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Lore
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If my Dots effective levels are currently sitting at 36/33, is there still hope to get it back to even? Or have I screwed up (permanently) yet again?

Being the lousy coordinator that I am, I would at least like to get something right in this game.
 
reddogrw
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Originally posted by Lore
If my Dots effective levels are currently sitting at 36/33, is there still hope to get it back to even? Or have I screwed up (permanently) yet again?

Being the lousy coordinator that I am, I would at least like to get something right in this game.


permanently? maybe

a lower EL than actual means you have not built the dot as efficiently as you should have

having a higher effective EL compared to actual means you built efficiently, but doesn't make the dot good - an example would be an O-Line dot with high vision and confidence - gives you high EL, but not the best way to build an OL dot
 
Lore
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Originally posted by reddogrw
having a higher effective EL compared to actual means you built efficiently, but doesn't make the dot good - an example would be an O-Line dot with high vision and confidence - gives you high EL, but not the best way to build an OL dot


Hmm... That's something to think about. Thanks.

 
kakashi
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It seems pretty much all of your dots have a lower effective lvl then lvl. It might work now but soon the difference will show. To have all your players effective lvl under means you have probably built balanced or you havent taken attributes high enough and went to second attribute too early... Most players take their main attribute to 81-87 (without eq) with SP at the first season and then starts on with second attribute, then still continues to multitrain their main attribute to get it to 100+
A simple way to build is to train and put SP when you can cap
 
Lore
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Originally posted by kakashi
To have all your players effective lvl under means you have probably built balanced or you havent taken attributes high enough and went to second attribute too early...


This is true, and something I have done in the past and continued with my current dots. I guess I need a hammer to fall on my head before I finally learn.

I guess it comes down to the fact I can't really decide what is going to be the 'main' or 'first' attribute that I train. It's still stuck in my head that at some point they (yellow stars) are all going to be important, and even the secondary attributes will be useful to have. So I took a more balanced approach.

When they really start to crap out I'll try again and hopefully learn from my mistakes. This game has quite the learning curve. Maybe, that makes it more fun, or at least challenging / frustrating /




 
Theo Wizzago
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You're doing no different than most have done when they first got here. Intuitively build balanced seems the logical way to go... but the game mechanics soon smack you solidly upside the head until you find that doing the crazy thing is to do the right thing and pound one single skill into submission before moving onto the next. That's the basic gist of it anyways. Multi-training kinda helps that out, but even that has it's own 'quirky' approach. As much as you would like to 'go it alone', nothing beats having a quality veteran builder (and, for that matter, team owner, OC and DC) to help (teach) you as you figure it out. It does have one big advantage as it sure costs less in the long run (mistakes cost money, ya know?).
 
Lore
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Originally posted by Theo Wizzago
You're doing no different than most have done when they first got here. Intuitively build balanced seems the logical way to go... but the game mechanics soon smack you solidly upside the head until you find that doing the crazy thing is to do the right thing and pound one single skill into submission before moving onto the next. That's the basic gist of it anyways. Multi-training kinda helps that out, but even that has it's own 'quirky' approach. As much as you would like to 'go it alone', nothing beats having a quality veteran builder (and, for that matter, team owner, OC and DC) to help (teach) you as you figure it out. It does have one big advantage as it sure costs less in the long run (mistakes cost money, ya know?).


Words of wisdom for sure... And it has cut into my 'beer money'.
 
171farm
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So are Originally posted by kakashi
...probably built balanced or you havent taken attributes high enough and went to second attribute too early... Most players take their main attribute to 81-87 (without eq) with SP at the first season and then starts on with second attribute, then still continues to multitrain their main attribute to get it to 100+
A simple way to build is to train and put SP when you can cap


So are you saying not to go to multi-train until after your first attribute hits 80?



 
Qillar
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Originally posted by 171farm
So are you saying not to go to multi-train until after your first attribute hits 80?





No, they are saying your effective level will be low if you do not take your first attribute into the 80s and also multitrain. 4 way training has the most effect. Most start multitraining when your first attribute is around 68. If you build balanced by taking several attributes to 49 and then taking them to 61, etc, your effective level will be low, and the player will perform poorly in most instances. There are many ways to build but this is recognized as one of the worst. It also is not obvious to new players and some veterans that this results in a terrible player. It is not intuitive until you do the math.
 
Lore
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Originally posted by Qillar
It is not intuitive until you do the math.


I'm finally starting to understand this now, embarrassing as it is that it's taken me this long.

 
Donk3yMan
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Search the forum directory for the build guide forum and Ill send you an invite to the build advice forum as well, if you arent in those. There is some good info there and basic build plans to help you out.

Getting an efficiently built player is not intuitive but is easy enough once you understand the concept.
 
Lore
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Originally posted by Donk3yMan
Search the forum directory for the build guide forum and Ill send you an invite to the build advice forum as well, if you arent in those. There is some good info there and basic build plans to help you out.

Getting an efficiently built player is not intuitive but is easy enough once you understand the concept.


Very much appreciated!
 
cymaddux31
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Originally posted by Lore
If my Dots effective levels are currently sitting at 36/33, is there still hope to get it back to even? Or have I screwed up (permanently) yet again?

Being the lousy coordinator that I am, I would at least like to get something right in this game.


dont worry about effective levels at low levels. Worry about using enhanced training.

Effective level being great does not always mean the build is great.

 
Novus
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Originally posted by cymaddux31
dont worry about effective levels at low levels. Worry about using enhanced training.

Effective level being great does not always mean the build is great.



While high effective level doesn't always mean the build is great, low effective level usually does mean the build is bad. So, he should be worried. A dot that is already 3 levels behind at Level 36 is probably going to get worse over time if he keeps building the way he's currently building. And considering how his team (which is entirely his own dots) did against top-level competition last season, his dots are already in trouble.

There are still some things he can do to "salvage" his builds at this point, but by "salvage," I mean that his dots will be "meh" instead of "terrible" when they hit Plateau. Probably not worth the effort.

As mentioned above, he needs to find a build-guru who will teach him about cap-building or something similar, and then use that new knowledge to start over again next season.
 
reddogrw
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Originally posted by cymaddux31
Originally posted by Lore

If my Dots effective levels are currently sitting at 36/33, is there still hope to get it back to even? Or have I screwed up (permanently) yet again?

Being the lousy coordinator that I am, I would at least like to get something right in this game.


dont worry about effective levels at low levels. Worry about using enhanced training.

Effective level being great does not always mean the build is great.



other than a C late in your career you should NEVER have a lower EL than actual level
 
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