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Forum > Goal Line Blitz > Is 160+ Throwing A Must Have For A QB?
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DarkRogue
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Originally posted by ProfessionalKop
is it worth getting 60 speed?


I believe it helps getting screens off better and getting into the drop a bit quicker. So personally I like it.
 
Boozer
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Originally posted by Time Trial
The other part of it is that you are going to get another +8 to your passing from VP if you take it high enough.

This was probably my best QB build:

http://glb.warriorgeneral.com/game/player.pl?player_id=4319477

Agility is pretty good for a QB, but you can't ignore passing, strength, and vision. Could have probably taken stamina a bit higher if I knew I was going to be a solo QB (he was paired with a RQB most of his life).


2 Rings

 
jdbolick
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Originally posted by Theo Wizzago
Ok so here's the more serious question. Is 163 throwing WAY much better than 160 or even 159... so much so that the time, effort, and SP's spent for the extra 3 or 4 on your throwing is FAR better than what secondary skills they could have enhanced, thereby enhancing the overall build dynamics?

Some positions benefit from a more rounded build, while some positions benefit from a more extreme one. Quarterback is arguably the most extreme one because of how important throwing is (along with pass quality AEQ) and how little confidence appears to matter.
 
Theo Wizzago
Coyote
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Originally posted by jdbolick

Some positions benefit from a more rounded build, while some positions benefit from a more extreme one. Quarterback is arguably the most extreme one because of how important throwing is (along with pass quality AEQ) and how little confidence appears to matter.


Ok. I can sink my teeth into this logic. Yer sayin since QB's are as they are in the way you build them more extreme than most other dots (except for punters and kickers which are p'much the same type) then you're not going to get the benefit of a more rounded build as you would so might as well build big/extreme. Ok I buy that. Thanks JD.
 
88Spam
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So was I on the right track with - http://glb.warriorgeneral.com/game/player.pl?player_id=4515881

I personally feel like I messed up terribly but alot of people just told me that I needed a better team and it was a great build.
But judging from that build what should I aim for as an end build ?
 
ProfessionalKop
Gangstalicious
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Originally posted by 88Spam
So was I on the right track with - http://glb.warriorgeneral.com/game/player.pl?player_id=4515881

I personally feel like I messed up terribly but alot of people just told me that I needed a better team and it was a great build.
But judging from that build what should I aim for as an end build ?


since i like deep passers i dont like the build at all. coulda had 10 more strength by now. pretty dumb to pump strength over confidence when the major is confidence. shoulda used the other arch.
 
88Spam
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Originally posted by ProfessionalKop
since i like deep passers i dont like the build at all. coulda had 10 more strength by now. pretty dumb to pump strength over confidence when the major is confidence. shoulda used the other arch.



Welp everyone is entitled to an opinion but I was also told that Confidence doesn't matter much on a qb I even seen those sims that showed the effect of 50 confidence vs 100 confidence and it wasn't much difference I was still gonna push confidence a little higher anyway.
 
Theo Wizzago
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Originally posted by 88Spam

Welp everyone is entitled to an opinion but I was also told that Confidence doesn't matter much on a qb I even seen those sims that showed the effect of 50 confidence vs 100 confidence and it wasn't much difference I was still gonna push confidence a little higher anyway.


I think what Prokop was tryin ta say is that pushing strength is more important than pushing confidence despite the fact that I agree with you that LOW confidence is probably not a good thing for a QB. Where I've seen it effect the performance is in the number of 'bad throws' I see. I really wish I was anally retentive enough to have kept every stinking stat of every stinking game my QB's have ever had so I could definitively prove that but I'm not that anally retentive. Still, I built enough I felt I saw enough of a difference to push my confidence up higher than minimal. I found going at LEAST high enough to get OTK seemed to be decent... so I felt 50 was probably enough overall. Just from a game builders perspective, if I was using this format I would have confidence mean much more to QB's and kickers than any other dots in how it effects their 'performance'. That alone is enough for me to want more than just a 25 in the skill.
 
WiSeIVIaN
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Fwiw the only great passing QB in WL this season has 80+ confidence. http://glb.warriorgeneral.com/game/player.pl?player_id=4454066
 
ProfessionalKop
Gangstalicious
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Originally posted by 88Spam

Welp everyone is entitled to an opinion but I was also told that Confidence doesn't matter much on a qb I even seen those sims that showed the effect of 50 confidence vs 100 confidence and it wasn't much difference I was still gonna push confidence a little higher anyway.


then why make conf a major if you dont want to push it really high?
 
Fumanchuchu
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Originally posted by ProfessionalKop
then why make conf a major if you dont want to push it really high?


Cuz every archetype needs a weakness? Deep passer has the best Majors, but you have to put up with favored TTS and Pass Distance endorsements instead of PQ% Precision passer has best SAs and endorsements, but you have to put up with confidence as a major. Scrambler has all sorts of challenges.

But morale swings and clutch passing are def going to be worse with 50 con than with 70-80. It might not be massive difference, but it's your most important player, throwing a slightly better pass can make the difference you need to win.
 
jdbolick
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Originally posted by Fumanchuchu
But morale swings and clutch passing are def going to be worse with 50 con than with 70-80.

By very, very little according to the test server.
 
Time Trial
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Originally posted by jdbolick

By very, very little according to the test server.


IIRC, the % of bad throws went down, but the number of completions remained about the same or something, but that data was from so long ago that I can't remember anymore.

It convinced me that getting Confidence into the 80s wasn't necessary.

Originally posted by Fumanchuchu
Cuz every archetype needs a weakness? Deep passer has the best Majors, but you have to put up with favored TTS and Pass Distance endorsements instead of PQ% Precision passer has best SAs and endorsements, but you have to put up with confidence as a major. Scrambler has all sorts of challenges.

But morale swings and clutch passing are def going to be worse with 50 con than with 70-80. It might not be massive difference, but it's your most important player, throwing a slightly better pass can make the difference you need to win.


In the current meta, I'd still rather have Tight Spiral favoured over Pump Fake. The bonus to pass quality makes the passes easier to catch and harder to intercept.

Probably why he was one of the few QBs in the WL registering a positive TD:INT ratio at the time.

Originally posted by Theo Wizzago
Ok. I can sink my teeth into this logic. Yer sayin since QB's are as they are in the way you build them more extreme than most other dots (except for punters and kickers which are p'much the same type) then you're not going to get the benefit of a more rounded build as you would so might as well build big/extreme. Ok I buy that. Thanks JD.


A big part of it is that Throwing gives the biggest increases to the Pass Quality roll, which is the most important roll the QB will make. That roll is then going to be increased by 25.5% due to the PQ% Gear that you better also have.

So, an increase in throwing by a natural 4 leads to throwing being increased by 4.2, which is an equivalent to an increase of 5.271 if you think of PQ% gear as giving a boost in that way.

And since we don't really know how the floors and ceilings for the rolls work, it could make an even bigger difference.
 
88Spam
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Originally posted by ProfessionalKop
then why make conf a >major if you dont want to push it really high?


Pretty sure I said I was gonna keep pushing it anyway.
 
ProfessionalKop
Gangstalicious
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Originally posted by Fumanchuchu
Cuz every archetype needs a weakness? Deep passer has the best Majors, but you have to put up with favored TTS and Pass Distance endorsements instead of PQ% Precision passer has best SAs and endorsements, but you have to put up with confidence as a major. Scrambler has all sorts of challenges.

But morale swings and clutch passing are def going to be worse with 50 con than with 70-80. It might not be massive difference, but it's your most important player, throwing a slightly better pass can make the difference you need to win.


conf is a waste of SPs and a major imo. already have 3 PQ% pieces, how much more do you really need from endorsements? just seems silly to push strength high while its a minor when you could push it even higher as a major more efficiently.

but what the fuck do i know about QBs. all we have to do is run 100 times a game with powerbacks out of Big I and we can win.
 
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