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RedSawn
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Hey, I'm new to the position of WR (and training plans in general) and I was wondering what I should do with my player. I've looked at many of the threads and a few small guides online but there's nothing like plans tailored for yourself.

Captain Teemo (Lv. 4 WR)
Ht/Wt: 5'8", 175lbs

Physical Attributes
Strength: 6
Speed: 41.2 (+3)
Agility: 29.2 (+1)
Jumping: 8.99
Stamina: 14.99
Vision: 20.2
Confidence: 11.2

Football Skills
Blocking: 6
Catching: 18.2
Tackling: 8
Throwing: 8
Carrying: 10.99
Kicking: 8
Punting: 8

Special Abilities
Possession Receiver Abilities
Route Running: 0
Sticky Hands: 0
Jumping Catch: 0
Diving Catch: 0
One Handed Catch: 0

Speedster Abilities
First Step: 2
Quick Cut: 2
Head Fake: 0
Spin: 0
Juke: 0

Additional Abilities
Catch in Stride: 1

(My page is open as well)

I have been quad training Speed/Agility/Vision/Catching but tomorrow (when I will get 8 training points) I plan to quad train with Stamina instead of Vision. What sort of tactics should I use as well, is it too early to use Super Elusive and/or Creative?

 
cap_07
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My 2 cents:

Hold off on SAs, the sooner you cap attributes the more you'll get from levelling. SAs are for much later levels. Same with super elusive and creative.

Keep quad training as you are until you've got speed to 3rd cap, agility and catching to 2nd cap, then vision to 1st cap, then train stamina. You'll have an unfit dot for a while, but it's better in the long run.

I'd have all of my equipment put in speed to get the most benefit. Custom equipment also has a big effect.
 
RedSawn
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Gotcha, just switched to speed for all equipment. I'm an entirely free player (I don't know how I got this second free slot, maybe being a beta player?) so custom is out of the question for me, at least at this moment.

I am aware of the first cap so to speak with my DT, but what were the second and third cap again?
What should I put points into when I level up? (I'm assuming I will but this is my first time in the Peewee league with its special level 1 only signing rule)
 
regoob2
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Originally posted by cap_07
My 2 cents:

Hold off on SAs, the sooner you cap attributes the more you'll get from levelling. SAs are for much later levels. Same with super elusive and creative.

Keep quad training as you are until you've got speed to 3rd cap, agility and catching to 2nd cap, then vision to 1st cap, then train stamina. You'll have an unfit dot for a while, but it's better in the long run.

I'd have all of my equipment put in speed to get the most benefit. Custom equipment also has a big effect.


The blind leading the blind?

You should probably retire and start over. If you dont want to and you're already quad training then take his speed to 86+ naturally.
 
RedSawn
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If it doesn't feel like I got good mileage I'll probably do that at the end of the season, too much hassle now, took 2 days to find a team that'd sign the player and what not. What's the big problem that suggests a restart, though? What should I of done differently?
Edited by RedSawn on Oct 10, 2012 09:32:09
Edited by RedSawn on Oct 10, 2012 09:27:38
 
cap_07
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RE: ability caps http://wiki.goallineblitz.com/index.php/Ability_Softcaps
Edited by cap_07 on Oct 10, 2012 11:28:57
 
regoob2
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Originally posted by RedSawn
If it doesn't feel like I got good mileage I'll probably do that at the end of the season, too much hassle now, took 2 days to find a team that'd sign the player and what not. What's the big problem that suggests a restart, though? What should I of done differently?


Not capping speed. Assigning SPs randomly. Looks like he's spent them in agility and catching. Edit: Also the SAs.
Edited by regoob2 on Oct 10, 2012 12:55:40
 
RedSawn
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Fair enough, I did. So come next season, cap speed with SP as a priority (then what?), quad train speed/agility/catching/vision?
Just seems a bit shallow build-wise x)
Edited by RedSawn on Oct 10, 2012 14:28:33
 
Galithor
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Originally posted by RedSawn
Fair enough, I did. So come next season, cap speed with SP as a priority (then what?), quad train speed/agility/catching/vision?
Just seems a bit shallow build-wise x)


The choice of attributes is up to you. It's the method of capping one at a time that gets you the greatest return on investment. Not every reciever goes with spd/agi/catch/vis as thier first 4, or even in that order.
 
RedSawn
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Ah, so that's how it's done? Alright, thanks
 
mandyross
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Originally posted by RedSawn
Fair enough, I did. So come next season, cap speed with SP as a priority (then what?), quad train speed/agility/catching/vision?
Just seems a bit shallow build-wise x)


It is a horribly monotonous process, building. If you do it right though the player might be fun in the big leagues in a year's time, if you haven't died in the meantime.

Take speed up to 81-85 first with SPs. Train speed on intense / normal and enhance it a minimum 3* initially, and then at some point in the first season switch to quad train.
 


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