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Forum > Position Talk > WR Club > Insight on minor attributes for a speedster
AlexSD44
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So I've been working with the VPB to improve my building skills for the players I will be creating day 41. I used to play the game wayyyy back in season 6 and just came back to the game.

Anyway I want to know what is more important for a speed WR in terms of minor attributes between: Vision, Carrying and Jumping.

I'd assume if I want my player to rack up the YAC I'd have to go with carrying correct? Jumping would help expand my catch radius vertically. Vision would help both in some ways correct?

Now I wouldn't be neglecting any of these skills in my build. I'm just asking which should be highest if your long term goal was to build a solid WL dot?
 
foot500
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JMP/CAR should end up about the same, vision should be taken to around 50, maybe a little higher.

As for the numbers on the other two....I'm not too sure.
 
Rawlax
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Since speed WR dont typically break tackles or fumble much, it not really worth raising carrying significantly (mine is lvl 59 with 0 broken tackles and 0 fumbles, carrying and strength untouched)

Vision & Jumping should both have at least 50 in them ideally. My WR will have 70 vision and about 50 jumping but i would reverse that if i was starting again.
 
AlexSD44
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Thanks for the input guys.

Rawlax, my one question would be this. Doesn't carrying raise the likelihood of SA's like juke/spin triggering? Or is that purely agility?
 
foot500
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Originally posted by AlexSD44
Thanks for the input guys.

Rawlax, my one question would be this. Doesn't carrying raise the likelihood of SA's like juke/spin triggering? Or is that purely agility?


yes
 
AlexSD44
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Thanks guys. As a second question, is it worth it to build a deep ball speedster (Sacrifice agility just a tiny bit to pump jumping/speed higher, making him tall to begin with to increase his ability to win deep ball battles) or if you are going that route is it better to just build a possession WR?

its something Im considering trying, but not if its been repeatedly tried and failed.
 


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