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Toric
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Originally posted by We_Rule
This game regresses every time you guys make a change TBPH........ last season's sim was pretty decent, but I guess the whole plan coming out of beta was for 35% completions to be the norm? GG.



so it seemed at first,,,

But the more I watch and adjust.. the better my passing game is going...

OC has to put some work in for sure... but you can get the passing game running to about the same lev as last season..

 
SG✬21
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Originally posted by We_Rule
This game regresses every time you guys make a change TBPH........ last season's sim was pretty decent, but I guess the whole plan coming out of beta was for 35% completions to be the norm? GG.



No you just need to adjust your offense.. Im seeing quite a few teams in WL and pros hit 70% completion rates because they adjusted their OAIs. Keep throwing deep if you want that 35%

And no last seasons sim wasn't that good
 
bhall43
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Originally posted by SG✬21
No you just need to adjust your offense.. Im seeing quite a few teams in WL and pros hit 70% completion rates because they adjusted their OAIs. Keep throwing deep if you want that 35%

And no last seasons sim wasn't that good


probably because DC's haven't adjusted their defenses.
 
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Originally posted by snakes22
I've seen 70 fail a number of times. Might wanna try spot blitz SA?

I think they may have went a little overboard with the vision checks but they did give QB's the quick release thing! to deal with blitzes so we'll just have to wait and see how it all shakes out


70 vision and 8 spot blitz get you only a little improvemnt over 65 vision and no spot blitz.
 
markm6770
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Originally posted by We_Rule
This game regresses every time you guys make a change TBPH........ last season's sim was pretty decent, but I guess the whole plan coming out of beta was for 35% completions to be the norm? GG.



Agree 9000% Just look at completion percentages across all leagues. When 2/3rds of the leagues are struggling to complete 50% of their passes, there is a problem. In NA Pro, half of the teams are below 40%.

We've had 4 preseason and 2 regular games, and the problem is still rampant. At what point do we concede that it's probably not coordinators and more likely a sim adjustment overreaction?

ETA - In World League, 20 teams are under 50%. That's just stoopid.



Edited by markm6770 on Oct 17, 2012 16:09:01
 
SG✬21
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Originally posted by markm6770
Agree 9000% Just look at completion percentages across all leagues. When 2/3rds of the leagues are struggling to complete 50% of their passes, there is a problem. In NA Pro, half of the teams are below 40%.

We've had 4 preseason and 2 regular games, and the problem is still rampant. At what point do we concede that it's probably not coordinators and more likely a sim adjustment overreaction?

ETA - In World League, 20 teams are under 50%. That's just stoopid.





It does seem that PDs are up some but you can't account for how many OCs are still going 0 cares.

I still think QBs need to realize what types of route are out there... sometimes there will be a route which has a quick cut early on to get separation for a minute but the QB just watches the route until it goes deeper.. Maybe a lot of QBs are still favoring deep passes idk
 
bhall43
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Originally posted by SG✬21
Maybe a lot of QBs are still favoring deep passes idk


no
 
markm6770
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Originally posted by SG✬21

It does seem that PDs are up some but you can't account for how many OCs are still going 0 cares.


Originally posted by markm6770

In World League, 20 teams are under 50%. That's just stoopid.


Agreed that the sample size is small, but if changes aren't made soon, then we are stuck with this sim all season. It would be incredibly unfair to make major adjustments too close to playoff time.



 
Toric
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maybe this will help a bit..

Fixed bad blocking decision tree vs a certain blitz
- Prioritized guard blocking decisions to be more willing to pass block their-side DE when all targets are occupied
- Fixed issue with pass blockers triple-teaming a defender instead of doubling somebody else or dropping into their zone
- Fix for bug #40: QB can audible TE to block left side on draw plays
- Fix for bug #26: AI mixed with basic settings does not give expected results when choosing 5WR or Spread formation
- Fix for bug #5: fumble recovery sometimes credited as an interception
 
jdpbernal
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Originally posted by Toric

- Prioritized guard blocking decisions to be more willing to pass block their-side DE when all targets are occupied
- Fixed issue with pass blockers triple-teaming a defender instead of doubling somebody else or dropping into their zone


I hope those two works.

 
R.Williams 34
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http://goallineblitz.com/game/team.pl?team_id=6774

a full roster of peewee with baller builds should not have any competition against cpus. an OC thats been in the league for atleast 10 seasons and a DC that against any other human team would hold up great. why the fuck is CPUs giving us trouble. we had no trouble against the first team because it was human owned but because the next two teams have no owner they can beat my team? the a human team beat one of them, yes i know o need to point it out, but the difference was they all boosted 3 times at begining of the season. so i have to out level a cpu to win? thats pointless. wtf did you change and it needs to change back. thats bull shit. a 3-0 team is 1-2 due to crappy game changes.

not a happy person on glb if you couldnt tell. yall fucked up on that sim change. dumbasses

ok there is no reason a CPU team should b beating a team with a full roster and all very good coaches. i want my team to b givin those 2 games back and put Ws on the schedual. past seasons a cpu would lose 255-0 but now they just can run all over a team with a full roster, good coaches and set tactics with a full playbook. change the Ls to Ws is my problem. u Fd the sim up and its not fair to any peewee team. why should a team that has every player lose to a CPU that has never ever be able to beat a team with even 3 human players on it. *this was my PM to support.
 
Catch22
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