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Forum > Goal Line Blitz > Q&A Archives > 6/8/2013 Live Q & A Thread
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Catch22
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Originally posted by High_Roller74
Any chance to have more offensive plays added to the game?


Yes there is a chance and it'll probably happen. No ETA on when though.
 
Bort
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Originally posted by TJ Spikes
not a stealth suggestion, but before I subject myself to the public harassment of the suggestion forum....

Would it be difficult to change the way QB targeting works? Would the fall under the category of major sim changes and not going to happen?

I think I could make a pretty good case that would fit all of Catch's suggestion criteria.


That's a pretty major sim change at this point. We've had a few different versions and the current one is the one we settled with. I'm don't really love it or hate it per se, but it is easy for users to understand and follow as opposed to the old "invisible" versions.
 
Bort
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Originally posted by Catch22
PM question from user aaasahi:

Can QB's roll break tackle % AEQ? Myself and others have never seen one.


No, they are on the exclude list for break tackle EQ. I seem to recall it was because we wanted to make sure super-strong rushing QB's were not an overly common thing.
 
Bort
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Originally posted by Dub J
I've heard many times that vision is a very, very bad attribute for Gs. That they will do some crazy stuff when it comes to pass blocking. Is this true or are there people out there blowing smoke up people's asses?



Well, poor vision G's will miss picking up blitzing LB's and such all the time, so probably not the greatest plan IMO.
 
Bort
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Originally posted by Dub J
Hey Bort, are you a wizard?



http://www.youtube.com/watch?v=QzDbTD-Q-vA
 
Bort
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Originally posted by Tigroklaws
I've had many INT's over the past couple seasons with my players but only recall 1 or 2 that ever had any kind of return. I understand there to be a "catch roll" you must pass in order to return immediately, as opposed to falling down if failed.

from other recalled applications, Catch chance % is not really helpful for a DB however, Would catch chance % AEQ, help in this roll; allowing for an immediate return attempt and a pick 6?


No, it's just a straight up catching skill roll.
 
Catch22
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Originally posted by Tomcic
What kind of new O formations can we expect? And any plans of adding new plays for the current formations like Spread, Weak I, Trips, Big I etc.?

Thank you guys.
Tomcic



Ones we are considering:

Wishbone
Split T
Power I
Pistol
Trips Right
4 WR Left (3 WR's on left side of formation)
4 WR Right ( 3 WR's on right side of formation)



No plans at this time on adding new plays to existing formations but we are planning on updating some of the existing plays.
 
Bort
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Originally posted by hatchman
Is there any chance that we will see some league contractions or possibly going back to a waiting list for team ownership. the game is riddled with CPU owned teams so maybe it is time to possibly scale back the number of teams. so that there are actually more players available to fill human owned teams.


Leagues are completely scaled based on the number of human owned teams (to the nearest multiple of 32). We cannot guarantee these owners will fill their teams up with players, but we can't just take them away. They paid for them.
 
Bort
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Originally posted by ryan_grant-25
Just saw Bort's comment on live playcalling, care to go into more detail? Not sure if it was a serious plan or not, but if it was I would be curious to how it would work


A mode where two owner could hook up in a "lobby" and play a game with 5 minute quarters or something (so it wouldn't take too long). They would each choose plays for each "round" and watch the result, then pick again, etc. Basically a live coach mode.
 
Bort
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Originally posted by Saris
AEQ with +% to pass distance, does that increase the distance before pass quality starts to degrade or does it just decrease the penalty to pass quality by that % across the board?

Also does the +% pass distance modifier have any unexpected secondary benefits such as affecting pass velocity?


It increases distance by increasing max pass velocity, which means it increases the distance before PQ starts to degrade.
 
Bort
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Originally posted by hatchman
I really wasn't meaning take teams away I was meaning more along the lines of when rollover happens for a new season and lets say Regional Pro has a bunch of CPU teams. then why not put all the CPU teams in 1 league and have all the human owned teams in the others. this would accomplish 2 things it would slow down or eliminate the 255 to 0 blowouts. and would somewhat bring some rivalries back to the game.


That's pretty much what elite/competitive/normal sorting does already. The CPUs pretty much all end up in the "normal" leagues unless people sell or swap or whatever, and the normal leagues have mostly teams who are not really trying very hard, while the elite league is for people who have actually been competitive.

As for putting all the CPUs in one league, that means you'd have one league where you have like 1 guy vs 31 CPU's because there's always only enough CPUs assigned to a tier to finish filling out a 32 team league. By spreading them around a little, we can ensure nobody's stuck with that.
 
Bort
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Originally posted by Longhornfan1024
My INT CB has something like 93 catching in reg pro and has fallen down immediately on almost all of the 66 INTs he's had over the past three seasons. Is there a catching threshold that has to be met in order to not fall down on INTs?


No, it's just a tough roll, especially if the receiver is nearby. It's easier to pass the roll if he's out in the open somewhere by himself.
 
Bort
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Originally posted by Lord Jashin
How does a CPU dot get his attributes? And...... (sorry 'cause this may be more of a suggestion)....... Is it possible to have an option to make a scrim against a CPU team in wich the CPU players "copy" the human players Archetypes, Height, Weight, Attributes, SAs, etc... and making some sort of Offense vs Defense match (avoiding the sim getting confused from the team and player having the same IP)?


CPUs are all based on templates we built a few seasons back, including VA's, special abilities, and realistic build values. They scale the values to an overall value based on the competition, minus a little so they tend to lose.
 
Bort
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Originally posted by TruthHammer
Is this "exclude list" available to the user base? If not, do I really need to head to the suggestion forum rather than ask the obvious followup.


No, it's no listed anywhere, but overall it's pretty much just what you'd expect. O-line guys don't get rushing or catching related stuff, nobody but QB's get passing related, etc.
 
DigitalDaggers
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Originally posted by InRomoWeTrust
Obviously we've talked about when alpha testing would possibly open up for the new games.

When do you think you'll reveal what those games are?


soonish
 
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