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Forum > Position Talk > HB Club > Lvl 76 Elusive HB (return man)
MissingNola
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I have a level 76, day 280 elusive HB that is primarily a KR/PR. I'm not sure if I've screwed his build up royally or not, but I'm a little confused on how to use the last 20 SP that I will have for him. This is a 3 AEQ build. Should I:
1) Dump the SP in SAs? If so, which would be the best bang for the buck at this point? I plan to use 3 SP to take Juke to 10, but I'm conflicted about where to spend the rest.

or

2) Take Juke to 10, then put the rest in jumping?

or

3) Something else altogether.

Any advice is appreciated. If the dot really is screwed, tell me; I won't be too offended!

Ht/Wt: 5'10", 180lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $12500
Skill Points: 0
Training Points: 0
Bonus Tokens: 28
Veteran Points: 0
Next Level: 25/1000

Attributes
Physical Attributes
Strength: 70.93
Speed: 157.47 (+55)
Agility: 93.47
Jumping: 26
Stamina: 62.93
Vision: 76.47
Confidence: 49.93

Football Skills
Blocking: 6
Catching: 21.93
Tackling: 8
Throwing: 8
Carrying: 88.47
Kicking: 8
Punting: 8

Special Abilities
Elusive Back Abilities
Quick Cut: 3
Head Fake: 3
First Step: 4
Juke: 9
Spin: 10

Power Back Abilities
Cover Up: 0
Lower the Shoulder: 0
Stiff Arm: 0
Power Through: 0
Dive for Yardage: 0

Additional Abilities
Hurdle: 4
Return Specialist: 4
Veteran Abilities
Steady Grip: 10
Overtime Killer: 2
Quick Feet: 15
Return Man: 15
Slippery: 15
Special Teamer: 15

Current Bonuses/Penalties
Carrying: +4.42
Spin chance: +30%
Head Fake chance: +30%
Hurdle chance: +30%
Juke chance: +30%
Fake chance: +21.5%
 


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