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Forum > Goal Line Blitz > 2 BIGGEST PROBLEMS WITH THE GLB SIM
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bhall43
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Originally posted by dbreeze
MY TURN, MY TURN,...!!!!!!
http://glb.warriorgeneral.com/game/replay.pl?game_id=2577383&pbp_id=4217591
grrr....f'n GLB no block reading run logic bs...

I just can't burn up the dam flex fast enough sometimes.

I think Bort had visions of a Farmville/Angry Birds type success peddling to the simple and got overrun by us football/strategy goons looking for that strategy based(no hand/eye coordination required) football simulation of our dreams.
I never have heard a statement of "vision" for GLB. I remember something on the homepage early on to the effect of... "...working every day to make a better game....", and, other than that it's mostly been whacking moles, greasing squeaky wheels, etc. What major changes were implemented were not done as steps towards goals. just... additions.......
I've only had hopes and guesses as to what Bort intended this to become.


Ya I am super pissed they don't make the run game stronger. wtf yo?
 
Rowdie
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i'm seeing double......posts
Edited by Rowdie on Jun 3, 2014 21:37:50
 
Rowdie
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Originally posted by Outlaw Dogs
If lack of colors for your dots isn't on this list, then it's a bullshit list.



Originally posted by WiSeIVIaN

This change would stabilize GLB as it continues riding......


 
jdbolick
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#1) I'm pretty sure the TE at WR OOP is pretty huge, as you almost never see them get pancakes. It's not an exploit or a major issue.

#2) Thanks for admitting that I was correct all along.
 
DarkRogue
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Originally posted by dbreeze
MY TURN, MY TURN,...!!!!!!
http://glb.warriorgeneral.com/game/replay.pl?game_id=2577383&pbp_id=4217591
grrr....f'n GLB no block reading run logic bs...

I just can't burn up the dam flex fast enough sometimes.

I think Bort had visions of a Farmville/Angry Birds type success peddling to the simple and got overrun by us football/strategy goons looking for that strategy based(no hand/eye coordination required) football simulation of our dreams.
I never have heard a statement of "vision" for GLB. I remember something on the homepage early on to the effect of... "...working every day to make a better game....", and, other than that it's mostly been whacking moles, greasing squeaky wheels, etc. What major changes were implemented were not done as steps towards goals. just... additions.......
I've only had hopes and guesses as to what Bort intended this to become.


Call better plays.
 
DarkRogue
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#1) doesn't really need to be messed with

#2) Ints are out of hand, not to mention it pretty much guarantees that only CBs really have a chance at Defensive MVP.
 
jdbolick
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http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=2592578
 
Dr. E
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Originally posted by WiSeIVIaN
#1 Fix the TE-AT-WR blocking exploit. basically what WL teams do is at WR1 they put a real WR as #1 on the depth chart, but put a blocking TE as #2 at that positions depth chart. Then they use 99/1 energy settings for the #1 guy (the WR) is default ALWAYS in for passing plays. Then on run plays, they have that WR from WR1 on a QB or TE custom slot and put him there. Since those custom slots populate before the WR slots, every time it forces the bTE to play on run plays at WR1. This is retarded, it goes against having WR slots (to have blocking WRs for run plays which is dumb) and is a clear anti-fun exploit.

Solution: Always choose WRs before any other positions (including custom QB/TE/HB/FB slots). This means WRs can't play those positions UNLESS they are only depth charted at those positions and not WR, which is perfectly reasonable.


#2 INTs at the highest level of the game are insane. Only 8 QB's in WL have more TDs than INTs. Either tune down INTs some, or add the risk from going aggressive on the CB tactics (make them jump routes and miss) please for the love of god.

These two changes would stabilize GLB as it continues riding......


I agree INT are probably a bit to frequent. If you look at HB stats for Fumbles, the rate is far lower. Considering most teams run more than they pass, one would think the turnover rate for passing/running would be about the same. With that said, I think it the high rate is contributed too by how QBs are build/used and their blocking/pressure. Pressure is probably the biggest factor. How many teams use Pass Blocking Archetype O line and how many use the pass block tactic throughout the whole line. Both would cut back the INT rate, but of course, would cripple the run game.
 
RyanCane26
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Dots built to force fumbles are forcing fumbles just fine.
 
jdbolick
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Originally posted by Dr. E
I agree INT are probably a bit to frequent. If you look at HB stats for Fumbles, the rate is far lower. Considering most teams run more than they pass, one would think the turnover rate for passing/running would be about the same. With that said, I think it the high rate is contributed too by how QBs are build/used and their blocking/pressure. Pressure is probably the biggest factor. How many teams use Pass Blocking Archetype O line and how many use the pass block tactic throughout the whole line. Both would cut back the INT rate, but of course, would cripple the run game.


 
Dub J
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Originally posted by Dr. E
I agree INT are probably a bit to frequent. If you look at HB stats for Fumbles, the rate is far lower. Considering most teams run more than they pass, one would think the turnover rate for passing/running would be about the same. With that said, I think it the high rate is contributed too by how QBs are build/used and their blocking/pressure. Pressure is probably the biggest factor. How many teams use Pass Blocking Archetype O line and how many use the pass block tactic throughout the whole line. Both would cut back the INT rate, but of course, would cripple the run game.


 
bhall43
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When INT's are skyrocketing it really doesn't take a fucking brain surgeon to figure out why fumbles aren't happening at a significant rate.

Contributing to INT's has less to do with QB/oline builds and more to do with OC playcalls and builds of most secondaries out there.
 
dbreeze
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Originally posted by bhall43
Ya I am super pissed they don't make the run game stronger. wtf yo?


The whole game needs to be stronger. Defense has been nerfed ridiculously to accommodate those wanting Farmville Football....
The whole thing went to shit when they started backing away from elements that were actually closer to reality in favor of just further limiting whoever looked over-powered at the time. The community really never got time to adjust to changes and discoveries in what was possible and I wonder if GLB ever considered it may take a whole generation of new dots lag time to really see what was going on.
I'd say the current run dominance will end as soon as a new generation of dots returning to solid "football" builds shows up instead of all these weak, no confidence, 70ish tackling defenders we have now.....
Edited by dbreeze on Jun 4, 2014 14:21:55
 
DarkRogue
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Originally posted by dbreeze
The whole game needs to be stronger. Defense has been nerfed ridiculously to accommodate those wanting Farmville Football....
The whole thing went to shit when they started backing away from elements that were actually closer to reality in favor of just further limiting whoever looked over-powered at the time. The community really never got time to adjust to changes and discoveries in what was possible and I wonder if GLB ever considered it may take a whole generation of new dots lag time to really see what was going on.
I'd say the current run dominance will end as soon as a new generation of dots returning to solid "football" builds instead of all these weak, no confidence, 70ish tackling defenders we have now.....


LOL, there are plenty of teams that run with HHCBs and HHLBs.
 
bhall43
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Originally posted by dbreeze
The whole game needs to be stronger.


I don't even know what this means but the running game definitely doesn't need to be any stronger than it currently is. I am on pace for 15,000 yards in Nat Pro. Not regional pro...Nat Pro.

Originally posted by dbreeze
Defense has been nerfed ridiculously to accommodate those wanting Farmville Football....


The only current problem defense truly has are the DPC restrictions. Open that back up and DC's should be able to adequately defend just about any play in the book while also finding ways to get to a QB through LB's again.

Originally posted by dbreeze
The whole thing went to shit when they started backing away from elements that were actually closer to reality in favor of just further limiting whoever looked over-powered at the time.


The closer they got to reality the worse this game was. I am currently bored of the sim we have right now but good lord I couldn't even play the shit we had for awhile there.

Originally posted by dbreeze
The community really never got time to adjust to changes and discoveries in what was possible and I wonder if GLB ever considered it may take a whole generation of new dots lag time to really see what was going on.


That is what the test server was for. I don't know what changes you think they shouldn't have made though as if something was removed or changed it was for damn good reason. As far as a whole generation...this is what that looks like. A bunch of very similar built teams running the same plays over and over and over and over and over again.

Originally posted by dbreeze

I'd say the current run dominance will end as soon as a new generation of dots returning to solid "football" builds instead of all these weak, no confidence, 70ish tackling defenders we have now.....


I don't even break that many tackles so it has nothing to do with players not having tackling or make tackle % or whatever. And people have stump LB's to deal with the current meta.
 
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