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Dr. E
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Originally posted by 88Spam
Pretty sure I said I was gonna keep pushing it anyway.


I was one of the guys who did the confidence testing, I also continued "experimenting" with it on our last build. What is said about it making little difference is primarily true. It matters only when your O line is sucking eggs. When those hurries are busting down on you, it keeps the pass quality from being lowered as much as it would otherwise, at least it's suppose too. IMHO, there are three things that matter to a QB far more than anything else, Throwing, Strength, and the O line.
 
lexden11
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Originally posted by Dr. E
I was one of the guys who did the confidence testing, I also continued "experimenting" with it on our last build. What is said about it making little difference is primarily true. It matters only when your O line is sucking eggs. When those hurries are busting down on you, it keeps the pass quality from being lowered as much as it would otherwise, at least it's suppose too. IMHO, there are three things that matter to a QB far more than anything else, Throwing, Strength, and the O line.


Far more important than PQ% ?
 
Time Trial
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Originally posted by lexden11
Far more important than PQ% ?


Those drive the PQ% roll... if you have a 25.5% increased PQ roll, you still need the abilities to drive the initial roll that is going to be increased.
 
Theo Wizzago
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Originally posted by jdbolick

By very, very little according to the test server.


Agree and this is one of those things where it's counter-intuitive. Logic says more confidence SHOULD effect pass quality and QB performance but, like many of the formulas used in this game, the effects/benefits lessen the higher the number gets/goes. So while 50 CON is probably a good thing/number to shoot for (mostly because below that number, the worse the effect), going higher than 50 doesn't increase the effect substantially enough to warrant the SP's you'll spend in the skill to raise it higher when those same SP's can have a BIGGER effect in other skills like strength, passing, agility, and even stamina.
 
Homage
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Originally posted by ProfessionalKop
conf is a waste of SPs and a major imo. already have 3 PQ% pieces, how much more do you really need from endorsements? just seems silly to push strength high while its a minor when you could push it even higher as a major more efficiently.

but what the fuck do i know about QBs. all we have to do is run 100 times a game with powerbacks out of Big I and we can win.


lol how are you still silly about this shit?

You realize the endorsement is 20%. That gives you an extra 5% over a normal item, instantly.

We had QB's that rolled with 2x PQ 1x CEQ in PQ + 1x PD... if they got the custom piece, it'd send them into above +30% pass quality territory.

And we had plenty of top tier QBs with low confidence and less then desirable strength do very well.
Edited by Homage on Nov 19, 2014 22:22:08
 
ProfessionalKop
Gangstalicious
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Originally posted by Homage
lol how are you still silly about this shit?

You realize the endorsement is 20%. That gives you an extra 5% over a normal item, instantly.

We had QB's that rolled with 2x PQ 1x CEQ in PQ + 1x PD... if they got the custom piece, it'd send them into above +30% pass quality territory.

And we had plenty of top tier QBs with low confidence and less then desirable strength do very well.


i dont think its really a big deal. 5%? when people run 90% of the game. do what you want, youre still gonna throw the INTs and conf isnt gonna help.
 
Homage
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Originally posted by ProfessionalKop
i dont think its really a big deal. 5%? when people run 90% of the game. do what you want, youre still gonna throw the INTs and conf isnt gonna help.


This is an issue with the sim... not the numbers.

The sim is the way it is because it's been stagnant and Bort and co have chosen to move on to newer things (don't blame them)...
 
jdbolick
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I'm not sure QB builds matter all that much. It's primarily the OC and how much your WRs fake.
 
DiMo28
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Originally posted by ProfessionalKop
then why make conf a major if you dont want to push it really high?


For the favored SAs.
 
ProfessionalKop
Gangstalicious
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who cares about anything anymore. in 14 rolls at lvl 41 i bought
2 5%PQ pieces
PD%
+3 throwing.

QBs have it easy.
 
Dr. E
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Originally posted by lexden11
Far more important than PQ% ?


It's all about PQ, figured everyone understood that is what throwing does, so AEQ or any other way of raising it, is the ticket. Quality of O line figures into PQ since they are what effects hurries most.
 
Theo Wizzago
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Originally posted by jdbolick
I'm not sure QB builds matter all that much. It's primarily the OC and how much your WRs fake.


I think they matter in as much as they can't be shitty bad but you're right. The quality of the receivers is more important to the outcome of the play (as well as the OC in having the right plays and the right players in at the right spots) than the QB is. If your QB can hit the target 90% of the time, on time, and have enough PF or LO or whatever to buy a smidgen of time for the receiver to get open a few inches, then he's good enough.
 
reddogrw
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Originally posted by 88Spam
Originally posted by ProfessionalKop

then why make conf a >major if you dont want to push it really high?


Pretty sure I said I was gonna keep pushing it anyway.


which is a terrible idea
 
AC
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Originally posted by ProfessionalKop

but what the fuck do i know about QBs. all we have to do is run 100 times a game with powerbacks out of Big I and we can win.


Shhh... that's a secret.
 
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Originally posted by AC
Shhh... that's a secret.


 
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