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Forum > Goal Line Blitz > Mighty Brawlers Youtube Video
Dub J
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Originally posted by Corndog
I thought you said GLB Classic died because we made too many changes?
GLB is awesome. Dub J loves GLB. Why don't you and the other admins share my enthusiasm?
Makes me want to meet you face to face and tell you how fucking stupid you are.
I thought you said GLB Classic died because we made too many changes?
GLB is awesome. Dub J loves GLB. Why don't you and the other admins share my enthusiasm?
Makes me want to meet you face to face and tell you how fucking stupid you are.
Originally posted by Dub J
GLB is awesome. Dub J loves GLB. Why don't you and the other admins share my enthusiasm?
Makes me want to meet you face to face and tell you how fucking stupid you are.
Who says I don't love GLB?
It's difficult to spend years playing a game, then another several years programming for it and not have some personal attachment to it.
But I mean, I can look past that and realize that the game is about as welcoming to new users as a kick in the balls. Which makes developing for it purely a battle against attrition...and attrition always wins. The alternative is fundamentally changing the core of the game...which we did, and called it GLB2.
GLB is awesome. Dub J loves GLB. Why don't you and the other admins share my enthusiasm?
Makes me want to meet you face to face and tell you how fucking stupid you are.
Who says I don't love GLB?
It's difficult to spend years playing a game, then another several years programming for it and not have some personal attachment to it.
But I mean, I can look past that and realize that the game is about as welcoming to new users as a kick in the balls. Which makes developing for it purely a battle against attrition...and attrition always wins. The alternative is fundamentally changing the core of the game...which we did, and called it GLB2.
Originally posted by Corndog
Who says I don't love GLB?
It's difficult to spend years playing a game, then another several years programming for it and not have some personal attachment to it.
But I mean, I can look past that and realize that the game is about as welcoming to new users as a kick in the balls. Which makes developing for it purely a battle against attrition...and attrition always wins. The alternative is fundamentally changing the core of the game...which we did, and called it GLB2.
Introduce fresh new concepts that the userbase already suggested but got shrugged aside
Who says I don't love GLB?
It's difficult to spend years playing a game, then another several years programming for it and not have some personal attachment to it.
But I mean, I can look past that and realize that the game is about as welcoming to new users as a kick in the balls. Which makes developing for it purely a battle against attrition...and attrition always wins. The alternative is fundamentally changing the core of the game...which we did, and called it GLB2.
Introduce fresh new concepts that the userbase already suggested but got shrugged aside
Originally posted by Team Nucleus
Introduce fresh new concepts that the userbase already suggested but got shrugged aside
Yep, that's definitely one way to fight the battle against attrition.
Introduce fresh new concepts that the userbase already suggested but got shrugged aside
Yep, that's definitely one way to fight the battle against attrition.
Dub J
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Originally posted by Corndog
The alternative is fundamentally changing the core of the game...which we did, and called it GLB2.
I won't even bother pwning GLB2.
That speaks volumes.
GLB1 is awesome.
Listen to Dub.
The alternative is fundamentally changing the core of the game...which we did, and called it GLB2.
I won't even bother pwning GLB2.
That speaks volumes.
GLB1 is awesome.
Listen to Dub.
Originally posted by Corndog
Yep, that's definitely one way to fight the battle against attrition.
It will peak interest and potential new users but what do I know
Yep, that's definitely one way to fight the battle against attrition.
It will peak interest and potential new users but what do I know
Dub J
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Originally posted by Team Nucleus
It will peak interest and potential new users but what do I know
pique
It will peak interest and potential new users but what do I know
pique
You say GLB is dead/dying...I say its far from dead...just needs being fed well
Dub J
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I say GLB just needs someone with a Dub-like mentality running it. Would have 100k users. I am not a pussy with a defeatist attitude.
Originally posted by Team Nucleus
It will peak interest and potential new users but what do I know
Well, the previous 5 years of implementing "fresh new concepts" didn't succeed at peaking interest and bringing in new users. At best they interested a small portion, infuriated an equal size portion, and the majority went on without noticing.
The definition of insanity is doing the same thing over and over again and expecting different results.
It will peak interest and potential new users but what do I know
Well, the previous 5 years of implementing "fresh new concepts" didn't succeed at peaking interest and bringing in new users. At best they interested a small portion, infuriated an equal size portion, and the majority went on without noticing.
The definition of insanity is doing the same thing over and over again and expecting different results.
Dub J
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"Fresh new concepts" was some stupid shit the leets wanted and wasn't even in the same ballpark as what the average joes wanted. When will you pull your head out of your ass and listen to Dub?
Mini games not changing training.
Mini games not changing training.
Originally posted by Corndog
Well, the previous 5 years of implementing "fresh new concepts" didn't succeed at peaking interest and bringing in new users. At best they interested a small portion, infuriated an equal size portion, and the majority went on without noticing.
The definition of insanity is doing the same thing over and over again and expecting different results.
Your not doin it right....majority of the good suggestions never got implemented or taken into serious consideration....most of them would have enhanced the game in a big way
Well, the previous 5 years of implementing "fresh new concepts" didn't succeed at peaking interest and bringing in new users. At best they interested a small portion, infuriated an equal size portion, and the majority went on without noticing.
The definition of insanity is doing the same thing over and over again and expecting different results.
Your not doin it right....majority of the good suggestions never got implemented or taken into serious consideration....most of them would have enhanced the game in a big way
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