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Forum > Goal Line Blitz > Rate my Player > Retired 79/84 WR (Retired after S42)
Oofty
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Stat line (Pro and WL exclusively toward the end there):

http://glb.warriorgeneral.com/game/full_player_stats.pl?player_id=4361493&playoffs=0

With AEQ and VA bonuses, my retired WR had a build of:

Spd: 155.9
Agl: 93.63
Vis: 83.18
Cth: 88.56
Jmp: 54
Cry: 49
Conf: 54.38
Sta: 57
Str: 29

+30% to each Fake
+15% Fake Chance
+21% Catch Ball Chance

3 points in Mr. Reliable
2 points in Poss. Receiver

2 in each Poss. Tree skill.
First Step: 9
Quick Cut: 9
Head Fake: 5
Spin: 6
Juke: 5

Additional Abilities bought with tokens:

Aura of Intimidation: 4
Catch Fake: 6
Catch in Stride: 4

Before you jump all over me for not giving Mr. Reliable and/or Poss. Receiver more points, read this:
-- Mr. Reliable and Poss. Receiver VAs wouldn't have done him a whole lot of good. For Mr. Reliable, he only had 2 fumbles over 12 seasons and only dropped 3 passes his final season (with 56 catches and 124 targets). Likewise, Poss. Receiver wouldn't have activated a whole lot either. Averaging about 20 YPC over a career (avgYAC of 8.2), it would have been useless on that end. Plus, with the high-end speed, CBs who specialize in Jackhammer, etc., probably wouldn't have been able to keep up with him--if not from speed, then from really high fake rate.

Other than realigning some VAs to Awe Inspiring (1727 fame), Go To Guy, and maybe Ball Hawk in order to increase the rate of good throws within range, how could I have improved this build?

Would Comeback Kid have been a decent choice given that he got a lot of deeper passes downfield?

Prime Time Player (even though 5'8")?

RZF? Usually I'm not a fan of this, but roughly 10% of his targets were in the red zone.

Clutch? As said above, 10% of targets were in the red zone and almost one-third of targets were on 3rd down. If I did this, would Clutch help catch range or just catch chance?

How about SAs? Should I have focused more on the Possession Tree, particularly on Jump Catch, Diving Catch, and One-handed Catch?
Edited by Oofty on Dec 9, 2014 11:52:26
Edited by Oofty on Dec 9, 2014 11:51:07
Edited by Oofty on Dec 9, 2014 11:50:17
 
aaasahi
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1. Only problem in your attribute is too high in vision. A WR doesn't need 80+ vision. 50+ is enough.
2. Better to get at least 3 AEQ. +51 in attribute is a little low.
3. SA 10 in Juke, Catch Fake, Head Fake. Remove Aura of Intimidation, do not need Catch in Stride(Not as powerful as fake).
4. VA: Track Star, Soft Hands, Quick Feet must be 15. Others you should ask your coach. Ball Hawk is not a good choice by people's test.
5. No need to focus on the Possession Tree unless all your fake skills are 10+.
 
Oofty
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Originally posted by aaasahi
1. Only problem in your attribute is too high in vision. A WR doesn't need 80+ vision. 50+ is enough.


I really disagree on this point. This made up for relatively low jumping in a big way. Spotting holes was super easy for my WR--as evidenced by a really high career avgYAC.

Originally posted by aaasahi
2. Better to get at least 3 AEQ. +51 in attribute is a little low.


Agreed. I didn't get very good rolls, and I think I settled.

Originally posted by aaasahi
3. SA 10 in Juke, Catch Fake, Head Fake. Remove Aura of Intimidation, do not need Catch in Stride(Not as powerful as fake).


The fake SAs offer pretty big diminishing marginal returns after a while. A point or two more in HF and Spin perhaps, but 10 in each seems a bit excessive. The avgYAC is already way above average (probably in part thanks to vision and in part due to having a +Fake % piece).

Originally posted by aaasahi
4. VA: Track Star, Soft Hands, Quick Feet must be 15. Others you should ask your coach. Ball Hawk is not a good choice by people's test.


All of them were 15. Got a source for the thing on Ball Hawk? Does this partially depend on how good your QB is? Also, if a large percentage of targets are out-of-range, wouldn't Ball Hawk be great? For great QBs and guys who catch short passes, Ball Hawk might not make sense, but 15+ yards down field, it seems to be pretty valuable.

Originally posted by aaasahi
5. No need to focus on the Possession Tree unless all your fake skills are 10+.


That's just the thing though. He was wide-open for balls caught that were in-range. YAC is the perfect evidence for that. The balls he caught weren't hotly contested jump balls with CBs, so focusing on separation with fakes would seem counter-intuitive. Reacting to balls in the air and getting within range would be even worse if the WR had only 50 Vision.
 
aaasahi
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Originally posted by Oofty
I really disagree on this point. This made up for relatively low jumping in a big way. Spotting holes was super easy for my WR--as evidenced by a really high career avgYAC.


I don't know if vision can help finding hole. I once have a HB with 80 vision and he is suck at finding hole.......
And your WR's yac is ~3.5 yds after blowout adjust, from S39~S43, in NATPro and Casual Pro.
That's not very impressive number...

Originally posted by Oofty
The fake SAs offer pretty big diminishing marginal returns after a while. A point or two more in HF and Spin perhaps, but 10 in each seems a bit excessive. The avgYAC is already way above average (probably in part thanks to vision and in part due to having a +Fake % piece).


Diminish return start when your skill across 10.
When you build a fake based WR, 10 in all fake skill is a must, don't think it's excessive. You need every bonus to fight with top CB. (If you want to enter world league).
And since you are fake based WR, you don't need spin.
The only purpose to add point in spin, is to fill juke to 10.


Originally posted by Oofty
All of them were 15. Got a source for the thing on Ball Hawk? Does this partially depend on how good your QB is? Also, if a large percentage of targets are out-of-range, wouldn't Ball Hawk be great? For great QBs and guys who catch short passes, Ball Hawk might not make sense, but 15+ yards down field, it seems to be pretty valuable.


By previous test, it seems when QB throw ball, they don't count Ball Hawk into it.
I can't remember the link or the thread, though.

Originally posted by Oofty
That's just the thing though. He was wide-open for balls caught that were in-range. YAC is the perfect evidence for that. The balls he caught weren't hotly contested jump balls with CBs, so focusing on separation with fakes would seem counter-intuitive. Reacting to balls in the air and getting within range would be even worse if the WR had only 50 Vision.


As said before, your YAC isn't as good as you thought.
And to improve your chance to make separation is more smart.
Reacting balls in the air? Bort once said WRs have much advantage to pass that vision check, because WRs know the playing call. Most WRs in world league only have 50~60 vision, believe or not, your choice.

Edited by aaasahi on Dec 10, 2014 00:38:43
Edited by aaasahi on Dec 10, 2014 00:38:23
 
reddogrw
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make like this

http://glb.warriorgeneral.com/game/player.pl?player_id=4429823

 
DarkRogue
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Originally posted by reddogrw
make like this

http://glb.warriorgeneral.com/game/player.pl?player_id=4429823



Fake % is low and too much vision.
 
Oofty
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^ No way. I love the Vision. The Catch Fake roll relies almost exclusively on Vision (and agility), and if a CB uses a decent level of Smooth Operator, your WR is boned.
Edited by Oofty on Dec 23, 2014 09:38:20
Edited by Oofty on Dec 23, 2014 09:38:10
Edited by Oofty on Dec 23, 2014 09:36:22
 
Oofty
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Originally posted by reddogrw
make like this

http://glb.warriorgeneral.com/game/player.pl?player_id=4429823



I don't see a whole lot of difference. That WR has more speed (pretty much solely because I didn't get that last AEQ piece), but my WR has 14 higher Vision (which means a much, much higher Catch Fake roll), 3 higher agility, 5 higher jumping, and 14 higher confidence. Even though your dot also has higher Juke, I think the Vision more than makes up for it in that fake roll. They just specialize a little differently.

Possession Receivers fight for the ball. Pure speedsters get separation via speed and acceleration. Mine was really good at getting separation from Catch Fakes (probably activated more than any dots mentioned) and spotting better passing lanes.
Edited by Oofty on Dec 23, 2014 09:52:03
 


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