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Forum > Goal Line Blitz > Has anyone ever capped 5 "Major Attributes" after the end of the 1st season?
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aceinthehouse
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Usually I (and many others) have been super capping 1 or even 2 skills at a time for the better part of playing on here @GLB.
Better rewards for capping them early and getting your ALG's while your player is young and lower leveled.

But what about Multi-training 4 skills at a time (all major), spending the B-tokens for the extra 10% training boosts for those skills & not spending a single skill point from the time of creation?

Then not only capping your 4 major skills you've been training, but cap off the 5th you haven't even touched at all.

Then, distribute them out evenly.

Then train your 3 Minors immediately next. (the same way) Obviously having to unlock them to multi-train, etc.

Anyways, My LBer currently is sitting on 63 SP's w/ 3 boosts remaining for S-40 (18 more pts) with the season still ahead.

He's just currently rookie at 17 days old.
http://glb.warriorgeneral.com/game/player.pl?player_id=4545069

Anyways, has anyone ever tried or done this?
And do you have any suggestions for me, that could help?


Thank you, ace.
 
fogie55
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i guess it depends on what you want the end build to look like. by not racing to the upper caps on one of them right away you will trade a good deal of upper potential for the "primary" in order to increase the number of "secondaries"

 
Novus
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Originally posted by aceinthehouse
Has anyone ever capped 5 "Major Attributes" after the end of the 1st season?


Yes, terribad dot-builders.
 
Dub J
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Originally posted by Novus
Yes, terribad dot-builders.


 
tommy mac
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foshizzel17
my drizzt
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that plateau LB with 69 in every attribute will be SEXY
 
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Originally posted by Novus
Yes, terribad dot-builders.


have seen some peewee guys come very close.
and I am sure a bunch of the chumps who reset in rookie every season trying to win a gold rookie .gif have done it also
 
MileHighShoes
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You'd get better value if you just stopped capping ur first attribute at 68 then only single capping your first 4 or 5
 
Robbnva
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Originally posted by Novus
Yes, terribad dot-builders.


Shocker the op is one of those
 
Dub J
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Originally posted by Spread-em offense
have seen some peewee guys come very close.
and I am sure a bunch of the chumps who reset in rookie every season trying to win a gold rookie .gif have done it also


It never ceases to amaze me how people try so hard to win a rookie trophy. Anyone trying really hard season after season obviously sucks.

 
Gambler75
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Looks like you're trying to SSB him. That went away ... like 15+ seasons ago?

You're losing a lot of value every time he levels from not having capped anything at all? The multi-training gains from your stats being low isn't going to balance that out, not even close to it. = If your primary was ~5 capped, you'd be getting 2.5 SP value per level from it.

With it not even soft capped, you're getting 0.5 from it ... and leveling as fast as he is now, that's putting him forever behind. My advice - reroll it, and next time if you want to multi-train super soon ... lock in your 2/3/4 stats, and use the flexible spot on your primary, if you want to pull off it earlier than "most" people do - then the flexible spot to your 5 stat, stamina, whatever needs help.
Edited by Gambler75 on Mar 29, 2014 18:32:30
 
danpenc918
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Originally posted by aceinthehouse


But what about Multi-training 4 skills at a time (all major), spending the B-tokens for the extra 10% training boosts for those skills & not spending a single skill point from the time of creation?

Then not only capping your 4 major skills you've been training, but cap off the 5th you haven't even touched at all.

Then, distribute them out evenly.

Then train your 3 Minors immediately next. (the same way) Obviously having to unlock them to multi-train, etc.




First -- everyone following the same "plan" gets us to cookie cutter builds so it is a good thing to try to push the envelope to try and squeeze a few more points out.

I am experimenting somewhat with a similar idea this season -- though rather than enhancing the attributes, I convert the BT to an extra SP if it means getting the player to the next cap before his next level-up. That way, the ALGs count as more.

As Gambler75 said, you will be better served to apply the SP that you are holding to an attribute to get it at least to one of the caps to take advantage of the ALGs. If you still want to get larger training gains, just do not train that one but train a lower attribute instead. That will bring that lower attribute up to the cap more quickly as well.


The question in the build philosophies really comes down to which is more effective over the long term course of a career -- getting a primary attribute up into the 70s, 80s or even 90s for a longer period at the higher values versus having 3 or 4 attributes gaining at the same time. I think that, at various times in a career, each philosophy would have a window of being superior to the other. The question is more into which window the end build would fall.
 
Donk3yMan
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Every build is a snowflake
 
reddogrw
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Originally posted by danpenc918
Originally posted by aceinthehouse



But what about Multi-training 4 skills at a time (all major), spending the B-tokens for the extra 10% training boosts for those skills & not spending a single skill point from the time of creation?

Then not only capping your 4 major skills you've been training, but cap off the 5th you haven't even touched at all.

Then, distribute them out evenly.

Then train your 3 Minors immediately next. (the same way) Obviously having to unlock them to multi-train, etc.




First -- everyone following the same "plan" gets us to cookie cutter builds so it is a good thing to try to push the envelope to try and squeeze a few more points out.

I am experimenting somewhat with a similar idea this season -- though rather than enhancing the attributes, I convert the BT to an extra SP if it means getting the player to the next cap before his next level-up. That way, the ALGs count as more.

As Gambler75 said, you will be better served to apply the SP that you are holding to an attribute to get it at least to one of the caps to take advantage of the ALGs. If you still want to get larger training gains, just do not train that one but train a lower attribute instead. That will bring that lower attribute up to the cap more quickly as well.


The question in the build philosophies really comes down to which is more effective over the long term course of a career -- getting a primary attribute up into the 70s, 80s or even 90s for a longer period at the higher values versus having 3 or 4 attributes gaining at the same time. I think that, at various times in a career, each philosophy would have a window of being superior to the other. The question is more into which window the end build would fall.


training above the caps is very advantageous
 
aceinthehouse
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Yes, I'm just experimenting with this dot.
Thanks for the imput danpenc918 & Gambler & others.

Yes, gambler
it is a form of SSB with this dot.


I've still got Custom EQ to purchase, along with AEQ to add to this player as well. (vision as the focus for all)
That is coming soon.

If I can get 4 major skills trained to 33. That's 15 X4 SP's used for those=60 SP's
(to reach a cap of 48/49+) or level 2 All in...
Speed
Agility
Tackling
Vision


If I can get Confidence to 18, I can cap it with 30 sp's

grand total of 90 sp's used for 5 major skills capped & @level 2. (all this done by the end of his 1st season)

Anything I have after that, I can distribute evenly to all 5 skills for the meantime.
or to reach level 3 @ 60.52 & so forth.

All this while I train my 3 Minor skills in Jumping, Stamina & Strength.

Why am I doing this?
I want to have all my major skills (in my case...5) reach the same plateau together.
All with the same number or very close in their ability softcap.

I've never done that.

I've had 3 at a super high level

I've seen 4....

I've NEVER seen 5.

So that's why I'm doing this.

And like some of you have said.
Most retire their dots after rookie season and re roll, when they try this.

I'm taking this player as far as I can take him, with this experimental build.


Thanks for the feedback
Edited by aceinthehouse on Mar 30, 2014 03:37:37
 
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