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Forum > Goal Line Blitz > Q&A Archives > 1/8/2013 Live Q & A Thread
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Corndog
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Originally posted by Catch22
Will be people who we feel will bring value to the testing process. I've learned quite a bit from my selection of testers in the past (good and bad, definitely made some mistakes) but it won't be handed out solely due to tenure of agent, moreso on what I feel they can contribute to the testing process.


I'd guess admins, friends, and family are pretty much shoe ins though.
 
Catch22
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Originally posted by Corndog
I'd guess admins, friends, and family are pretty much shoe ins though.


Probably a good guess.
 
Bort
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Originally posted by bhall43
Will the new game use ALG's in the building method as well?


The character building style we're basing it on is a fair bit different in general from this one. Kinda learning from past mistakes, focusing on more balanced ideas and free-form customization, etc. Also we want to make sure we can have a way to enable respecs and allow for more variation.
 
Corndog
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So...wings?
 
Bort
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Originally posted by yello1
In many plays I have seen a safety in zone, deep usually but not necessarily I guess, between two routes and waffle back and forth going to help cover neither for much loss.

Safeties with 90 ish vision, doing it often.

Similarily I have had a safety in deep cover just running for the end zone, keeping a ten or twenty yard buffer between him and the opposing receiver running right to his assignment (this is usually middle or middle third).

What the heck is happening and how can the player make it NOT happen so that the DB does what he is expected to do and cover a receiver?

If the game as is offers no solution, is there a fix on the horizon? Perhaps some tactical setting or a middle ground zone of Deep but not too deep???



Overall it seems like deep zone works as I'd like now, but If you're seeing buggy behavior, make sure Catch sees what's going on so we can look at it. Make sure to include how to duplicate it, etc.

 
Catch22
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