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Forum > Goal Line Blitz > Q&A Archives > 8/8/2013 Live Q & A Thread
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Bort
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Originally posted by InRomoWeTrust
question for both Bort and Daddy.

Who you got for your 2014 Superbowl teams?


I haven't been following this offseason very closely, tbh, so I will have to defer til the start of the season and I actually see some results.
 
Bort
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Originally posted by TrevJo
Would Thick Skin VA be useful on an offensive lineman, or is it only helpful to the ballcarrier (Growl and Snarl) and QB (Glare and Thick Skin)?


It's really only useful to ball carriers who face the SA's it blocks.
 
Bort
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Originally posted by Dr. E
An agent asked me to get some clarification on the following for him:

specifically which of these SA / % pieces are "in play" against a QB on a sack ?

Power Tackler
Sure Tackler
MT%
FF%
MH
BH


Out of those, Sure Tackler, Make Tackle %, Force Fumble %. Also the FF part of power tackler, but not the "behind the LOS" part. As for monster/big hit, you want big sack instead to affect the QB.
 
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Originally posted by sewinston
Does Dump Pass or other short yardage SAs/VAs work on screen passes?


Most of them do, yes, unless they specifically say they don't.
 
Catch22
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Originally posted by bhall43
well that seems rather silly that you can reveal chemistry hit but not morale....can i at least ask if it is possible to reach a 10% hit to attributes due to a loss of in game morale?


Chemistry is not something impacted by player builds. Morale is.

I love you bhall but sorry, those numbers will not be divulged.
Edited by Catch22 on Aug 8, 2013 19:51:18
 
Bort
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Originally posted by Handmonster
1. Does having 10s in such SAs as Quick Cut, Head Fake, Juke, and Spin give better odds for an SA firing versus a HB with 10s in Juke and Spin only?
2. Is there precedence to SAs firing? For example, if the a Quick Cut rolls but also a Spin rolls, does the Spin fire due to precedence over QC (i.e. value)? Or does the first one that rolls in a situation executes and rolling stops?

Thanks.


1) Your chances of a SA going off are certainly greater if you have more of them available.
2) The SA's are checked in order of the best (highest bonus) to worst. First one to work wins and the rolling stops.
 
Bort
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Originally posted by InRomoWeTrust
Question in regards to the Q&A portion of the Wiki.

Are there any plans in action to rebuild it or is this a casualty to opportunity cost (resources having to be devoted to the new games)?


Sorry, I have no plans to rebuild it right now. If we did build something new along those lines, it would probably live under the FAQ on the website rather than the Wiki, since I'm not really into writing PHP code.
 
Catch22
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Originally posted by InRomoWeTrust
Since we're nearing the end of the session, can we get some rumblings on the new projects? Anything exciting going on to divulge this Q&A?


I know I've been doing some testing on one of the new projects but I'll leave it to Bort as to what he wants to divulge.
 
Bort
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Originally posted by InRomoWeTrust
Since we're nearing the end of the session, can we get some rumblings on the new projects? Anything exciting going on to divulge this Q&A?


We are getting a LOT closer to starting testing and initial feedback.

I suppose I can release a minor teaser: The project closest to release has some fun retro-styled sprite animation, a more interesting character building system than GLB (IMO), and I think you guys will really have a lot of fun with it.
 
Catch22
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Originally posted by bhall43
can i be even more vague then and ask is loss of morale in game a big issue or just a small hit? some teams it seems major and some not so much...


It can have a significant impact if morale gets low enough. Confidence definitely plays a role in the impact that a team will take.
Edited by Catch22 on Aug 8, 2013 19:59:52
 
Bort
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Originally posted by Time Trial
Would First Step and Surge both fire on a QB sneak or is the initial part of the sneak scripted?


They could work depending on the particular play, though I think Surge would probably be more useful than first step.
 
Bort
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Originally posted by tvhs96
Is there a benefit to shorter players catching low passes?


No.
 
TrevJo
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Originally posted by Catch22
Chemistry is not something impacted by player builds. Morale is.

I love you bhall but sorry, those numbers will not be divulged.


I just wanted to say that I also love bhall and he gives me a +10% bonus to my morale.
 
Bort
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Originally posted by Time Trial
For VAs like showboat blocker where morale on a pancake is generally reduced by one point, is the morale loss calculated to the decimals (but only whole numbers are displayed) and if so, how many decimals?


Morale is stored internally as a floating point value.
Edited by Bort on Aug 8, 2013 20:03:10
 
Catch22
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K, we will be wrapping this up in 12 minutes. Any last minute questions, get them in now!
 
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