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Forum > Goal Line Blitz > Most over-rated attribute at Each Position
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Homage
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Originally posted by jdbolick

If you're going 3 AEQ and 60+ catching then you take make tackle, avoid fake, intercept chance, and then double up one of those.


But fakes are a good way to ensure you have a chance at an interception.
 
evileyez
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Originally posted by Homage
But fakes are a good way to ensure you have a chance at an interception.


Yup. That's my logic. I do dbl int though.
 
bhall43
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Originally posted by jdbolick

That's not why break tackle WRs died. They died when Bort changed the lead mechanics such that almost every WR comes to a momentary stop on the catch. Kudos to Westwind for making me aware of that through the parsed replay coordinate information.


Uh no it had nothing to do with the lead mechanics. You are aware that WR's broke more than just the initial tackle right?
 
bhall43
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The lead code and break tackle WR's did not coincide even the closest bit.
 
Hazeee
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I was pretty sure this thread was going to be about the admin...
 
jdbolick
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Originally posted by bhall43
Uh no it had nothing to do with the lead mechanics. You are aware that WR's broke more than just the initial tackle right?

You are aware that momentum has a huge effect on broken tackles right?

Originally posted by bhall43
The lead code and break tackle WR's did not coincide even the closest bit.

Yes, it does. Your insistence that it's because CBs have more tackling / make tackle / DvG is what has no truth to it because there are still plenty of CBs in Pro / WL who neglected those things entirely yet didn't miss tackles on break tackle WRs either.
Edited by jdbolick on Jul 1, 2014 06:43:35
 
bhall43
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Again they aren't breaking tackles after the catch in open field either. Sorry but your theory is proven completely incorrect.
 
jdbolick
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Originally posted by bhall43
Again they aren't breaking tackles after the catch in open field either. Sorry but your theory is proven completely incorrect.

Actually my theory is the one with clear evidence in its favor (the parsed replay data) while yours has been proven completely incorrect. And are you referring to them not breaking tackle attempts made from behind as they're running upfield? If so, remember that Bort made those much harder on all players a while back.
 
bhall43
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bhall43
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Now explain why with WL All star players from prior to the arch's that WR's were breaking 3-4 tackles on plays in this current sim. That was the first set of teams I used on the test server because there wasn't teams made up yet of current players. I am right. You are wrong.

/done with you
Edited by bhall43 on Jul 2, 2014 21:27:52
 
jdbolick
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Originally posted by bhall43
Now explain why with WL All star players from prior to the arch's that WR's were breaking 3-4 tackles on plays in this current sim. That was the first set of teams I used on the test server because there wasn't teams made up yet of current players. I am right. You are wrong.

/done with you

One of the reasons you've always been a liability in discussions of the sim is that you never listen to anyone else or let any evidence affect your opinion, you just repeat whatever notion you came up with over and over again as if repetition will somehow make it valid. I don't know anything about the test server as I've never used it, but again, I have plenty of experience on the live server with CBs who made little to no investment in tackling / make tackle AEQ / tackle VAs still not being susceptible to break tackle WRs either. It's also a proven fact that WRs generally come to a stop immediately after the catch, which is when most tackle attempts occur, and we know how much of a role momentum plays in the break tackle roll. You're denying actual evidence because it isn't what you personally would prefer to believe.
 
bhall43
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Originally posted by jdbolick

One of the reasons you've always been a liability in discussions of the sim is that you never listen to anyone else or let any evidence affect your opinion, you just repeat whatever notion you came up with over and over again as if repetition will somehow make it valid. I don't know anything about the test server as I've never used it, but again, I have plenty of experience on the live server with CBs who made little to no investment in tackling / make tackle AEQ / tackle VAs still not being susceptible to break tackle WRs either. It's also a proven fact that WRs generally come to a stop immediately after the catch, which is when most tackle attempts occur, and we know how much of a role momentum plays in the break tackle roll. You're denying actual evidence because it isn't what you personally would prefer to believe.


WR's didn't come to a stop when the lead code first was introduced and that didn't change anything. The only thing that changed everything was the archs and extra SP's. My first run of games proved that break tackle would still be alive and well without that change even in the current sim. You can play around all you like but I have already seen it with my own two eyes and if the server wasn't currently wiped I would show you the exact games that I ran. I didn't just come to this conclusion on a whim.

Edit: furthermore you are talking about the simple parts of tackling but ignoring that those attributes are only parts of the tackle roll. The players you talk about ignoring those attributes have higher speed levels, vision levels, agility levels. Their build hardly suffers at all as far as tackling goes because they have more momentum and vision overall.
Edited by bhall43 on Jul 3, 2014 10:08:12
 
Time Trial
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Originally posted by Homage
I feel like you could have almost all of these things before the changes... I think the biggest change with arch's was the fact that CBs have jumping/tackling for days now.


Or catching. WL level picks are a clear sign that CBs have a ton of extra SP... you force the running game to try and capitalize, but DvG makes it possible to still make the play so long as you can get around the blockers.
 
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