Originally posted by snakes22
1) Does David vs Goliath VA apply it's bonus for say a blitzer tackling a heavier QB even if the tackle/sack could've been made without the bonus?
1.1) Also would this indirectly increase the chance for a fumble by increasing the tackle score?
2) Would the break tackle bonuses from bruiser and short yardage monster max out at 75% for tackle attempts behind the LOS?
3) Fearsome VA stated QB has 2% per point to feel pressure of hurry no matter how far away the blitzer is. So would this increase a quicker throw/decision by the QB or does it just get labeled hurry with not much chance for a bad pass because the QB is not being pressure to avoid a sack.
1. DvG applies to any tackle between any players.
1.1 I suppose it could, though I the bonus would probably not generally tend to be enough to overcome the weight/strength difference required for the skill to work in the first place.
2. Yep.
3. It often will not generate a "hurry" stat, because that requires a player to be close enough to count. However, the QB will react the same way, as if he were hurried. Bad throws, quicker decisions, etc.
1) Does David vs Goliath VA apply it's bonus for say a blitzer tackling a heavier QB even if the tackle/sack could've been made without the bonus?
1.1) Also would this indirectly increase the chance for a fumble by increasing the tackle score?
2) Would the break tackle bonuses from bruiser and short yardage monster max out at 75% for tackle attempts behind the LOS?
3) Fearsome VA stated QB has 2% per point to feel pressure of hurry no matter how far away the blitzer is. So would this increase a quicker throw/decision by the QB or does it just get labeled hurry with not much chance for a bad pass because the QB is not being pressure to avoid a sack.
1. DvG applies to any tackle between any players.
1.1 I suppose it could, though I the bonus would probably not generally tend to be enough to overcome the weight/strength difference required for the skill to work in the first place.
2. Yep.
3. It often will not generate a "hurry" stat, because that requires a player to be close enough to count. However, the QB will react the same way, as if he were hurried. Bad throws, quicker decisions, etc.