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Forum > FAQ's, Player Guides and Newbie Help > Tactics for Kick/Punt Returners
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ClutchDreams
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What is the most preferable setting? Also just wondering but when my returner gets the kickoff or punt he sits there for a second then starts running, would speed fix that issue? or more agility?
 
Theo Wizzago
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Setting? As in what number towards "elusive style" running? A decent rule of thumb (not a gold standard... but it works well enough) is to never set to elusive style more than +5 over your Agility... but no lower than +/- 0 (meaning leave it in the middle) until your agility gets to 1st cap.
More speed will help your other situation. Agility just helps with turning speed (how much speed you lose whenever your dot turns).
 
ClutchDreams
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Originally posted by Theo Wizzago
Setting? As in what number towards "elusive style" running? A decent rule of thumb (not a gold standard... but it works well enough) is to never set to elusive style more than +5 over your Agility... but no lower than +/- 0 (meaning leave it in the middle) until your agility gets to 1st cap.
More speed will help your other situation. Agility just helps with turning speed (how much speed you lose whenever your dot turns).

K thanks. So if my agility is say IE 15 i'd set my slider to on max 20 on the elusive side?

 
Theo Wizzago
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Originally posted by ClutchDreams

K thanks. So if my agility is say IE 15 i'd set my slider to on max 20 on the elusive side?



No. If your agility is below 1st cap (48) then just leave the slider in the middle until you hit 1st cap with agility. It won't be perfect but it will keep your dot from doing real stupid stuff (like darting back and forth as if confused while the coverage smothers him because he can't seem to make up his mind ). Once you get to 1st cap (48) and above then you can start getting more elusive... 5 over (48 agility = 52 elusive) is a "careful" setting... going higher than 10 over is pressing a little... but you'll just have to watch and see. If ever your dot starts acting stupid with his dance moves, lower the setting a little.
 
Pickster00
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Agility will help your standing around problem. Acceleration is based on agility. Speed gives you top end, agility gets you to that top end quicker.
 
Theo Wizzago
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Originally posted by Pickster00
Agility will help your standing around problem. Acceleration is based on agility. Speed gives you top end, agility gets you to that top end quicker.


Actually, I'm not sure that is true. I once thought it was but have been told by better builders than I that Speed is more connected to acceleration than agility. Agility helps with turning speed, "moves" (like juke and spin), avoiding tackles, and avoiding getting "caked" (balance).
 
ClutchDreams
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Now i'm utterly just mindblown. But i will still train speed no matter what. Just curious on the acceleration.
 
Theo Wizzago
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Originally posted by ClutchDreams
Now i'm utterly just mindblown. But i will still train speed no matter what. Just curious on the acceleration.


It's about labeling more than anything. Take "Catching" for instance. Logic would tell you it would be as much a wanted skill for a DB as a WR (just somewhat less so)... and yet it helps a WR 10 times more (in making catches) than a DB (trying to make INT's). You still want it... but knowing that puts it in perspective. So when it comes to "acceleration", GLB probably had a choice as to which skill to tie it to and chose speed over agility. Agility still helps with speed... it helps you keep your speed when turning or making a "football move"... and agility helps you get back up more quickly after falling down (getting caked).. and helps kickers accuracy... and QB's with their quickness in getting the pass off and the pass accuracy... and so on. But, for just pure acceleration from a dead stop, it's all about the speed. AFAIK.
 
ClutchDreams
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Originally posted by Theo Wizzago
It's about labeling more than anything. Take "Catching" for instance. Logic would tell you it would be as much a wanted skill for a DB as a WR (just somewhat less so)... and yet it helps a WR 10 times more (in making catches) than a DB (trying to make INT's). You still want it... but knowing that puts it in perspective. So when it comes to "acceleration", GLB probably had a choice as to which skill to tie it to and chose speed over agility. Agility still helps with speed... it helps you keep your speed when turning or making a "football move"... and agility helps you get back up more quickly after falling down (getting caked).. and helps kickers accuracy... and QB's with their quickness in getting the pass off and the pass accuracy... and so on. But, for just pure acceleration from a dead stop, it's all about the speed. AFAIK.

That's a good explanation. So pretty much GLB made agility underrated compared to speed. Even though agility SHOULD HAVE been the attribute for acceleration.
 
skibodragula
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As much as I agree with this thread......tactics play a part. The rest is the block and reaction of the build. I mean to say is its like bort said. The returner will go the direction of least resistance. The clearance -returner gets ball-sees BW's set for block-goes for open space directly in line of sight/path.....................who is there 6 yards away? stops. Had the returner followed the path like bort said-returner goes away/opposite side of stops-gone

Now don't hold me to it cause I am shot and can't remember shit but, always a butt with a frog-one season it was the BW2 that set which way the returner would break no matter what if you had the right built BW2. I even recall a team that had a whole row of stops that could cut you down like butter(cut block or some cool shit)-frogs played em' drove me nuts
 
ClutchDreams
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Oh, so the returner auto runs the opposite of the nearest gunner/STOP? And he makes those sharp turns/stops when a defender is close? Or.. (some mindblowing stuff)
 
Theo Wizzago
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Originally posted by ClutchDreams

That's a good explanation. So pretty much GLB made agility underrated compared to speed. Even though agility SHOULD HAVE been the attribute for acceleration.


Most Football games tie in acceleration to agility so I suspect we expect it to be the same elsewhere. But many aspects of what the CPU AI needs to create actions of the dots also need to be able to separate those actions evenly so that one skill doesn't become the "be all that ends all". Even WITH that in mind, there is no doubt that each individual "position" has one skill that is the very most important skill to that dot's ability to succeed. With a returner, that skill is speed. If it was ONLY speed, then dot building would be uber-easy. So complimentary skills are also needed to balance things out so that building a dot has a more "personal touch". To explain, a builder might sacrifice some speed for extra agility which allows HIS dot to make "spin" and Juke" fire much more often... making his dot very elusive. But, in sacrificing speed he also makes his dot "catchable" by faster dots... but by being slippery, he's harder to tackle. Trade offs.

Originally posted by ClutchDreams
Oh, so the returner auto runs the opposite of the nearest gunner/STOP? And he makes those sharp turns/stops when a defender is close? Or.. (some mindblowing stuff)


Early in a dots career... because so much attention is being paid (and properly so) to the primary skill... his other skills that help him do "smarter things" and do them better are lacking. Vision is a big one. Vision is what helps your returner "see" where the blocking is... and where the enemy is... and better avoid them... and also choose smart routes. You'll need patience with your young dots because they're gonna do stupid plenty. Wait til you see them later on (if built properly)... they'll make much sweeter moves that'll put a smile on your face. I've had many smiles.
 
ClutchDreams
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Originally posted by Theo Wizzago
Early in a dots career... because so much attention is being paid (and properly so) to the primary skill... his other skills that help him do "smarter things" and do them better are lacking. Vision is a big one. Vision is what helps your returner "see" where the blocking is... and where the enemy is... and better avoid them... and also choose smart routes. You'll need patience with your young dots because they're gonna do stupid plenty. Wait til you see them later on (if built properly)... they'll make much sweeter moves that'll put a smile on your face. I've had many smiles.

Haha, ok. So the whole "blocker runs left but returner runs right, towards the defender) thing can only be fixed later?
btw, the build should be Speed>Agility>vision right?

 
Fumanchuchu
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Originally posted by ClutchDreams

btw, the build should be Speed>Agility>vision right?



Speed>Agility/Carrying>Vision/Strength
 
ClutchDreams
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Originally posted by Fumanchuchu
Speed>Agility/Carrying>Vision/Strength

Ok, thanks for clarifying that.
 
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