Originally posted by TJ Spikes
Originally posted by TJ Spikes
QB Pocket Passer
Bonus SA: Look Off (Build will have high vision minimizing the importance of Quick Read)
Height: Max for +2 Vision. Weight: optional
Big 3: Vision, Throwing, Strength
Starting Build: 25 Vision (27), 18 Throwing
Because you start out with 27 in Vision, you'll only need to buy +10% enhancement to start with. By Day 48 you'll be able to buy 1 SP and cap Vision at 49. Keep pounding Vision, and on day -3 you be able to 2 cap Vision at 61.01. That same day, you'll be able to buy Vision Multi-training, and start training throwing on the swing attribute. Because you skimped on your Vision enhancement, you can also buy the Throwing enhancement at +20% at the same time.
Day 9/10: You'll 3 cap Vision. Congratz you are done with Vision.
Day 17/18: You'll cap Throwing at 49.03. Now, if you've been following along and have been saving your BTs, you'll want to unlock Throwing and Strength multi-training for 30 BTs. You should be able to also buy the Confidence enhancement at 10% and the Strength enhancement at 10%. Set the multi-training to Vison/Throwing/Strength with Confidence on the swing.
Day 27/28: You'll 2 cap throwing at 60.71. You can buy the 20% enhancement for Strength at the same time, and then a couple days later pick up the +30% for it.
Hang on to your Boosts, no matter what your playoff chances are.
Around Day 45, depending on when your training rolls over, you'll be able to buy 1 SP again for 15 BTs, and 3-cap Throwing at 68.05. Then you can boost 3 times and immediately 4-cap Throwing at 74.06.
|| At this point you'll have 40 BTs sitting around. A lot of agents will advocate for buying more training enhancements, and bringing everything up to 30% or more. || For the sake of this build, I'm going to show what happens when you do not. Remember, at this point, I'm only sitting at +10% Vision, +20% Throwing, and +30% || Strength.
Here's what we look like at the end of the 1st season.
Player Build
Position: qb_pocket_passer
Season: 2
Day: 48
Boosts: 6
Level: 19
XP: 0
VA XP: 0
VA: 0
Bonus Tokens: 40
Training Points: 6
SP: 2
Training Status:
strength : 49%
speed : 0%
agility : 0%
jumping : 0%
stamina : 0%
vision : 13%
confidence : 28%
blocking : 0%
throwing : 17%
catching : 0%
carrying : 0%
tackling : 0%
kicking : 0%
punting : 0%
Attributes:
strength : 20.5
speed : 10
agility : 12.5
jumping : 10
stamina : 14.5
vision : 78.06
confidence : 29.06
blocking : 6
throwing : 74.06
catching : 8
carrying : 14.5
tackling : 8
kicking : 8
punting : 8
At the start of the next season, don't boost just yet.
Day 7/8: You can 5-cap Throwing at 77.40
Day 9/10: You hit L22. Boost 2 Times and you can 6-cap Throwing at 80.90. Congratz you're done with Throwing
Then Boost the 3rd time and you can 1-cap Strength at 48.40. You are now L25 and your VXP starts rolling in.
That's the end of the begining.
Player Build
Position: qb_pocket_passer
Season: 3
Day: 10
Boosts: 9
Level: 25
XP: 0
VA XP: 0
VA: 2
Bonus Tokens: 100
Training Points: 4
SP: 1
Training Status:
strength : 96%
speed : 0%
agility : 0%
jumping : 0%
stamina : 0%
vision : 63%
confidence : 20%
blocking : 0%
throwing : 82%
catching : 0%
carrying : 0%
tackling : 0%
kicking : 0%
punting : 0%
Attributes:
strength : 48.4
speed : 10
agility : 13.76
jumping : 10
stamina : 15.76
vision : 81.4
confidence : 25.76
blocking : 6
throwing : 81.4
catching : 8
carrying : 15.76
tackling : 8
kicking : 8
punting : 8
From here on out, it's all down hill. The trick to maximizing the rest of the build is to watch your swing attributes, and switch out of them when they hit 30 (or so).
As far as what caps to do for the rest of the build, that's up for debate. Strength can get a 6 or 7-cap easily, but don't get stuck on it. Right now, Confidence is viewed as being almost worthless. If you 1-cap it, your Major ALG in it will carry it up to a good number. Get into Agility, Stamina and Speed as quickly as possible.
There's some debate as to whether QBs should get 3 or 4 pieces of EQ. Either can work, bit I prefer the 3 AEQ method, and shoot for 1200 BTs when I build.
Here's one build I did using this guide.
Player Value Calculator
Player Value = 1624.74
Player Build
Position: qb_pocket_passer
Season: 9
Day: 1
Boosts: 30
Level: 79
XP: 0
VA XP: 600
VA: 72
Bonus Tokens: 1226
Training Points: 0
SP: 85
Training Status:
strength : 1%
speed : 2%
agility : 3%
jumping : 0%
stamina : 2%
vision : 0%
confidence : 3%
blocking : 0%
throwing : 3%
catching : 0%
carrying : 0%
tackling : 0%
kicking : 0%
punting : 0%
Attributes:
strength : 90.26
speed : 62
agility : 64.26
jumping : 10
stamina : 59.26
vision : 103.17
confidence : 67.16
blocking : 6
throwing : 104.17 (+55 = 159)
catching : 8
carrying : 22.26
tackling : 8
kicking : 8
punting : 8
Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 |
Is that the ultimate QB build in the universe? Probably not. There's plenty of room for debate in this one. More Stam? More Agility? More Strength? Sure why not. You can see how the 1-cap of Confidence carried it up.
yeah, this is not good
here is a far better end build IMO
http://glb.warriorgeneral.com/game/player.pl?player_id=4404479Red Gunslinger™ (Lv. 79 QB)
Ht/Wt: 6'6", 260lbs
Experience, Skill Points, and Cash
Money: $0
Daily Salary: $33750
Skill Points: 0
Training Points: 0
Bonus Tokens: 0
Veteran Points: 0
Next Level: 0/1000
Attributes
Physical Attributes
Strength: 103.2
Speed: 55
Agility: 63.26
Jumping: 10
Stamina: 62.26
Vision: 96.2
Confidence: 72.26
Football Skills
Blocking: 10
Catching: 8
Tackling: 8
Throwing: 161.2 (+55)
Carrying: 22.26
Kicking: 8
Punting: 8
Special Abilities
Pocket Passer Abilities
Pocket Presence: 5
Tight Spiral: 9
Pump Fake: 8
Turn the Shoulder: 1
Field General: 1
Scrambler Abilities
On The Run: 0
Dump Pass: 0
Quick Cut: 0
Stiff Arm: 0
Demoralize: 0
Additional Abilities
Quick Read: 8
Veteran Abilities
Laser Arm: 15
Clutch: 15
Hail Mary: 15
Overtime Killer: 12
Quick Release: 15
Current Bonuses/Penalties
Throwing: +7.97
Quick release chance: +75%
Pass distance: +15%
Pass quality: +25.5%