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Forum > Goal Line Blitz > 2 BIGGEST PROBLEMS WITH THE GLB SIM
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WiSeIVIaN
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#1 Fix the TE-AT-WR blocking exploit. basically what WL teams do is at WR1 they put a real WR as #1 on the depth chart, but put a blocking TE as #2 at that positions depth chart. Then they use 99/1 energy settings for the #1 guy (the WR) is default ALWAYS in for passing plays. Then on run plays, they have that WR from WR1 on a QB or TE custom slot and put him there. Since those custom slots populate before the WR slots, every time it forces the bTE to play on run plays at WR1. This is retarded, it goes against having WR slots (to have blocking WRs for run plays which is dumb) and is a clear anti-fun exploit.

Solution: Always choose WRs before any other positions (including custom QB/TE/HB/FB slots). This means WRs can't play those positions UNLESS they are only depth charted at those positions and not WR, which is perfectly reasonable.


#2 INTs at the highest level of the game are insane. Only 8 QB's in WL have more TDs than INTs. Either tune down INTs some, or add the risk from going aggressive on the CB tactics (make them jump routes and miss) please for the love of god.

These two changes would stabilize GLB as it continues riding......
 
WiSeIVIaN
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I sent this in a support ticket as well. Hopefully I don't get banneded.
 
Longhornfan1024
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Nice. How much have you had to drink tonight?
 
lemdog
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Should be easier for you in pro
 
WiSeIVIaN
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Originally posted by Longhornfan1024
Nice. How much have you had to drink tonight?


Do you people really drink on a Monday night? If your not in college, that is called alcoholism imo.
 
WiSeIVIaN
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Originally posted by lemdog
Should be easier for you in pro


Lol I don't blame INTs (nor TE WR stuff) for my team demoting.

Rather I think the vast majority would agree the above should be fixed and would lead to a better sim.
 
Pwned
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I agree, make them build blocking WR's if they want to run that scheme.
 
Black Peter
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Good luck getting any changes done in GLB1. I think they've abandoned it completely in regards to sim changes. They're concentrating on making the exact same mistakes in GLB2 now.
 
El Kabong
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could solve it by allowing DCs to use custom tags on the WR spots. Then you can create a D play that covers whichever side the blocker is in at WR. Right now the BTE at WR1 is an exploit IMO. I don't have an issue with people doing it, but DCs should have the ability to counter it.

I brought this up in suggestion thread but got bitched at by a couple posters who I can only assume currently have success with the exploit. Your solution might be easier to implement Wiseman, so hopefully someone listens.
 
Matt1234
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Can't you tag "blockers" as a DC?
 
cubsluver22
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Working as intended.
 
Bane
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Wah ?
 
Clinton
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Originally posted by Matt1234
Can't you tag "blockers" as a DC?


Yes, you can. You can make custom tags as needed. Up to 2 I believe.

Which can be easily assigned, but not as intended in this posting. The issue becomes when they stop using the "exploit" in another play. Suddenly you have that blocking TE at his normal spot and could potentially out run a "run stop" defender.

It makes the play calling tree absolutely convoluted.
 
jtrav21
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I think for the most part wise is a whining douchebag, but he is dead on with this one in my opinion.
 
ProfessionalKop
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just let us do whatever we want with the DPC and we can call it even.
 
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