnovers by definition...so not sure what the solution is other than "its likely more complicated than will ever be looked at".


Originally posted by DarkRogue
http://glb.warriorgeneral.com/game/player.pl?player_id=4464511&playoffs=0 this dot has 27 Forced Fumbles over the last 3 seasons in WL all on defense.

Nice dot.
Edited by SteveMax58 on Jan 29, 2015 16:12:16
 
ManOgwaR
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Originally posted by SteveMax58
point....I agree it will kill them off.


...it doesn't necessarily have to kill it off ...if agents were paying a set fee per month and were being promoted/demoted from league to league instead of dots, then the instas could start at different levels at the beginning of each season, depending on which league the agents are involved with, for example, agents in the highest league(s) have insta 79 players, the next league down have insta 69 players, etc, etc, down to the lowest league set at insta 39 players ...all leagues and builds would reset at the end of each season after agents have been promoted/demoted

Edited by ManOgwaR on Feb 1, 2015 13:04:35
 
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